ReinUsesLisp
6a6fabea58
shader_ir: Pass decoded nodes as a whole instead of per basic blocks
...
Some games call LDG at the top of a basic block, making the tracking
heuristic to fail. This commit lets the heuristic the decoded nodes as a
whole instead of per basic blocks.
This may lead to some false positives but allows it the heuristic to
track cases it previously couldn't.
2019-02-03 17:21:20 -03:00
ReinUsesLisp
170c8212bb
shader_ir: Pass to decoder functions basic block's code
2019-01-15 17:54:53 -03:00
ReinUsesLisp
50195b1704
shader_decode: Use proper primitive names
2019-01-15 17:54:53 -03:00
ReinUsesLisp
52223313b1
shader_ir: Remove Ipa primitive
2019-01-15 17:54:53 -03:00
ReinUsesLisp
e1fea1e0c5
video_core: Implement IR based geometry shaders
2019-01-15 17:54:53 -03:00
ReinUsesLisp
59b34b1d76
shader_ir: Fixup file inclusions and clang-format
2019-01-15 17:54:52 -03:00
ReinUsesLisp
376a837511
shader_decode: Implement MOV_SYS
2019-01-15 17:54:52 -03:00
ReinUsesLisp
6ca31f544a
shader_decode: Implement BRA internal flag
2019-01-15 17:54:52 -03:00
ReinUsesLisp
becfdb8638
shader_decode: Implement PBK and BRK
2019-01-15 17:54:51 -03:00
ReinUsesLisp
9118deb990
shader_decode: Stub DEPBAR
2019-01-15 17:54:50 -03:00
ReinUsesLisp
97f33f00cf
shader_decode: Implement SSY and SYNC
2019-01-15 17:54:50 -03:00
ReinUsesLisp
8215ae942c
shader_decode: Partially implement BRA
2019-01-15 17:54:50 -03:00
ReinUsesLisp
4f95dc950e
shader_decode: Implement IPA
2019-01-15 17:54:50 -03:00
ReinUsesLisp
cacb934f21
shader_decode: Implement EXIT
2019-01-15 17:54:50 -03:00
ReinUsesLisp
15a0e1481d
shader_ir: Initial implementation
2019-01-15 17:54:49 -03:00