Commit graph

566 commits

Author SHA1 Message Date
Fernando Sahmkow
8a6fc529a9 shader_ir: Implement BRX & BRA.CC 2019-07-09 08:14:37 -04:00
ReinUsesLisp
c9d886c84e gl_shader_decompiler: Implement gl_ViewportIndex and gl_Layer in vertex shaders
This commit implements gl_ViewportIndex and gl_Layer in vertex and
geometry shaders. In the case it's used in a vertex shader, it requires
ARB_shader_viewport_layer_array. This extension is available on AMD and
Nvidia devices (mesa and proprietary drivers), but not available on
Intel on any platform. At the moment of writing this description I don't
know if this is a hardware limitation or a driver limitation.

In the case that ARB_shader_viewport_layer_array is not available,
writes to these registers on a vertex shader are ignored, with the
appropriate logging.
2019-07-07 20:42:55 -03:00
ReinUsesLisp
d0966b9f7c shader/texture: Add F16 support for TLDS 2019-07-07 16:05:56 -03:00
ReinUsesLisp
7ecf64257a gl_rasterizer: Minor style changes 2019-07-06 00:37:55 -03:00
Fernando Sahmkow
82b829625b video_core: Implement GPU side Syncpoints 2019-07-05 15:49:11 -04:00
ReinUsesLisp
4d63f97945 shader_bytecode: Include missing <array> 2019-06-24 01:51:02 -03:00
Fernando Sahmkow
082740d34d surface: Correct format S8Z24 2019-06-20 21:38:34 -03:00
Fernando Sahmkow
7232a1ed16 decoders: correct block calculation 2019-06-20 21:38:34 -03:00
Fernando Sahmkow
cb728797b0 fermi2d: Correct Origin Mode 2019-06-20 21:38:34 -03:00
Fernando Sahmkow
175aa343ff texture_cache: Fermi2D reform and implement View Mirage
This also does some fixes on compressed textures reinterpret and on the
Fermi2D engine in general.
2019-06-20 21:38:33 -03:00
ReinUsesLisp
06c4ce8645 shader: Decode SUST and implement backing image functionality 2019-06-20 21:38:33 -03:00
ReinUsesLisp
b8c75a845b maxwell_3d: Partially implement texture buffers as 1D textures 2019-06-20 21:36:12 -03:00
ReinUsesLisp
4e81fc8296 shader: Implement texture buffers 2019-06-20 21:36:12 -03:00
Fernando Sahmkow
d267948a73 texture_cache: loose TryReconstructSurface when accurate GPU is not on.
Also corrects some asserts.
2019-06-20 21:36:12 -03:00
Fernando Sahmkow
6bd034eae9 engine_upload: Addapt to new Texture Cache 2019-06-20 21:36:12 -03:00
ReinUsesLisp
345e73f2fe video_core: Use un-shifted block sizes to avoid integer divisions
Instead of storing all block width, height and depths in their shifted
form:

block_width = 1U << block_shift;

Store them like they are provided by the emulated hardware (their
block_shift form). This way we can avoid doing the costly
Common::AlignUp operation to align texture sizes and drop CPU integer
divisions with bitwise logic (defined in Common::AlignBits).
2019-06-20 21:36:12 -03:00
bunnei
c7b5c245e1
Merge pull request #2562 from ReinUsesLisp/split-cbuf-upload
video_core/engines: Move ConstBufferInfo out of Maxwell3D
2019-06-17 22:35:04 -04:00
ReinUsesLisp
528c15051c kepler_compute: Use std::array for cbuf info 2019-06-07 20:36:22 -03:00
ReinUsesLisp
17d5fb6d06 kepler_compute: Fix block_dim_x encoding 2019-06-07 20:35:46 -03:00
ReinUsesLisp
2f2a61887a video_core/engines: Move ConstBufferInfo out of Maxwell3D 2019-06-07 19:47:15 -03:00
Fernando Sahmkow
a32c52b1d8 shader_bytecode: Mark EXIT as flow instruction 2019-06-04 12:18:35 -04:00
ReinUsesLisp
75e7b45d69 shader/memory: Implement ST (generic memory) 2019-05-20 22:41:53 -03:00
ReinUsesLisp
f78ef617b6 shader/memory: Implement LD (generic memory) 2019-05-20 22:38:59 -03:00
bunnei
d49efbfb4a
Merge pull request #2441 from ReinUsesLisp/al2p
shader: Implement AL2P and ALD.PHYS
2019-05-19 14:02:58 -04:00
Hexagon12
b54bd3f018
Merge pull request #2472 from FernandoS27/tic
maxwell_3d: reduce severity of different component formats assert.
2019-05-19 15:04:47 +01:00
Hexagon12
3bd5f01240
Merge pull request #2469 from lioncash/copyable
video_core/engines/maxwell_3d: Add is_trivially_copyable_v check for Regs
2019-05-19 15:02:17 +01:00
Sebastian Valle
a6ed792ac4
Merge pull request #2470 from lioncash/ranged-for
video_core/engines/maxwell_3d: Simplify for loops into ranged for loops within InitializeRegisterDefaults()
2019-05-19 09:01:19 -05:00
Fernando Sahmkow
fc975e9021 maxwell_3d: reduce sevirity of different component formats assert.
This was reduced due to happening on most games and at such constant
rate that it affected performance heavily for the end user. In general,
we are well aware of the assert and an implementation is already
planned.
2019-05-14 17:12:54 -04:00
Lioncash
b01cce716e video_core/engines/engine_upload: Amend constructor initializer list order
Silences a -Wreorder warning.
2019-05-14 13:43:28 -04:00
Lioncash
9b6d993e52 video_core/engines/engine_upload: Default destructor in the cpp file
Avoids inlining destruction logic where applicable, and also makes
forward declarations not cause unexpected compilation errors depending
on where the State class is used.
2019-05-14 13:41:41 -04:00
Lioncash
ec1c69258a video_core/engines/engine_upload: Remove unnecessary const on parameters in function declarations
These only apply in the definition of the function. They can be omitted
from the declaration.
2019-05-14 13:40:09 -04:00
Lioncash
0f83c8dffa video_core/engines/engine_upload: Remove unnecessary includes 2019-05-14 13:39:04 -04:00
Lioncash
5db1b54b58 video_core/engines/maxwell3d: Get rid of three magic values in CallMethod()
We can use the named constant instead of using 32 directly.
2019-05-14 09:02:47 -04:00
Lioncash
48ce5880a0 video_core/engines/maxwell_3d: Simplify for loops into ranged for loops within InitializeRegisterDefaults()
Lessens the amount of code that needs to be read, and gets rid of the
need to introduce an indexing variable. Instead, we just operate on the
objects directly.
2019-05-14 08:53:19 -04:00
Lioncash
c212fc9b2c video_core/engines/maxwell_3d: Add is_trivially_copyable_v check for Regs
std::memset is used to clear the entire register structure, which
requires that the Regs struct be trivially copyable (otherwise undefined
behavior is invoked). This prevents the case where a non-trivial type is
potentially added to the struct.
2019-05-14 08:47:56 -04:00
bunnei
c27b81cb85
Merge pull request #2429 from FernandoS27/compute
Corrections and Implementation on GPU Engines
2019-05-09 13:19:22 -04:00
ReinUsesLisp
d4df803b2b shader_ir/other: Implement IPA.IDX 2019-05-02 21:46:37 -03:00
ReinUsesLisp
71aa9d0877 shader_ir/memory: Implement physical input attributes 2019-05-02 21:46:25 -03:00
ReinUsesLisp
bd81a03d9d gl_shader_decompiler: Declare all possible varyings on physical attribute usage 2019-05-02 21:46:25 -03:00
ReinUsesLisp
7632a7d6d2 shader_bytecode: Add AL2P decoding 2019-05-02 21:46:25 -03:00
Fernando Sahmkow
e64c41efe8 Refactors and name corrections. 2019-05-01 15:31:39 -04:00
bunnei
c52233ec8b
Merge pull request #2322 from ReinUsesLisp/wswitch
video_core: Silent -Wswitch warnings
2019-04-28 22:24:58 -04:00
Fernando Sahmkow
b3118ee316 Fixes and Corrections to DMA Engine 2019-04-23 15:28:18 -04:00
Fernando Sahmkow
f1e5314f1a Add Swizzle Parameters to the DMA engine 2019-04-23 11:21:00 -04:00
Fernando Sahmkow
e140e2ebc6 Add Documentation Headers to all the GPU Engines 2019-04-23 08:44:52 -04:00
Fernando Sahmkow
021d28c9b8 Corrections and styling 2019-04-23 08:02:24 -04:00
Fernando Sahmkow
701ce1c9d0 Implement Maxwell3D Data Upload 2019-04-22 19:27:36 -04:00
Fernando Sahmkow
e4ff140b99 Introduce skeleton of the GPU Compute Engine. 2019-04-22 19:05:43 -04:00
Fernando Sahmkow
a91d3fc639 Revamp Kepler Memory to use a subegine to manage uploads 2019-04-22 18:50:56 -04:00
bunnei
68b707711a
Merge pull request #2411 from FernandoS27/unsafe-gpu
GPU Manager: Implement ReadBlockUnsafe and WriteBlockUnsafe
2019-04-22 17:09:00 -04:00
bunnei
01100f8afd
Merge pull request #2400 from FernandoS27/corret-kepler-mem
Implement Kepler Memory on both Linear and BlockLinear.
2019-04-22 16:47:05 -04:00
bunnei
da0c3bc658
Merge pull request #2407 from FernandoS27/f2f
Do some corrections in conversion shader instructions.
2019-04-20 00:42:34 -04:00
ReinUsesLisp
fbe8d1ceaa video_core: Silent -Wswitch warnings 2019-04-18 15:54:39 -03:00
bunnei
5bd5140bde
Merge pull request #2348 from FernandoS27/guest-bindless
Implement Bindless Textures on Shader Decompiler and GL backend
2019-04-17 20:59:49 -04:00
bunnei
0cfbd3325b
Merge pull request #2315 from ReinUsesLisp/severity-decompiler
shader_ir/decode: Reduce the severity of common assertions
2019-04-16 22:21:19 -04:00
Fernando Sahmkow
ef381e6924 Use ReadBlockUnsafe on TIC and TSC reading
Use ReadBlockUnsafe on TIC and TSC reading as memory is never flushed
from host GPU there.
2019-04-15 23:10:24 -04:00
Fernando Sahmkow
3e96c367bd Use WriteBlock and ReadBlock. 2019-04-15 22:42:34 -04:00
Fernando Sahmkow
bec28d692d Implement Block Linear copies in Kepler Memory. 2019-04-15 21:22:16 -04:00
Fernando Sahmkow
aa471274d9 Do some corrections in conversion shader instructions.
Corrects encodings for I2F, F2F, I2I and F2I
Implements Immediate variants of all four conversion types.
Add assertions to unimplemented stuffs.
2019-04-15 19:16:27 -04:00
Fernando Sahmkow
8a099ac99f Correct Kepler Memory on Linear Pushes. 2019-04-15 14:51:36 -04:00
ReinUsesLisp
5c280e6ff0 shader_ir: Implement STG, keep track of global memory usage and flush 2019-04-14 00:25:32 -03:00
bunnei
353a099481
Merge pull request #2366 from FernandoS27/xmad-fix
Correct XMAD mode, psl and high_b on different encodings.
2019-04-09 19:15:01 -04:00
Fernando Sahmkow
5c55ae4e18 Correct LOP_IMN encoding 2019-04-08 13:39:12 -04:00
Fernando Sahmkow
16adc735a5 Correct XMAD mode, psl and high_b on different encodings. 2019-04-08 13:01:17 -04:00
Fernando Sahmkow
492040bd9c Move ConstBufferAccessor to Maxwell3d, correct mistakes and clang format. 2019-04-08 11:36:11 -04:00
Fernando Sahmkow
4841440382 Implement TXQ_B 2019-04-08 11:29:52 -04:00
Fernando Sahmkow
ac3ba9a33e Corrections to TEX_B 2019-04-08 11:28:44 -04:00
Fernando Sahmkow
7af82ca022 Implement Bindless Handling on SetupTexture 2019-04-08 11:23:46 -04:00
Fernando Sahmkow
e28fd3d0a5 Implement Bindless Samplers and TEX_B in the IR. 2019-04-08 11:23:42 -04:00
ReinUsesLisp
ddcb711ee8 maxwell_3d: Reduce severity of ProcessSyncPoint 2019-04-06 02:18:20 -03:00
bunnei
864280fabc
Merge pull request #2317 from FernandoS27/sync
Implement SyncPoint Register in the GPU.
2019-04-05 23:50:54 -04:00
Fernando Sahmkow
fc91e21206 Implement SyncPoint Register in the GPU. 2019-04-05 19:19:30 -04:00
Lioncash
22f02076c6 video_core/engines: Make memory manager members private
These aren't used externally by anything, so they can be made private
data members.
2019-04-05 18:26:43 -04:00
Lioncash
26223f8124 video_core/engines: Remove unnecessary inclusions where applicable
Replaces header inclusions with forward declarations where applicable
and also removes unused headers within the cpp file. This reduces a few
more dependencies on core/memory.h
2019-04-05 18:26:32 -04:00
ReinUsesLisp
04979560fb shader_ir/memory: Reduce severity of LD_L cache management and log it 2019-04-03 17:12:44 -03:00
ReinUsesLisp
24abeb9a67 shader_ir/memory: Reduce severity of ST_L cache management and log it 2019-04-03 17:12:44 -03:00
bunnei
19330f45d3 maxwell_dma: Check for valid source in destination before copy.
- Avoid a crash in Octopath Traveler.
2019-03-20 22:36:03 -04:00
bunnei
22d3dfbcd4 gpu: Rewrite virtual memory manager using PageTable. 2019-03-20 22:36:02 -04:00
bunnei
574e89d924 video_core: Refactor to use MemoryManager interface for all memory access.
# Conflicts:
#	src/video_core/engines/kepler_memory.cpp
#	src/video_core/engines/maxwell_3d.cpp
#	src/video_core/morton.cpp
#	src/video_core/morton.h
#	src/video_core/renderer_opengl/gl_global_cache.cpp
#	src/video_core/renderer_opengl/gl_global_cache.h
#	src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
2019-03-16 00:38:48 -04:00
bunnei
2eaf6c41a4 gpu: Use host address for caching instead of guest address. 2019-03-14 22:34:42 -04:00
bunnei
633ce92908
Merge pull request #2147 from ReinUsesLisp/texture-clean
shader_ir: Remove "extras" from the MetaTexture
2019-03-10 17:28:36 -04:00
bunnei
7b574f406b gpu: Move command processing to another thread. 2019-03-06 21:48:57 -05:00
Lioncash
f9ee0dc7ee video_core/engines: Remove unnecessary includes
Removes a few unnecessary dependencies on core-related machinery, such
as the core.h and memory.h, which reduces the amount of rebuilding
necessary if those files change.

This also uncovered some indirect dependencies within other source
files. This also fixes those.
2019-03-05 20:35:32 -05:00
bunnei
f15e2dd881
Merge pull request #2163 from ReinUsesLisp/bitset-dirty
maxwell_3d: Use std::bitset to manage dirty flags
2019-02-27 20:50:08 -05:00
Lioncash
b9238edd0d common/math_util: Move contents into the Common namespace
These types are within the common library, so they should be within the
Common namespace.
2019-02-27 03:38:39 -05:00
ReinUsesLisp
5219edd715 maxwell_3d: Use std::bitset to manage dirty flags 2019-02-26 03:01:48 -03:00
ReinUsesLisp
5ca63d0675 shader/decode: Remove extras from MetaTexture 2019-02-26 00:11:30 -03:00
ReinUsesLisp
48e6f77c03 shader/decode: Split memory and texture instructions decoding 2019-02-26 00:11:30 -03:00
bunnei
c07987dfab
Merge pull request #2118 from FernandoS27/ipa-improve
shader_decompiler: Improve Accuracy of Attribute Interpolation.
2019-02-24 23:04:22 -05:00
Lioncash
a8fa5019b5 video_core: Remove usages of System::GetInstance() within the engines
Avoids the use of the global accessor in favor of explicitly making the
system a dependency within the interface.
2019-02-15 22:06:23 -05:00
Lioncash
bd983414f6 core_timing: Convert core timing into a class
Gets rid of the largest set of mutable global state within the core.
This also paves a way for eliminating usages of GetInstance() on the
System class as a follow-up.

Note that no behavioral changes have been made, and this simply extracts
the functionality into a class. This also has the benefit of making
dependencies on the core timing functionality explicit within the
relevant interfaces.
2019-02-15 21:50:25 -05:00
Fernando Sahmkow
10682ad7e0 shader_decompiler: Improve Accuracy of Attribute Interpolation. 2019-02-14 03:25:07 -04:00
bunnei
8135f4bfce
Merge pull request #2110 from lioncash/namespace
core_timing: Rename CoreTiming namespace to Core::Timing
2019-02-12 19:26:37 -05:00
bunnei
c440ecfafe
Merge pull request #2104 from ReinUsesLisp/compute-assert
kepler_compute: Fixup assert and rename the engine
2019-02-12 19:24:34 -05:00
Lioncash
48d9d66dc5 core_timing: Rename CoreTiming namespace to Core::Timing
Places all of the timing-related functionality under the existing Core
namespace to keep things consistent, rather than having the timing
utilities sitting in its own completely separate namespace.
2019-02-12 12:42:17 -05:00
Fernando Sahmkow
f5ec165e8c Corrected F2I None mode to RoundEven. 2019-02-11 18:46:45 -04:00
ReinUsesLisp
1ddcd0e6f0 kepler_compute: Fixup assert and rename engines
When I originally added the compute assert I used the wrong
documentation. This addresses that.

The dispatch register was tested with homebrew against hardware and is
triggered by some games (e.g. Super Mario Odyssey). What exactly is
missing to get a valid program bound by this engine requires more
investigation.
2019-02-10 19:29:33 -03:00
bunnei
dd1aab5446 gl_rasterizer: Implement a more accurate fermi 2D copy.
- This is a blit, use the blit registers.
2019-02-06 21:54:21 -05:00
bunnei
10ab714fe0
Merge pull request #2042 from ReinUsesLisp/nouveau-tex
maxwell_3d: Allow texture handles with TIC id zero
2019-02-06 20:19:20 -05:00
bunnei
72c70d6808
Merge pull request #2081 from ReinUsesLisp/lmem-64
shader_ir/memory: Add LD_L 64 bits loads
2019-02-05 09:17:48 -05:00