ReinUsesLisp
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85795de99f
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shader: Abstract breadth searches and use the abstraction
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2021-07-22 21:51:26 -04:00 |
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ReinUsesLisp
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3f594dd86b
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shader: Reimplement GetCbufU64 as GetCbufU32x2
It may generate better code on some compilers and it's easier to handle.
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2021-07-22 21:51:26 -04:00 |
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ReinUsesLisp
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0b26f2b90e
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shader: Remove unused header in VOTE
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2021-07-22 21:51:26 -04:00 |
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ReinUsesLisp
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9a342f5605
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shader: Rework global memory tracking to use breadth-first search
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2021-07-22 21:51:26 -04:00 |
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ReinUsesLisp
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c4aab5c40e
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shader: Fix fp16 merge when using native fp16
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2021-07-22 21:51:26 -04:00 |
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ReinUsesLisp
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ca7ebdc471
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shader: Fix FADD32I
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2021-07-22 21:51:26 -04:00 |
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FernandoS27
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e7700aad18
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shader: Fix undetected bug from review
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2021-07-22 21:51:26 -04:00 |
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FernandoS27
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ed6a1b1a3d
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shader: Address feedback
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2021-07-22 21:51:26 -04:00 |
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FernandoS27
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80df541a08
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shader: "Implement" NOP
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2021-07-22 21:51:26 -04:00 |
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FernandoS27
|
baec84247f
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shader: Address Feedback
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2021-07-22 21:51:26 -04:00 |
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FernandoS27
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45d547af11
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shader: Implement SR_LaneId
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2021-07-22 21:51:26 -04:00 |
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FernandoS27
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595806fb1c
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shader: Fix shared memory on cool drivers
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2021-07-22 21:51:26 -04:00 |
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FernandoS27
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655f7a570a
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shader: Implement MEMBAR
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2021-07-22 21:51:26 -04:00 |
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FernandoS27
|
ecb30c9072
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shader: Improve VOTE.VTG stub
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2021-07-22 21:51:25 -04:00 |
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FernandoS27
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12f5f32098
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shader: Mark SSBOs as written when they are
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2021-07-22 21:51:25 -04:00 |
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FernandoS27
|
d819ba4489
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shader: Implement ViewportIndex
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2021-07-22 21:51:25 -04:00 |
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FernandoS27
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fd496d0401
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shader: Stub TLD4's PTP when it isn't constant
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2021-07-22 21:51:25 -04:00 |
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FernandoS27
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5ed8f24384
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shader: Stub VOTE.VTG
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2021-07-22 21:51:25 -04:00 |
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FernandoS27
|
bee8188799
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shader: Fold composite extract
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2021-07-22 21:51:25 -04:00 |
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FernandoS27
|
c3bace756f
|
shader: Fold comparisons and Pack/Unpack16
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2021-07-22 21:51:25 -04:00 |
|
ReinUsesLisp
|
b4a5e767d0
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shader: Fix branches to visited virtual blocks
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2021-07-22 21:51:25 -04:00 |
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ReinUsesLisp
|
f1dd743731
|
shader: Fix dependency on identity removal pass
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2021-07-22 21:51:25 -04:00 |
|
ReinUsesLisp
|
5f22cd89e2
|
shader: Fix constant propagation to use reverse post order
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2021-07-22 21:51:25 -04:00 |
|
ReinUsesLisp
|
eaafd53cfe
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shader: Implement LDG .U.128 as .128
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2021-07-22 21:51:25 -04:00 |
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ReinUsesLisp
|
c826220733
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shader: Unroll "using enum" for opcode declarations
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2021-07-22 21:51:25 -04:00 |
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ReinUsesLisp
|
09e1927b70
|
spirv: Remove unnecesary variable for clip distances
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2021-07-22 21:51:25 -04:00 |
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FernandoS27
|
0c4cf3b9eb
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shader: Implement ClipDistance
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2021-07-22 21:51:25 -04:00 |
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FernandoS27
|
67afdaf566
|
shader: Fix TXD
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2021-07-22 21:51:25 -04:00 |
|
FernandoS27
|
4d0d29fc20
|
shader: Address feedback
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2021-07-22 21:51:25 -04:00 |
|
ReinUsesLisp
|
cb6fc03e55
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shader: Always pass a lod for TexelFetch
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2021-07-22 21:51:25 -04:00 |
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FernandoS27
|
630273b629
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shader: Implement TXD
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2021-07-22 21:51:25 -04:00 |
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FernandoS27
|
d5bfc63088
|
shader: Implement ImageGradient
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2021-07-22 21:51:25 -04:00 |
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FernandoS27
|
be3e94ae55
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shader: Implement TMML partially
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2021-07-22 21:51:25 -04:00 |
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FernandoS27
|
613b48c4a2
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shader,spirv: Implement ImageQueryLod.
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2021-07-22 21:51:25 -04:00 |
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FernandoS27
|
2c276ec6eb
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shader: Implement TLDS
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2021-07-22 21:51:25 -04:00 |
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FernandoS27
|
dc1a9a3bed
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shader: Implement TLD
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2021-07-22 21:51:25 -04:00 |
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ReinUsesLisp
|
7a1c14269e
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spirv: Add fixed pipeline point size
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2021-07-22 21:51:25 -04:00 |
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FernandoS27
|
9d7422d967
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shader: Add PointCoord attribute
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2021-07-22 21:51:25 -04:00 |
|
ameerj
|
b7589fe115
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shader: Add PointSize attribute
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2021-07-22 21:51:25 -04:00 |
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ReinUsesLisp
|
514a6b07ee
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shader: Store type of phi nodes in flags
This is needed because pseudo-instructions where invalidated.
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2021-07-22 21:51:25 -04:00 |
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ReinUsesLisp
|
b0d5572abf
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shader: Fix indirect branches to scheduler instructions
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2021-07-22 21:51:25 -04:00 |
|
ReinUsesLisp
|
55b960a20f
|
spirv: Fix default output attribute initialization
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2021-07-22 21:51:25 -04:00 |
|
ReinUsesLisp
|
12783f8105
|
shader: Add missing new lines
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2021-07-22 21:51:25 -04:00 |
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ameerj
|
6c51f49632
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shader: Implement FSWZADD
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2021-07-22 21:51:25 -04:00 |
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FernandoS27
|
34aba9627a
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shader: Implement BRX
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2021-07-22 21:51:25 -04:00 |
|
ReinUsesLisp
|
39a379632e
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shader: Fix alignment checks on RZ
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2021-07-22 21:51:25 -04:00 |
|
ameerj
|
73af0d2e0d
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shader: Implement I2I CC
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2021-07-22 21:51:25 -04:00 |
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ameerj
|
dbc1e5cde7
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shader: Implement I2I SAT
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2021-07-22 21:51:25 -04:00 |
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ameerj
|
cd9f75e223
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shader: Fix ISCADD logic for PO/CC
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2021-07-22 21:51:25 -04:00 |
|
ReinUsesLisp
|
e860870dd2
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shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available
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2021-07-22 21:51:25 -04:00 |
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