Commit graph

165 commits

Author SHA1 Message Date
ReinUsesLisp
05d41fa9b7 shader: Add support for "negative" and unaligned offsets
"Negative" offsets don't exist. They are shown as such due to a bug in
nvdisasm.

Unaligned offsets have been proved to read the aligned offset. For
example, when reading an U32, if the offset is 6, the offset read will
be 4.
2021-07-22 21:51:34 -04:00
ReinUsesLisp
adc43297c5 spirv: Fix output generics with components 2021-07-22 21:51:34 -04:00
ReinUsesLisp
916ca74324 opengl: Declare fragment outputs even if they are not used
Fixes Ori and the Blind Forest's menu on GLASM. For some reason
(probably high level optimizations) it is not sanitized on SPIR-V for
OpenGL. Vulkan is unaffected by this change.
2021-07-22 21:51:34 -04:00
ReinUsesLisp
d738ad4d0b spirv: Fix image and image buffer descriptor index usage 2021-07-22 21:51:34 -04:00
ReinUsesLisp
9e7b6622c2 shader: Split profile and runtime information in separate structs 2021-07-22 21:51:33 -04:00
ReinUsesLisp
9bb3e008c9 shader: Read branch conditions from an instruction
Fixes the identity removal pass.
2021-07-22 21:51:32 -04:00
ReinUsesLisp
ec6fc5fe78 glasm: Implement TEX and TEXS instructions
Remove lod clamp from texture instructions with lod, as this is not
needed (nor supported).
2021-07-22 21:51:31 -04:00
lat9nq
f7a2340205 shader_recompiler: GCC fixes
Fixes members of unnamed union not being accessible, and one function
without a declaration.
2021-07-22 21:51:31 -04:00
ReinUsesLisp
38e7b8c805 emit_spirv: Jump to loop body with local variable
Silence unused variable warning
2021-07-22 21:51:31 -04:00
ReinUsesLisp
ab5dbe7c29 emit_spirv: Add missing block in case 2021-07-22 21:51:31 -04:00
ReinUsesLisp
bf5e48ffe4 glasm: Initial implementation of phi nodes on GLASM 2021-07-22 21:51:31 -04:00
ReinUsesLisp
d54d7de40e glasm: Rework control flow introducing a syntax list
This commit regresses VertexA shaders, their transformation pass has to
be adapted to the new control flow.
2021-07-22 21:51:31 -04:00
ReinUsesLisp
c4fd6b55bc glasm: Implement shuffle and vote instructions on GLASM 2021-07-22 21:51:31 -04:00
ReinUsesLisp
b725db8709 shader: Fixup SPIR-V emit header namespaces 2021-07-22 21:51:30 -04:00
ReinUsesLisp
bed090807a Move SPIR-V emission functions to their own header 2021-07-22 21:51:30 -04:00
FernandoS27
ee61ec2c39 shader: Optimize NVN Fallthrough 2021-07-22 21:51:30 -04:00
ameerj
7ecc6de56a shader: Implement Int32 SUATOM/SURED 2021-07-22 21:51:30 -04:00
ReinUsesLisp
850b08a16c spirv: Be aware of NAN unaware drivers 2021-07-22 21:51:30 -04:00
ReinUsesLisp
fde47152d9 spirv: Add SSBO read fallbacks when no aliasing is available 2021-07-22 21:51:29 -04:00
ReinUsesLisp
fd913bceaf spirv: Add OpKill fallback to demote 2021-07-22 21:51:29 -04:00
ReinUsesLisp
d2a0f9d7ad spirv: Do not enable ShaderLayer
This is enabled by an extension instead of the capability.
2021-07-22 21:51:29 -04:00
ReinUsesLisp
2b434b74af spirv: Enable DemoteToHelperInvocationEXT only when supported 2021-07-22 21:51:29 -04:00
ReinUsesLisp
cfd873275d spirv: Use OriginLowerLeft when requested 2021-07-22 21:51:29 -04:00
ReinUsesLisp
bafe9e35a9 spirv: Only add image operands mask when needed 2021-07-22 21:51:29 -04:00
ReinUsesLisp
d2e811db2e spirv: Workaround image unsigned offset bug
Workaround bug on Nvidia's OpenGL SPIR-V compiler when using unsigned
texture offsets.
2021-07-22 21:51:29 -04:00
ReinUsesLisp
4ead714910 spirv: Add int8 and int16 capabilities only when supported 2021-07-22 21:51:29 -04:00
ReinUsesLisp
33bebc3412 spirv: Add integer clamping workarounds
Workaround more bugs on Nvidia's OpenGL SPIR-V compiler.
2021-07-22 21:51:29 -04:00
ReinUsesLisp
7b03b97118 spirv: Implement int8 and int16 conversion fallbacks 2021-07-22 21:51:29 -04:00
ReinUsesLisp
48a17298d7 spirv: Support OpenGL uniform buffers and change bindings 2021-07-22 21:51:29 -04:00
ReinUsesLisp
d5d6778ba5 spirv: Desambiguate descriptor names
Worksaround a bug on Nvidia's OpenGL SPIR-V compiler where names are
used for name matching.
2021-07-22 21:51:29 -04:00
FernandoS27
b541f5e5e3 shader: Implement VertexA stage 2021-07-22 21:51:29 -04:00
ReinUsesLisp
57464e3b72 shader: Fix storage type when reading patches on tess control 2021-07-22 21:51:29 -04:00
ReinUsesLisp
d10cf55353 shader: Implement indexed textures 2021-07-22 21:51:28 -04:00
ReinUsesLisp
050e81500c shader: Move microinstruction header to the value header 2021-07-22 21:51:28 -04:00
ReinUsesLisp
7018e524f5 shader: Add NVN storage buffer fallbacks
When we can't track the SSBO origin of a global memory instruction,
leave it as a global memory operation and assume these pointers are in
the NVN storage buffer slots, then apply a linear search in the shader's
runtime.
2021-07-22 21:51:28 -04:00
ReinUsesLisp
6325601947 spirv: Fix ViewportMask 2021-07-22 21:51:28 -04:00
ameerj
5b8afed871 spirv: Replace Constant/ConstantComposite with Const helper 2021-07-22 21:51:28 -04:00
FernandoS27
f69d0b91ff shader: Address feedback 2021-07-22 21:51:28 -04:00
FernandoS27
080857b60e shader: Add coarse derivatives 2021-07-22 21:51:28 -04:00
FernandoS27
04c459fc8d shader: Implement fine derivates constant propagation 2021-07-22 21:51:28 -04:00
FernandoS27
f18a6dd1bd shader: Implement SR_Y_DIRECTION 2021-07-22 21:51:28 -04:00
ReinUsesLisp
0a0818c025 shader: Fix memory barriers 2021-07-22 21:51:28 -04:00
ReinUsesLisp
c9e4609d87 spirv: Fix implicit lod type 2021-07-22 21:51:28 -04:00
ReinUsesLisp
7cfa403683 spirv: Use explicit lods outside of fragment shaders 2021-07-22 21:51:28 -04:00
ReinUsesLisp
dbbd4b5496 spirv: Use ConstOffset instead of Offset when possible 2021-07-22 21:51:28 -04:00
ameerj
be431f5ed0 shader: Implement BFE and BFI CC
Fix two bugs in BFI.
2021-07-22 21:51:28 -04:00
ReinUsesLisp
80940b1706 shader: Implement SampleMask 2021-07-22 21:51:28 -04:00
ReinUsesLisp
95815a3883 shader: Implement PIXLD.MY_INDEX 2021-07-22 21:51:28 -04:00
ReinUsesLisp
f3473c5143 spirv: Bitcast non-F32 output attributes to their type before store 2021-07-22 21:51:28 -04:00
ReinUsesLisp
e3514bcd6b spirv: Implement ViewportMask with NV_viewport_array2 2021-07-22 21:51:28 -04:00