bunnei
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574e89d924
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video_core: Refactor to use MemoryManager interface for all memory access.
# Conflicts:
# src/video_core/engines/kepler_memory.cpp
# src/video_core/engines/maxwell_3d.cpp
# src/video_core/morton.cpp
# src/video_core/morton.h
# src/video_core/renderer_opengl/gl_global_cache.cpp
# src/video_core/renderer_opengl/gl_global_cache.h
# src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
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2019-03-16 00:38:48 -04:00 |
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ReinUsesLisp
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0ad3c031f4
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gl_rasterizer_cache: Move format conversion to its own file
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2019-02-26 20:08:27 -03:00 |
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ReinUsesLisp
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0ccd490fcd
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decoders: Minor style changes
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2019-02-26 20:08:27 -03:00 |
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David Marcec
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fdd649e2ef
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Fixed uninitialized memory due to missing returns in canary
Functions which are suppose to crash on non canary builds usually don't return anything which lead to uninitialized memory being used.
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2018-12-19 12:52:32 +11:00 |
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FernandoS27
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ddfbe0b58d
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Implemented Tile Width Spacing
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2018-11-26 09:05:12 -04:00 |
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bunnei
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f02b125ac8
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Merge pull request #1717 from FreddyFunk/swizzle-gob
textures/decoders: Replace magic numbers
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2018-11-18 20:13:00 -08:00 |
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Frederic L
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11a1442229
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Eliminated unnessessary memory allocation and copy (#1702)
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2018-11-18 19:53:03 -08:00 |
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Frederic Laing
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7a400e2191
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textures/decoders: Replace magic numbers
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2018-11-17 01:55:28 +01:00 |
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Frederic Laing
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95d3965f31
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textures/decoders: Minor cleanup
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2018-11-15 21:04:17 +01:00 |
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greggameplayer
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c8b3f09876
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Implement ASTC_2D_10X8 & ASTC_2D_10X8_SRGB (#1666)
* Implement ASTC_2D_10X8 & ASTC_2D_10X8_SRGB
( needed by Mario+Rabbids Kingdom Battle )
* Small placement correction
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2018-11-12 18:34:54 -08:00 |
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FernandoS27
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aee93f98f9
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Fix ASTC formats
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2018-11-01 13:08:19 -04:00 |
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bunnei
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f7a173de6c
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Merge pull request #1524 from FernandoS27/layers-fix
rasterizer: Fix Layered Textures Loading and Cubemaps
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2018-10-25 00:29:18 -04:00 |
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Lioncash
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257b7bbfee
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decoders: Remove unused variable within SwizzledData()
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2018-10-23 23:51:13 -04:00 |
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FernandoS27
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e0ea2f5f6e
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Fixed Layered Textures Loading and Cubemaps
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2018-10-23 14:27:36 -04:00 |
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bunnei
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bcde71d4d9
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decoders: Introduce functions for un/swizzling subrects.
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2018-10-18 22:41:43 -04:00 |
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bunnei
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14286f70f0
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Merge pull request #1488 from Hexagon12/astc-types
video_core: Added ASTC 5x4; 8x5 types
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2018-10-14 14:44:24 -04:00 |
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FernandoS27
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331ce2942c
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Shorten the implementation of 3D swizzle to only 3 functions
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2018-10-13 20:58:00 -04:00 |
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FernandoS27
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1ff20d8538
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Fix a Crash on Zelda BotW and Splatoon 2, and simplified LoadGLBuffer
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2018-10-13 16:11:11 -04:00 |
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FernandoS27
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e0ca938b22
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Propagate depth and depth_block on modules using decoders
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2018-10-13 15:25:18 -04:00 |
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FernandoS27
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d4ae43f9c1
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Remove old Swizzle algorithms and use 3d Swizzle
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2018-10-13 15:25:17 -04:00 |
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FernandoS27
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4d959c6bdc
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Implement Precise 3D Swizzle
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2018-10-13 15:25:16 -04:00 |
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FernandoS27
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736db284d2
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Implement Fast 3D Swizzle
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2018-10-13 15:25:15 -04:00 |
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Hexagon12
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cbf723896f
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Added ASTC 5x4; 8x5
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2018-10-13 17:10:26 +03:00 |
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FernandoS27
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97b6405a17
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Implemented helper function to correctly calculate a texture's size
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2018-10-12 14:21:53 -04:00 |
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FernandoS27
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57b44200a2
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Reverse stride align restriction on FastSwizzle due to lost performance
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2018-09-21 12:09:59 -04:00 |
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FernandoS27
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d2dd1289bd
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Join both Swizzle methods within one interface function
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2018-09-21 11:42:34 -04:00 |
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FernandoS27
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41c6c4593a
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Standarized Legacy Swizzle to look alike FastSwizzle and use a Swizzling Table instead
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2018-09-21 11:34:54 -04:00 |
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FernandoS27
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f020319a45
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Remove same output bpp restriction on FastSwizzle
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2018-09-21 11:10:44 -04:00 |
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FernandoS27
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68aaa83836
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Improved Legacy Swizzler to be better documented and work better
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2018-09-21 10:57:12 -04:00 |
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FernandoS27
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bf2f2a715f
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Improved fast swizzle and removed restrictions to it
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2018-09-20 23:06:53 -04:00 |
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bunnei
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a94b623dfb
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Merge pull request #1311 from FernandoS27/fast-swizzle
Optimized Texture Swizzling
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2018-09-17 12:39:34 -04:00 |
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raven02
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2845348608
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Implement ASTC_2D_8X8 (Bayonetta 2)
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2018-09-17 01:04:27 +08:00 |
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FernandoS27
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f8e994354f
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Optimized Texture Swizzling
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2018-09-14 12:45:49 -04:00 |
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greggameplayer
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06578e89b2
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Implement BC6H_UF16 & BC6H_SF16 (#1092)
* Implement BC6H_UF16 & BC6H_SF16
Require by ARMS
* correct coding style
* correct coding style part 2
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2018-08-31 12:11:19 -04:00 |
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bunnei
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3a67876252
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textures: Refactor out for Texture/Depth FormatFromPixelFormat.
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2018-08-09 20:36:03 -04:00 |
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Khangaroo
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5cb6eceecf
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Implement BC5/DXN2 (#996)
- Used by Kirby Star Allies.
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2018-08-09 12:57:13 -04:00 |
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greggameplayer
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fe64e1d38e
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Implement RGB32F PixelFormat (#886) (used by Go Vacation)
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2018-08-02 14:56:38 -04:00 |
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Unknown
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4672a01cbf
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Implement R16_G16
correct trailing white spaces
Delete tabs
correct placement
Add RG16F & RG16UI & RG16I & RG16S PixelFormats
Return correct data according to changes done previously
correct PixelFormat declaration
correct coding style error
correct coding style error part 2
correct RG16S Declaration error
correct alignment
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2018-07-26 02:01:29 +02:00 |
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Subv
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daf2504d31
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GPU: Implemented the Z32_S8_X24 depth buffer format.
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2018-07-24 20:41:40 -05:00 |
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Subv
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4cc1e180ec
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GPU: Implemented the R16 and R16F texture formats.
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2018-07-24 13:39:16 -05:00 |
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Subv
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ccc42702b5
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GPU: Implement texture format R32F.
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2018-07-23 22:21:31 -05:00 |
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bunnei
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a27c0099ed
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gl_rasterizer_cache: Implement RenderTargetFormat RG32_FLOAT.
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2018-07-23 21:22:54 -04:00 |
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Lioncash
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bb960c8cb4
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video_core: Use nested namespaces where applicable
Compresses a few namespace specifiers to be more compact.
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2018-07-20 18:23:54 -04:00 |
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bunnei
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b496a9eefe
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decoders: Fix calc of swizzle image_width_in_gobs.
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2018-07-18 21:42:52 -04:00 |
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bunnei
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3a96670f2d
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gl_rasterizer_cache: Implement texture format G8R8.
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2018-07-15 01:33:42 -04:00 |
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bunnei
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e21190f47f
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gl_rasterizer_cache: Implement depth format Z16_UNORM.
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2018-07-14 23:43:28 -04:00 |
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Subv
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4633dd9505
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GPU: Implemented the BC7U texture format.
Note: Our version of glad exports GL_COMPRESSED_RGBA_BPTC_UNORM as GL_COMPRESSED_RGBA_BPTC_UNORM_ARB, maybe it's time we update it.
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2018-07-07 09:17:48 -05:00 |
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Subv
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016e357c75
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GPU: Implemented the 32 bit float depth buffer format.
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2018-07-04 10:42:33 -05:00 |
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bunnei
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9da1552417
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gl_rasterizer_cache: Implement PixelFormat S8Z24.
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2018-07-03 14:58:13 -04:00 |
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Subv
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0f929762b3
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GPU: Implemented the Z24S8 depth format and load the depth framebuffer.
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2018-07-02 12:42:04 -05:00 |
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