Commit graph

14300 commits

Author SHA1 Message Date
bunnei
cc92c054ec
Merge pull request #2185 from FearlessTobi/port-4630
Port citra-emu/citra#4630: "Memory: don't lock hle mutex in memory read/write"
2019-03-04 18:44:53 -05:00
Zach Hilman
7053546687 core: Add support for registering and controlling ownership of CheatEngine 2019-03-04 18:41:29 -05:00
Zach Hilman
769b346682 cheat_engine: Add parser and interpreter for game cheats 2019-03-04 18:39:58 -05:00
Zach Hilman
c100a4b8d4 loader/nso: Set main code region in VMManager
For rom directories (and by extension, XCI/NSP/NAX/NCA) this is for the NSO with name 'main', for regular NSOs, this is the NSO.
2019-03-04 18:39:58 -05:00
Zach Hilman
b952a30555 vm_manager: Add support for storing and getting main code region
Used as root for one region of cheats, set by loader
2019-03-04 18:39:58 -05:00
Zach Hilman
4495bf5706 patch_manager: Display cheats in game list add-ons 2019-03-04 18:39:57 -05:00
Zach Hilman
c5091bfe00 patch_manager: Add support for loading cheats lists
Uses load/<title_id>/<mod_name>/cheats as root dir, file name is all upper or lower hex first 8 bytes build ID.
2019-03-04 18:39:57 -05:00
Zach Hilman
9d1ab766a0 controllers/npad: Add accessor for current press state
Allows frontend/features to access pressed buttons conveniently as possible
2019-03-04 18:39:57 -05:00
Zach Hilman
4130b07f88 web_browser: Add shortcut to Enter key to exit applet
Addresses issues where a user in fullscreen could not exit some web applets without leaving fullscreen.
2019-03-04 18:26:28 -05:00
Lioncash
40de7f6fe8 vm_manager: Use range helpers in HeapAlloc() and HeapFree()
Significantly tidies up two guard conditionals.
2019-03-04 17:16:52 -05:00
Lioncash
6c42a23550 vm_manager: Provide address range checking functions for other memory regions
Makes the interface uniform when it comes to checking various memory
regions.
2019-03-04 17:08:55 -05:00
Lioncash
fad20213e6 kernel/scheduler: Pass in system instance in constructor
Avoids directly relying on the global system instance and instead makes
an arbitrary system instance an explicit dependency on construction.

This also allows removing dependencies on some global accessor functions
as well.
2019-03-04 17:01:37 -05:00
Lioncash
f59040d752 kernel/shared_memory: Get rid of the use of global accessor functions within Create()
Given we already pass in a reference to the kernel that the shared
memory instance is created under, we can just use that to check the
current process, rather than using the global accessor functions.

This allows removing direct dependency on the system instance entirely.
2019-03-04 16:52:36 -05:00
Lioncash
0be8fffc99 svc: Migrate address range checking functions to VMManager
Provides a bit of a more proper interface for these functions.
2019-03-04 16:32:03 -05:00
bunnei
07e13d6728
Merge pull request #2165 from ReinUsesLisp/unbind-tex
gl_rasterizer: Unbind textures but don't apply the gl_state
2019-03-04 13:51:59 -05:00
bunnei
6ad66acce2
Merge pull request #2188 from lioncash/log-static
logging/backend: Move CreateEntry into the Impl class. Relocate local static to a class variable
2019-03-04 13:46:01 -05:00
Lioncash
b114928459 core/core: Remove the global telemetry accessor function
With all usages converted off of it, this function can be removed.
2019-03-04 10:24:13 -05:00
Lioncash
319365fdf0 yuzu: Remove usage of the global telemetry accessor
In these cases the system object is nearby, and in the other, the
long-form of accessing the telemetry instance is already used, so we can
get rid of the use of the global accessor.
2019-03-04 10:24:13 -05:00
Lioncash
697a4669e1 yuzu-cmd/yuzu: Replace direct usage of the global system telemetry accessor in main()
We already have the system instance around, so we can use that instead
of the accessor.
2019-03-04 10:24:13 -05:00
Lioncash
b5f0dc95db core/core: Replace direct usage of the global system telemetry accessor from Shutdown()
The telemetry instance is actually a member of the class itself, so we
can access it directly instead of going through the global accessor.
2019-03-04 10:24:13 -05:00
Lioncash
90febaf717 video_core/renderer_opengl: Replace direct usage of global system object accessors
We already pass a reference to the system object to the constructor of the renderer,
so we can just use that instead of using the global accessor functions.
2019-03-04 10:24:09 -05:00
ReinUsesLisp
1f6571b3de maxwell_to_vk: Initial implementation 2019-03-04 04:06:05 -03:00
bunnei
be6bf37224
Merge pull request #2189 from lioncash/web
web_service: Remove unnecessary inclusions
2019-03-03 22:56:49 -05:00
Lioncash
aa30fd75cd web_service: Remove unnecessary inclusions
Reduces the potential amount of rebuilding necessary if any headers
change. In particular, we were including a header from the core library
when we don't even link the core library to the web_service library, so
this also gets rid of an indirect dependency.
2019-03-02 14:58:49 -05:00
Mat M
169d19f7b9
Merge pull request #2154 from FearlessTobi/port-4647
Port citra-emu/citra#4647: "citra_qt/main: make SPEED_LIMIT_STEP static constexpr"
2019-03-02 14:46:04 -05:00
Lioncash
f8f1ff0b4f logging/backend: Make time_origin a class variable instead of a local static
Moves local global state into the Impl class itself and initializes it
at the creation of the instance instead of in the function.

This makes it nicer for weakly-ordered architectures, given the
CreateEntry() class won't need to have atomic loads executed for each
individual call to the CreateEntry class.
2019-03-02 14:44:24 -05:00
Lioncash
43c1092031 logging/backend: Move CreateEntry into the Impl class
This function is only ever used within this source file and makes it
easier to remove static state in the following change.
2019-03-02 14:44:24 -05:00
Mat M
a461e266ea
Merge pull request #2183 from ReinUsesLisp/vk-buffer-cache-clang
vk_buffer_cache: Fix clang-format
2019-03-02 14:43:15 -05:00
B3n30
71817afbe9 fixup! Joystick: Allow for background events; Add deadzone to SDLAnalog 2019-03-02 19:12:46 +01:00
Weiyi Wang
8b98f60e3c input/sdl: lock map mutex after SDL call
Any SDL invocation can call the even callback on the same thread, which can call GetSDLJoystickBySDLID and eventually cause double lock on joystick_map_mutex. To avoid this, lock guard should be placed as closer as possible to the object accessing code, so that any SDL invocation is with the mutex unlocked
2019-03-02 19:09:58 +01:00
James Rowe
09ac66388c Input: Remove global variables from SDL Input
Changes the interface as well to remove any unique methods that
frontends needed to call such as StartJoystickEventHandler by
conditionally starting the polling thread only if the frontend hasn't
started it already. Additionally, moves all global state into a single
SDLState class in order to guarantee that the destructors are called in
the proper order
2019-03-02 19:09:34 +01:00
James Rowe
c8554d218b Input: Copy current SDL.h/cpp files to impl
This should make reviewing much easier as you can then see what changed
happened between the old file and the new one
2019-03-02 18:38:11 +01:00
James Rowe
2e2f6aa71a
Merge pull request #2186 from honzapatCZ/patch-1
Yuzu can render 3D.
2019-03-02 10:10:01 -07:00
fearlessTobi
71c30a0a89 citra_qt/main: make SPEED_LIMIT_STEP static constexpr
MSVC does not seem to like using constexpr values in a lambda that were declared outside of it.
Previously on MSVC build the hotkeys to inc-/decrease the speed limit were not working correctly because in the lambda the SPEED_LIMIT_STEP had garbage values.
After googling around a bit I found: https://github.com/codeplaysoftware/computecpp-sdk/issues/95 which seems to be a similar issue.
Trying the suggested fix to make the variable static constexpr also fixes the bug here.
2019-03-02 17:43:19 +01:00
Nejcraft
90fd257b47
Yuzu can render 3D.
Yuzu can now render 3D graphics to some degree.
2019-03-02 17:23:05 +01:00
Weiyi Wang
5159f4eee8 Memory: don't lock hle mutex in memory read/write
The comment already invalidates itself: neither MMIO nor rasterizer cache belongsHLE kernel state. This mutex has a too large scope if MMIO or cache is included, which is prone to dead lock when multiple thread acquires these resource at the same time. If necessary, each MMIO component or rasterizer should have their own lock.
2019-03-02 15:20:05 +01:00
bunnei
3c39b39bbc
Merge pull request #2182 from bunnei/my-wasted-friday
fuck git for ruining my day, I will learn but I will not forgive
2019-03-02 00:57:15 -05:00
ReinUsesLisp
8e84e81e74 vk_buffer_cache: Fix clang-format 2019-03-02 02:16:45 -03:00
bunnei
e22670fbc3
Merge pull request #2178 from ReinUsesLisp/vk-buffer-cache
vk_buffer_cache: Implement a buffer cache
2019-03-02 00:13:33 -05:00
bunnei
ab70c2583d fuck git for ruining my day, I will learn but I will not forgive 2019-03-02 00:01:34 -05:00
ReinUsesLisp
35c105a108 vk_buffer_cache: Implement a buffer cache
This buffer cache is just like OpenGL's buffer cache with some minor
style changes. It uses VKStreamBuffer.
2019-03-01 17:33:36 -03:00
bunnei
1da8a0c2a8
Merge pull request #2173 from lioncash/capture
yuzu/compatdb: Remove unused lambda capture
2019-03-01 09:55:35 -05:00
bunnei
12e74fe801
Merge pull request #2180 from lioncash/audren
service/audio: Provide an implementation of ExecuteAudioRendererRendering
2019-03-01 09:50:14 -05:00
bunnei
115fc6120c
Merge pull request #2181 from lioncash/audren2
service/audio/audren_u: Implement OpenAudioRendererAuto
2019-03-01 09:49:23 -05:00
Lioncash
84aff56644 service/audio/audren_u: Implement OpenAudioRendererAuto
This currently has the same behavior as the regular
OpenAudioRenderer API function, so we can just move the code within
OpenAudioRenderer to an internal function that both service functions
call.
2019-03-01 05:40:29 -05:00
Lioncash
42dc73157c service/audio: Provide an implementation of ExecuteAudioRendererRendering
This service function appears to do nothing noteworthy on the switch.
All it does at the moment is either return an error code or abort the
system. Given we obviously don't want to kill the system, we just opt
for always returning the error code.
2019-03-01 03:37:00 -05:00
ReinUsesLisp
e85066dac7 gl_rasterizer: Remove texture unbinding after dispatching a draw call
Unbinding was required when OpenGL delete operations didn't unbind a
resource if it was bound. This is no longer needed and can be removed.
2019-02-28 00:17:50 -03:00
ReinUsesLisp
bb3ab7d66c gl_state: Fixup multibind bug 2019-02-28 00:17:03 -03:00
bunnei
49c6d21b31
Merge pull request #2174 from lioncash/fwd
service/hid: Amend forward declaration of ServiceManager
2019-02-27 21:20:06 -05:00
bunnei
1b13859af8
Merge pull request #2152 from ReinUsesLisp/vk-stream-buffer
vk_stream_buffer: Implement a stream buffer
2019-02-27 21:19:15 -05:00