MerryMage
a06dcfeb61
Common: Remove Common::make_unique, use std::make_unique
2016-04-05 13:31:17 +01:00
Subv
95b34f8081
HLE/FS: Return the proper error codes when opening files.
2016-03-20 14:28:22 -05:00
Subv
96f0e32f83
HLE/FS: Return the proper error codes on file Read/Write operations.
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These operations are limited by the open flags specified while opening the file.
2016-03-20 14:28:17 -05:00
Subv
09b0564c75
HLE/FS: Corrected the error codes for DeleteFile
2016-03-20 14:28:14 -05:00
Subv
b350f192bb
HLE/FS: Corrected the error codes for CreateFile
2016-03-20 14:28:10 -05:00
Subv
381a5c053f
HLE/FS: FS::CreateFile takes an u64 for the file size.
2016-03-20 14:28:08 -05:00
Subv
922b31ebbd
DiskDirectory: Initialize the directory member with valid info.
2016-01-16 09:30:29 -05:00
archshift
5dfd2dba70
Implement FS_User::GetFreeBytes
2015-10-27 23:33:59 -07:00
Subv
ce6a65cec9
Services/FS: Correctly tell the guest app whether a file was correctly opened or not.
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Closes #1067
2015-08-28 22:01:03 -05:00
Yuri Kunde Schlesner
a1f08788d9
Archive: Correct a few incorrect types in function signatures
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Buffer lengths should be size_t, and file offsets should be u64.
2015-07-13 21:10:12 -03:00
Emmanuel Gil Peyrot
e5fcabdd69
Core: Cleanup file_sys includes.
2015-06-28 00:36:54 +01:00
Yuri Kunde Schlesner
e1fbac3ca1
Common: Remove common.h
2015-05-07 15:45:22 -03:00
Yuri Kunde Schlesner
3f1a3952d7
FS: Allow multiple instances of the same archive type to be open at once
2015-02-10 13:43:44 -02:00
Yuri Kunde Schlesner
19b2e739c5
FileSys: Fix a few memory leaks
2015-01-03 17:16:16 -02:00
Emmanuel Gil Peyrot
bbe0bf1332
FileSys: Clean up according to the coding style, and remove redundant namespaced names.
2014-12-24 01:49:48 +00:00
bunnei
0de6a08d75
Merge pull request #291 from purpasmart96/license
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License change
2014-12-21 16:05:44 -05:00
archshift
0625dd09ea
Added CreateFile to the FS_USER service
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Tested with hwtests.
2014-12-21 02:21:49 -03:00
purpasmart96
ebfd831ccb
License change
2014-12-20 21:20:24 -08:00
Subv
ea9ce0fba7
Filesystem/Archives: Implemented the SaveData archive
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The savedata for each game is stored in /savedata/<ProgramID> for NCCH files. ELF files and 3DSX files use the folder 0 because they have no ID information
Got rid of the code duplication in File and Directory
Files that deal with the host machine's file system now live in DiskFile, similarly for directories and DiskDirectory and archives with DiskArchive.
FS_U: Use the correct error code when a file wasn't found
2014-12-17 19:21:38 -05:00