ReinUsesLisp
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514a6b07ee
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shader: Store type of phi nodes in flags
This is needed because pseudo-instructions where invalidated.
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2021-07-22 21:51:25 -04:00 |
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ReinUsesLisp
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55b960a20f
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spirv: Fix default output attribute initialization
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2021-07-22 21:51:25 -04:00 |
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ameerj
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6c51f49632
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shader: Implement FSWZADD
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2021-07-22 21:51:25 -04:00 |
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FernandoS27
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34aba9627a
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shader: Implement BRX
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2021-07-22 21:51:25 -04:00 |
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ameerj
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73af0d2e0d
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shader: Implement I2I CC
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2021-07-22 21:51:25 -04:00 |
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ameerj
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dbc1e5cde7
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shader: Implement I2I SAT
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2021-07-22 21:51:25 -04:00 |
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ReinUsesLisp
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e860870dd2
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shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available
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2021-07-22 21:51:25 -04:00 |
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ReinUsesLisp
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dbd882ddeb
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shader: Better interpolation and disabled attributes support
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2021-07-22 21:51:24 -04:00 |
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ReinUsesLisp
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675a82416d
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spirv: Remove dependencies on Environment when generating SPIR-V
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2021-07-22 21:51:24 -04:00 |
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ReinUsesLisp
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f0031babeb
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shader: Implement front face
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2021-07-22 21:51:24 -04:00 |
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ReinUsesLisp
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17063d16a3
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shader: Implement TXQ and fix FragDepth
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2021-07-22 21:51:24 -04:00 |
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ReinUsesLisp
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d9c5bd9509
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shader: Refactor PTP and other minor changes
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2021-07-22 21:51:24 -04:00 |
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FernandoS27
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b5db38f50e
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shader: Add IR opcode for ImageFetch
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2021-07-22 21:51:24 -04:00 |
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FernandoS27
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742d11c2ad
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shader: Implement TLD4.PTP
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2021-07-22 21:51:24 -04:00 |
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FernandoS27
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f5672777c8
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shader: Implement FragDepth
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2021-07-22 21:51:24 -04:00 |
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FernandoS27
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c7c518e280
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shader: Implement TLD4 and TLD4_B
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2021-07-22 21:51:24 -04:00 |
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ameerj
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32c5483beb
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shader: Implement SHFL
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2021-07-22 21:51:24 -04:00 |
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FernandoS27
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8cb9443cb9
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shader: Fix F2I
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2021-07-22 21:51:24 -04:00 |
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ReinUsesLisp
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68a9505d8a
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shader: Implement NDC [-1, 1], attribute types and default varying initialization
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2021-07-22 21:51:24 -04:00 |
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ameerj
|
3d07cef009
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shader: Implement VOTE
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2021-07-22 21:51:24 -04:00 |
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ameerj
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e4e1cc11b8
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shader: Implement DMNMX, DSET, DSETP
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2021-07-22 21:51:24 -04:00 |
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ReinUsesLisp
|
a77e764726
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shader: Add support for fp16 comparisons and misc fixes
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2021-07-22 21:51:24 -04:00 |
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ReinUsesLisp
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76c8a962ac
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spirv: Implement VertexId and InstanceId, refactor code
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2021-07-22 21:51:23 -04:00 |
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ReinUsesLisp
|
f91859efd2
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shader: Implement I2F
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2021-07-22 21:51:23 -04:00 |
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ReinUsesLisp
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260743f371
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shader: Add partial rasterizer integration
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2021-07-22 21:51:23 -04:00 |
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ameerj
|
72990df7ba
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shader: Implement DADD
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2021-07-22 21:51:23 -04:00 |
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ameerj
|
fa2f6e38f4
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shader: Implement FSET and FSETP
Also fix oversight with adding SignedZeroInfNanPreserve execution mode.
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2021-07-22 21:51:23 -04:00 |
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ReinUsesLisp
|
17a82b56d7
|
shader: Implement TEXS
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2021-07-22 21:51:23 -04:00 |
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ReinUsesLisp
|
71f96fa636
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shader: Implement CAL inlining function calls
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2021-07-22 21:51:23 -04:00 |
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ameerj
|
b9f7bf4472
|
spirv: Add SignedZeroInfNanPreserve logic
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2021-07-22 21:51:23 -04:00 |
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ameerj
|
8d470c2e63
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shader: Implement FMNMX
And add a const in FCMP
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2021-07-22 21:51:23 -04:00 |
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ameerj
|
ba8c1d2eb4
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shader: Implement FCMP
still need to configure some settings for NV denorm flush and intel NaN
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2021-07-22 21:51:23 -04:00 |
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ReinUsesLisp
|
3a63fa0477
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shader: Partial implementation of LDC
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2021-07-22 21:51:23 -04:00 |
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ReinUsesLisp
|
ab46371247
|
shader: Initial support for textures and TEX
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2021-07-22 21:51:23 -04:00 |
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ameerj
|
7d6ba5b984
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shader: Implement R2P
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2021-07-22 21:51:23 -04:00 |
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ameerj
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924f0a9149
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shader: Implement SHF
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2021-07-22 21:51:23 -04:00 |
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ameerj
|
5465cb1561
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shader: Implement LEA
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2021-07-22 21:51:23 -04:00 |
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ReinUsesLisp
|
4006929c98
|
shader: Implement HADD2
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2021-07-22 21:51:23 -04:00 |
|
ameerj
|
103b9da4f7
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shader: Implement FLO
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2021-07-22 21:51:23 -04:00 |
|
ameerj
|
20390c0548
|
shader: Implement IMNMX
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2021-07-22 21:51:22 -04:00 |
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ameerj
|
a8c41c50d3
|
shader: Implement POPC
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2021-07-22 21:51:22 -04:00 |
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ameerj
|
cc55d28949
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shader: Implement SHR
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2021-07-22 21:51:22 -04:00 |
|
ReinUsesLisp
|
726625cf50
|
spirv: Move phi arguments emit to a separate function
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2021-07-22 21:51:22 -04:00 |
|
ReinUsesLisp
|
7496bbf758
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spirv: Add support for self-referencing phi nodes
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2021-07-22 21:51:22 -04:00 |
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ReinUsesLisp
|
9d6a98d950
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shader: Implement more of XMAD and FFMA32I and fix XMAD.CBCC
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2021-07-22 21:51:22 -04:00 |
|
ReinUsesLisp
|
e44752ddc8
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shader: FMUL, select, RRO, and MUFU fixes
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2021-07-22 21:51:22 -04:00 |
|
ReinUsesLisp
|
18a766b362
|
shader: Fix MOV(reg), add SHL variants and emit neg and abs instructions
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2021-07-22 21:51:22 -04:00 |
|
ReinUsesLisp
|
274897dfd5
|
spirv: Fixes and Intel specific workarounds
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2021-07-22 21:51:22 -04:00 |
|
ReinUsesLisp
|
704c6f353f
|
shader: Rename, implement FADD.SAT and P2R (imm)
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2021-07-22 21:51:22 -04:00 |
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ReinUsesLisp
|
e2bc05b17d
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shader: Add denorm flush support
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2021-07-22 21:51:22 -04:00 |
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