Kelebek1
7636fefb71
audio_core: Preserve front channel volume after 6 to 2 downmix
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Many games report 6 channel output while only providing data for 2. We only output 2-channel audio regardless, and in the downmixing, front left/right only provide 36% of their volume. This is done assuming all of the other channels also contain valid data, but in many games they don't. This PR alters the downmixing to preserve front left/right, so volume is not lost.
This improves volume in Link's Awakening, New Super Mario Bros U, Disgaea 6, Super Kirby Clash.
2021-07-08 17:07:23 +01:00
Kelebek1
b455043e45
Fix XC2/VOEZ crashing, add audio looping and a few misc fixes
2021-07-01 06:01:01 +01:00
Chloe Marcec
7ad63ea542
revert to std::sin and std::cos
2021-02-12 18:48:10 -08:00
Chloe Marcec
d28b942458
address issues
2021-02-12 18:48:10 -08:00
Chloe Marcec
4a7fd91857
audren: Implement I3dl2Reverb
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Most notable fix is the voices in Fire Emblem Three Houses
2021-02-12 18:48:10 -08:00
Chloe Marcec
9fc7f60b94
audren: Disable reverb for the time being
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As this is causing issues in a few games, it's best to have it disabled until it's completely implemented
2021-02-01 14:41:58 +11:00
Lioncash
1ea6bdef05
audio_core: Make shadowing and unused parameters errors
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Moves the audio code closer to enabling warnings as errors in general.
2020-12-03 00:54:31 -05:00
bunnei
3d592972dc
Revert "core: Fix clang build"
2020-10-20 19:07:39 -07:00
Lioncash
be1954e04c
core: Fix clang build
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Recent changes to the build system that made more warnings be flagged as
errors caused building via clang to break.
Fixes #4795
2020-10-17 19:50:39 -04:00
Lioncash
9f9b64d280
audio_core/CMakeLists: Make warnings consistent with core
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Normalizes the warnings shared between audio_core and core.
2020-10-13 16:36:58 -04:00
bunnei
09609dd50e
Merge pull request #4721 from lioncash/genfn
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codec: Make lookup table static constexpr
2020-09-29 15:16:24 -07:00
Lioncash
90c6141164
command_generator: Make lookup table static constexpr
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Allows compilers to elide needing to push these values on the stack
every time the function is called.
2020-09-25 18:33:04 -04:00
Lioncash
8b4ecf22d4
audio_core: Resolve sign conversion warnings
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While were at it, we can also enable sign conversion warnings and other
common warnings as errors to prevent these from creeping back into the
codebase.
2020-09-25 01:22:47 -04:00
Lioncash
362e2940be
audio_core/command_generator: Use const references where applicable
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In a lot of cases, we can make use of const references rather than
non-const references.
While we're in the area we can silence some truncation and sign
conversion warnings.
2020-09-17 13:52:55 -04:00
Lioncash
9539e4d8fd
audio_core/command_generator: Avoid an unnecessary copy in GenerateFinalMixCommand()
2020-09-17 13:45:24 -04:00
David Marcec
80ac1331b5
Preliminary effects
2020-08-17 01:23:55 +10:00
David Marcec
1f1c3bddc0
Disable biquad filter
2020-08-14 23:20:20 +10:00
David Marcec
1b3d86c02f
Reworked ADPCM decoder to allow better streaming
2020-08-14 21:04:28 +10:00
David Marcec
0947f613b1
mix buffer depopping
2020-08-01 16:25:08 +10:00
David Marcec
1b8fe7073b
adpcm streaming
2020-07-30 18:16:57 +10:00
David Marcec
b924c71822
Address issues
2020-07-25 12:39:37 +10:00
David Marcec
380658c21d
audio_core: Apollo Part 1, AudioRenderer refactor
2020-07-25 12:39:34 +10:00