ReinUsesLisp
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bf2956d77a
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shader: Avoid usage of C++20 ranges to build in clang
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2021-07-22 21:51:40 -04:00 |
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ReinUsesLisp
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2235a51b5d
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shader: Manually convert from array<u32> to bitset instead of using bit_cast
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2021-07-22 21:51:40 -04:00 |
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ReinUsesLisp
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8612b5fec5
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shader: Use std::bit_cast instead of Common::BitCast for passthrough
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2021-07-22 21:51:39 -04:00 |
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ReinUsesLisp
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7dafa96ab5
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shader: Rework varyings and implement passthrough geometry shaders
Put all varyings into a single std::bitset with helpers to access it.
Implement passthrough geometry shaders using host's.
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2021-07-22 21:51:39 -04:00 |
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ReinUsesLisp
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ecd6b4356b
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shader: Only verify shader when graphics debugging is enabled
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2021-07-22 21:51:39 -04:00 |
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ReinUsesLisp
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fb166b5ff4
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shader: Emulate 64-bit integers when not supported
Useful for mobile and Intel Xe devices.
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2021-07-22 21:51:39 -04:00 |
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ReinUsesLisp
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1091995f8e
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shader: Simplify MergeDualVertexPrograms
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2021-07-22 21:51:38 -04:00 |
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ReinUsesLisp
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374eeda1a3
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shader: Properly manage attributes not written from previous stages
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2021-07-22 21:51:38 -04:00 |
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ReinUsesLisp
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cbbca26d18
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shader: Add support for native 16-bit floats
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2021-07-22 21:51:38 -04:00 |
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ReinUsesLisp
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376aa94819
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shader: Rename maxwell/program.h to translate_program.h
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2021-07-22 21:51:38 -04:00 |
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