There aren't MIME types specific enough for filtering out files that aren't amiibo or production keys. So here we just check for the extensions "bin" or "keys" where appropriate and stop the process if incorrect. Previously you could select any document and it could cause the app to hang.
Previously we could only add settings that would change our ini file. Now we can create abstract settings in our presenter to alter things like shared preferences for theme support!
This moves several parts of the main activity into fragments that manage themselves to react to changes. UI changes like the appearance of a new search view or when the games list changes now gets updated via multiple view models. This also starts a conversion to the androidx navigation component which furthers the goals mentioned previously with more fragment responsibility. This will eventually allow us to use one activity with interchanging fragments and multiple view models that are stored within that central activity.
fdas
Previously we were operating on the assumption that apply'd settings wouldn't be visible immediately. This isn't true and settings will be accessible via memory before being stored to disk. This reduces any potential stutters caused by saving to shared preferences.
This causes a couple of minor changes to directory initialization. We don't have a lengthy initialization step so we could spend less time creating state receivers and just run initialization on the main thread. We also don't have a situation where external storage will be a concern so checks are removed in favor of a binary check to see if initialization is ready.
This additionally removes the unused DoFrame callback.
The content provider + database solution was excessive and is now replaced with the simple file checks from before but turned into an array list held within a viewmodel.