Lioncash
ff45c39578
General: Make use of std::nullopt where applicable
...
Allows some implementations to avoid completely zeroing out the internal
buffer of the optional, and instead only set the validity byte within
the structure.
This also makes it consistent how we return empty optionals.
2020-09-22 17:32:33 -04:00
bunnei
754109fd54
Merge pull request #4683 from Morph1984/NpadHandheldActivationMode-impl
...
hid: Implement Get/SetNpadHandheldActivationMode
2020-09-20 12:39:20 -07:00
bunnei
8a85a562ed
Merge pull request #4643 from FearlessTobi/decrease-pad-update-interval
...
Test: Decrease pad_update_ns
2020-09-19 00:39:50 -07:00
Morph
ab961e0701
hid: Implement Get/SetNpadHandheldActivationMode
...
- Used in Clubhouse Games: 51 Worldwide Classics
2020-09-18 10:10:30 -04:00
Morph
40a72e9cd5
am: Stub GetPreviousProgramIndex
...
- Used in Super Mario 3D All-Stars
2020-09-17 22:03:02 -04:00
Rodrigo Locatti
9bdca01c27
Merge pull request #4665 from lioncash/sm-kernel
...
service/sm: Eliminate dependency on the global system instance
2020-09-17 21:20:39 +00:00
Rodrigo Locatti
8100275309
Merge pull request #4666 from lioncash/unused-func
...
service: Remove unused funcation
2020-09-17 21:19:48 +00:00
Rodrigo Locatti
131532b570
Merge pull request #4671 from lioncash/nfp-copy
...
command_generator/nfp: Eliminate unnecessary copies
2020-09-17 21:19:12 +00:00
bunnei
3f6d83b27c
Merge pull request #4594 from german77/MotionHID
...
hid/configuration: Implement motion controls to HID
2020-09-17 12:39:01 -07:00
Lioncash
aca3621146
nfp: Eliminate two unnecessary copies
...
GetAmiiboBuffer() returns by const reference, so we can use a reference
instead of taking the returned buffer by value.
2020-09-17 13:35:55 -04:00
Lioncash
8bbd82863d
service: Remove unused funcation
...
This is now completely unused, so it can be removed.
2020-09-17 11:03:26 -04:00
Lioncash
057aa6275d
service/sm: Slightly more efficient string name validation
...
We can check the end of the string first for null-termination, rather
than the beginning of the string.
2020-09-17 10:54:12 -04:00
Lioncash
78b1bc3b61
service/sm: Eliminate dependency on the global system instance
2020-09-17 10:43:54 -04:00
Lioncash
0e80567bef
file_sys/bis_factory: Eliminate usage of the global system accessor
2020-09-16 18:16:04 -04:00
Lioncash
ec2a6e5ba8
kernel: Remove all dependencies on the global system instance
...
With this, the kernel finally doesn't depend directly on the global
system instance anymore.
2020-09-14 14:03:13 -04:00
bunnei
042567e4b2
Merge pull request #4636 from lioncash/kernel-hle
...
service: Remove two usages of the global system accessor
2020-09-14 09:17:10 -07:00
bunnei
5fc6bf96d8
Merge pull request #4323 from ReinUsesLisp/no-spin
...
kernel/scheduler: Use std::mutex instead of spin lock
2020-09-11 23:23:53 -07:00
bunnei
ec634b6a88
Merge pull request #4634 from lioncash/blocking
...
bsd: Resolve a few warnings
2020-09-11 15:17:34 -07:00
bunnei
324029d4f9
Merge pull request #4310 from ogniK5377/apollo-1-prod
...
audio_core: Apollo Part 1, AudioRenderer refactor
2020-09-11 10:57:27 -04:00
bunnei
03179ecafe
Merge pull request #4597 from Morph1984/mjolnir-p2
...
Project Mjölnir: Part 2 - Controller Applet
2020-09-10 19:28:23 -04:00
FearlessTobi
57162e1df3
Test: Decrease pad_update_ns
...
There have been reports of quite heavy input lag in the past.
Compared to Citra for example, our pad_update_ns value is very high.
So let's decrease it and see if it helps with this problem.
2020-09-10 16:38:53 +02:00
Lioncash
ffdf8c0cb3
service: Remove two usages of the global system accessor
...
Removes more instances of reliance on global state.
2020-09-07 03:18:45 -04:00
Lioncash
40968e3993
bsd: Resolve unused value within SendToImpl
...
Previously the address provided to SendToImpl would never be propagated
to SendTo(). This fixes that.
2020-09-07 01:06:30 -04:00
Lioncash
cd643ab5c9
bsd: Resolve sign comparison warnings
2020-09-07 01:06:27 -04:00
Lioncash
180fa6859f
sockets_translate: Make use of designated initializers
...
Same behavior, less typing.
2020-09-07 00:53:10 -04:00
Lioncash
188a3cf74c
blocking_worker: Make use of templated lambda
...
We can simplify this a little by explicitly specifying the typename for
the lambda function.
2020-09-07 00:47:46 -04:00
Lioncash
9652973db2
blocking_worker: Resolve -Wdocumentation warning
2020-09-07 00:45:53 -04:00
bunnei
e126021ffe
Merge pull request #4397 from ReinUsesLisp/bsd
...
services: Implement most of bsd:s and GetCurrentIpAddress from nifm
2020-09-05 22:40:59 -04:00
Morph
5b6268d26a
configure_input: Hook up the motion button and checkbox
...
This allows toggling motion on or off, and allows access to the motion configuration.
Also changes the [waiting] text for motion buttons to Shake! as this is how motion is connected to a player.
2020-09-05 09:46:34 -04:00
german
6ee8eab670
Add cemu hook changes related to PR #4609
2020-09-04 21:48:13 -05:00
german
0774b17846
Remove RealMotionDevice
2020-09-04 21:48:13 -05:00
Morph
df3cbd4758
controllers/npad: Simplify motion entry assignment
...
Simplifies the motion assignment in the Dual Joycon entry and assigns index 1 of the motion entry (Motion 2) for the right joycon.
2020-09-04 21:48:13 -05:00
german
ff679f3d17
Include HID and configuration changes related to motion
2020-09-04 21:48:03 -05:00
Morph
0e33b19ae0
hid: Implement MergeSingleJoyasDualJoy
...
- Used in multiple games such as Super Mario Odyssey.
2020-09-04 15:38:33 -04:00
Morph
076e4d44c3
Address feedback
2020-09-04 12:23:25 -04:00
Morph
f95ea04995
applets/controller: Set min_players to have a minimum value of 1.
...
- Some games like Shipped have a minimum requirement of 0 connected players and is undesired behavior. We must require a minimum of 1 player connected regardless of what games may ask.
2020-09-04 12:23:25 -04:00
Morph
7299356f37
applets/controller: Implement fallback applet for the SDL frontend
...
Implement the fallback applet for the SDL frontend, connecting only the minimum amount of players required.
2020-09-04 12:23:25 -04:00
Morph
5ce3015945
applets/controller: Implement "Explain Text"
...
"Explain Text" is additional text that is shown for each player in the controller applet.
2020-09-04 12:23:25 -04:00
Morph
5219615418
Project Mjölnir: Part 2 - Controller Applet
...
Co-authored-by: Its-Rei <kupfel@gmail.com>
2020-09-04 12:23:25 -04:00
bunnei
ba5419b965
Merge pull request #4590 from ReinUsesLisp/tsan-sched
...
hle/scheduler: Fix data race in is_context_switch_pending
2020-09-03 14:39:57 -04:00
bunnei
38980b2471
Merge pull request #4568 from lioncash/fsp
...
fsp_srv: Resolve -Wmaybe_uninitialized warning in OpenSaveDataFileSystem()
2020-09-02 23:07:03 -04:00
bunnei
57e43682ed
Merge pull request #4564 from lioncash/file-include
...
file_sys: Replace inclusions with forward declarations where applicable
2020-09-02 23:06:38 -04:00
bunnei
3dcccabd1d
Merge pull request #4382 from FearlessTobi/port-udp-config
...
yuzu: Add motion and touch configuration from Citra
2020-09-01 13:56:37 -04:00
bunnei
a1f13a3662
Merge pull request #4589 from ReinUsesLisp/tsan-host
...
hle/kernel: Fix data race in GetCurrentHostThreadID
2020-08-31 21:20:49 -04:00
FearlessTobi
e6bd1fd1b8
yuzu: Add motion and touch configuration
2020-08-29 18:56:34 +02:00
Morph
eb149ec696
controllers/npad: Fix inconsistencies with controller connection statuses
2020-08-26 02:32:32 -04:00
Morph
334ef2efdd
controllers/npad: Fix LibNX controller connection statuses
...
This allows homebrew applications to be able to properly detect connected controllers.
2020-08-26 02:32:32 -04:00
Morph
e7c174b426
controllers/npad: Fix LedPattern for P1-4
2020-08-26 02:32:32 -04:00
Morph
f0fac0c7fb
Project Mjölnir: Part 1
...
Co-authored-by: James Rowe <jroweboy@gmail.com>
Co-authored-by: Its-Rei <kupfel@gmail.com>
2020-08-26 02:32:32 -04:00
ReinUsesLisp
ccdd84a778
hle/scheduler: Fix data race in is_context_switch_pending
...
As reported by tsan, SelectThreads could write to
is_context_switch_pending holding a mutex while SwitchToCurrent reads it
without holding any.
It is assumed that the author didn't want an atomic here, so the code is
reordered so that whenever is_context_switch_pending is read inside
SwitchToContext, the mutex is locked.
2020-08-26 02:56:05 +00:00