Commit graph

1501 commits

Author SHA1 Message Date
ReinUsesLisp
6ee0ba64c8 gl_rasterizer: Minor logger changes 2019-03-09 03:34:49 -03:00
bunnei
4f352833a5
Merge pull request #2055 from bunnei/gpu-thread
Asynchronous GPU command processing
2019-03-07 10:41:53 -05:00
bunnei
076c76f4e4
Merge pull request #2149 from ReinUsesLisp/decoders-style
gl_rasterizer_cache: Move format conversion functions to their own file
2019-03-06 21:56:20 -05:00
bunnei
3f1b4fb23a gpu: Always flush. 2019-03-06 21:48:57 -05:00
bunnei
d2ff93c319
Merge pull request #2190 from lioncash/ogl-global
core: Remove the global telemetry accessor function
2019-03-06 21:41:53 -05:00
bunnei
07e13d6728
Merge pull request #2165 from ReinUsesLisp/unbind-tex
gl_rasterizer: Unbind textures but don't apply the gl_state
2019-03-04 13:51:59 -05:00
Lioncash
90febaf717 video_core/renderer_opengl: Replace direct usage of global system object accessors
We already pass a reference to the system object to the constructor of the renderer,
so we can just use that instead of using the global accessor functions.
2019-03-04 10:24:09 -05:00
bunnei
ab70c2583d fuck git for ruining my day, I will learn but I will not forgive 2019-03-02 00:01:34 -05:00
ReinUsesLisp
e85066dac7 gl_rasterizer: Remove texture unbinding after dispatching a draw call
Unbinding was required when OpenGL delete operations didn't unbind a
resource if it was bound. This is no longer needed and can be removed.
2019-02-28 00:17:50 -03:00
ReinUsesLisp
bb3ab7d66c gl_state: Fixup multibind bug 2019-02-28 00:17:03 -03:00
bunnei
1f5d6a8fed
Merge pull request #2121 from FernandoS27/texception2
Improve the Accuracy of the Rasterizer Cache through a Texception Pass
2019-02-27 21:17:55 -05:00
bunnei
66f4fd4c81
Merge pull request #2172 from lioncash/reorder
gl_rasterizer/vk_memory_manager: Silence -Wreorder warnings
2019-02-27 21:14:20 -05:00
Fernando Sahmkow
7ea097e5c2 Devirtualize Register/Unregister and use a wrapper instead. 2019-02-27 21:58:50 -04:00
Fernando Sahmkow
5a9204dbd7 Corrections and redesign. 2019-02-27 21:58:49 -04:00
Fernando Sahmkow
d6b9b51606 Fix linux compile error. 2019-02-27 21:58:48 -04:00
Fernando Sahmkow
e64fa4d2ea Remove NotifyFrameBuffer as we are doing a texception pass every drawcall. 2019-02-27 21:58:47 -04:00
Fernando Sahmkow
3558c88442 Remove certain optimizations that caused texception to fail in certain scenarios. 2019-02-27 21:58:45 -04:00
Fernando Sahmkow
e9d84ef22c Bug fixes and formatting 2019-02-27 21:58:44 -04:00
Fernando Sahmkow
5bc82d124c rasterizer_cache_gl: Implement Texception Pass 2019-02-27 21:58:43 -04:00
Fernando Sahmkow
8932001610 rasterizer_cache_gl: Implement Partial Reinterpretation of Surfaces. 2019-02-27 21:58:40 -04:00
Fernando Sahmkow
44ea2810e4 rasterizer_cache: mark reinterpreted surfaces and add ability to reload marked surfaces on next use. 2019-02-27 21:58:39 -04:00
Fernando Sahmkow
d583fc1e97 rasterizer_cache_gl: Notify on framebuffer change 2019-02-27 21:58:37 -04:00
bunnei
f15e2dd881
Merge pull request #2163 from ReinUsesLisp/bitset-dirty
maxwell_3d: Use std::bitset to manage dirty flags
2019-02-27 20:50:08 -05:00
bunnei
66e023fba2
Merge pull request #2167 from lioncash/namespace
common: Move Quaternion, Rectangle, Vec2, Vec3, and Vec4 into the Common namespace
2019-02-27 11:19:53 -05:00
Lioncash
a6a783b3dc gl_rasterizer: Reorder constructor initializer list in terms of member declaration order
Orders the members in the order they would actually be initialized in.
Silences a -Wreorder warning.
2019-02-27 11:08:19 -05:00
Lioncash
e7eff72e83 gl_shader_disk_cache: Remove #pragma once from cpp file
This is only necessary in headers. Silences a warning with clang.
2019-02-27 11:02:49 -05:00
Lioncash
b9238edd0d common/math_util: Move contents into the Common namespace
These types are within the common library, so they should be within the
Common namespace.
2019-02-27 03:38:39 -05:00
ReinUsesLisp
0ad3c031f4 gl_rasterizer_cache: Move format conversion to its own file 2019-02-26 20:08:27 -03:00
ReinUsesLisp
d91e35a50a renderer_opengl: Update pixel format tracking 2019-02-26 03:47:16 -03:00
ReinUsesLisp
5219edd715 maxwell_3d: Use std::bitset to manage dirty flags 2019-02-26 03:01:48 -03:00
bunnei
c07987dfab
Merge pull request #2118 from FernandoS27/ipa-improve
shader_decompiler: Improve Accuracy of Attribute Interpolation.
2019-02-24 23:04:22 -05:00
bunnei
c4243c07cc
Merge pull request #2119 from FernandoS27/fix-copy
rasterizer_cache_gl: Only do fast layered copy on the same format.
2019-02-24 23:03:52 -05:00
ReinUsesLisp
abef11a540 gl_rasterizer_cache: Fixup parameter order in layered swizzle 2019-02-23 23:27:30 -03:00
bunnei
9539c4203b
Merge pull request #2125 from ReinUsesLisp/fixup-glstate
gl_state: Synchronize gl_state even when state is disabled
2019-02-20 21:47:46 -05:00
bunnei
4699fdca8f
Merge pull request #2127 from FearlessTobi/fix-screenshot-srgb
renderer_opengl: respect the sRGB colorspace for the screenshot feature
2019-02-16 15:36:00 -05:00
James Rowe
99da6362c4
Merge pull request #2123 from lioncash/coretiming-global
core_timing: De-globalize core_timing facilities
2019-02-15 19:52:11 -07:00
Lioncash
bd983414f6 core_timing: Convert core timing into a class
Gets rid of the largest set of mutable global state within the core.
This also paves a way for eliminating usages of GetInstance() on the
System class as a follow-up.

Note that no behavioral changes have been made, and this simply extracts
the functionality into a class. This also has the benefit of making
dependencies on the core timing functionality explicit within the
relevant interfaces.
2019-02-15 21:50:25 -05:00
fearlessTobi
9a56b99fa4 renderer_opengl: respect the sRGB colorspace for the screenshot feature
Previously, we were completely ignoring for screenshots whether the game uses RGB or sRGB.
This resulted in screenshot colors that looked off for some titles.
2019-02-15 21:27:29 +01:00
ReinUsesLisp
8dfc81239f gl_state: Synchronize gl_state even when state is disabled
There are some potential edge cases where gl_state may fail to track the
state if a related state changes while the toggle is disabled or it
didn't change. This addresses that.
2019-02-15 01:30:14 -03:00
bunnei
4327f430f1
Merge pull request #2112 from lioncash/shadowing
gl_rasterizer_cache: Get rid of variable shadowing
2019-02-14 21:45:20 -05:00
bunnei
a8fc5d6edd
Merge pull request #2111 from ReinUsesLisp/fetch-fix
gl_shader_decompiler: Re-implement TLDS lod
2019-02-14 21:42:34 -05:00
Fernando Sahmkow
10682ad7e0 shader_decompiler: Improve Accuracy of Attribute Interpolation. 2019-02-14 03:25:07 -04:00
Fernando Sahmkow
bb41683394 rasterizer_cache_gl: Only do fast layered copy on the same format. As
glCopyImageSubData does not support different formats.
2019-02-13 16:55:00 -04:00
Lioncash
86b55cb6df renderer_opengl: Remove reference to global system instance
We already store a reference to the system instance that the renderer is
created with, so we don't need to refer to the system instance via
Core::System::GetInstance()
2019-02-12 19:33:22 -05:00
bunnei
8135f4bfce
Merge pull request #2110 from lioncash/namespace
core_timing: Rename CoreTiming namespace to Core::Timing
2019-02-12 19:26:37 -05:00
Lioncash
054e39647c gl_rasterizer_cache: Remove unnecessary newline 2019-02-12 16:56:19 -05:00
Lioncash
e25c464c02 gl_rasterizer_cache: Get rid of variable shadowing
Avoids shadowing the members of the struct itself, which results in a
-Wshadow warning.
2019-02-12 16:46:39 -05:00
ReinUsesLisp
e60d4d70bc gl_shader_decompiler: Re-implement TLDS lod 2019-02-12 17:03:07 -03:00
Lioncash
48d9d66dc5 core_timing: Rename CoreTiming namespace to Core::Timing
Places all of the timing-related functionality under the existing Core
namespace to keep things consistent, rather than having the timing
utilities sitting in its own completely separate namespace.
2019-02-12 12:42:17 -05:00
bunnei
27e5efd265
Merge pull request #2068 from ReinUsesLisp/shader-cleanup-textures
shader_ir: Clean texture management code
2019-02-12 10:20:15 -05:00