Add code required to use OpenGL assembly programs based on
NV_gpu_program5. Decompilation for ARB programs is intended to be added
in a follow up commit. This does **not** include ARB decompilation and
it's not in an usable state.
The intention behind assembly programs is to reduce shader stutter
significantly on drivers supporting NV_gpu_program5 (and other required
extensions). Currently only Nvidia's proprietary driver supports these
extensions.
Add a UI option hidden for now to avoid people enabling this option
accidentally.
This code path has some limitations that OpenGL compatibility doesn't
have:
- NV_shader_storage_buffer_object is limited to 16 entries for a single
OpenGL context state (I don't know if this is an intended limitation, an
specification issue or I am missing something). Currently causes issues
on The Legend of Zelda: Link's Awakening.
- NV_parameter_buffer_object can't bind buffers using an offset
different to zero. The used workaround is to copy to a temporary buffer
(this doesn't happen often so it's not an issue).
On the other hand, it has the following advantages:
- Shaders build a lot faster.
- We have control over how floating point rounding is done over
individual instructions (SPIR-V on Vulkan can't do this).
- Operations on shared memory can be unsigned and signed.
- Transform feedbacks are dynamic state (not yet implemented).
- Parameter buffers (uniform buffers) are per stage, matching NVN and
hardware's behavior.
- The API to bind and create assembly programs makes sense, unlike
ARB_separate_shader_objects.
"Not equal" operators on GLSL seem to behave as unordered when we expect
an ordered comparison.
Manually emulate this checking for LGE values (numbers, not-NaNs).
* Remove git submodules that will be loaded through conan
* Move custom Find modules to their own folder
* Use conan for downloading missing external dependencies
* CI: Change the yuzu source folder user to the user that the containers run on
* Attempt to remove dirty mingw build hack
* Install conan on the msvc build
* Only set release build type when using not using multi config generator
* Re-add qt bundled to workaround an issue with conan qt not downloading prebuilt binaries
* Add workaround for submodules that use legacy CMAKE variables
* Re-add USE_BUNDLED_QT on the msvc build bot