bunnei
50b5bb44a0
Merge pull request #2765 from FernandoS27/dma-fix
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MaxwellDMA: Fixes, corrections and relaxations.
2019-09-01 13:13:05 -04:00
Fernando Sahmkow
a452ff983d
MaxwellDMA: Fixes, corrections and relaxations.
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This commit fixes offsets on Linear -> Tiled copies, corrects z pos
fortiled->linear copies, corrects bytes_per_pixel calculation in tiled
-> linear copies and relaxes some limitations set by latest dma fixes
refactors.
2019-07-25 20:41:42 -04:00
ReinUsesLisp
e7bdf8b22a
textures: Fix texture buffer size calculation
2019-07-18 01:07:08 -03:00
Fernando Sahmkow
d1812316e1
texture_cache: Style and Corrections
2019-06-20 21:24:47 -04:00
Fernando Sahmkow
082740d34d
surface: Correct format S8Z24
2019-06-20 21:38:34 -03:00
Fernando Sahmkow
7232a1ed16
decoders: correct block calculation
2019-06-20 21:38:34 -03:00
ReinUsesLisp
b8c75a845b
maxwell_3d: Partially implement texture buffers as 1D textures
2019-06-20 21:36:12 -03:00
Fernando Sahmkow
7731a0e2d1
texture_cache: General Fixes
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Fixed ASTC mipmaps loading
Fixed alignment on openGL upload/download
Fixed Block Height Calculation
Removed unalign_height
2019-06-20 21:36:12 -03:00
ReinUsesLisp
345e73f2fe
video_core: Use un-shifted block sizes to avoid integer divisions
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Instead of storing all block width, height and depths in their shifted
form:
block_width = 1U << block_shift;
Store them like they are provided by the emulated hardware (their
block_shift form). This way we can avoid doing the costly
Common::AlignUp operation to align texture sizes and drop CPU integer
divisions with bitwise logic (defined in Common::AlignBits).
2019-06-20 21:36:12 -03:00
ReinUsesLisp
fb94871791
gl_texture_cache: Add fast copy path
2019-06-20 21:36:11 -03:00
ReinUsesLisp
bab21e8cb3
gl_texture_cache: Initial implementation
2019-06-20 21:36:11 -03:00
ReinUsesLisp
a89cc0bafc
maxwell_to_gl: Use GL_CLAMP to emulate Clamp wrap mode
2019-05-30 13:21:01 -03:00
Lioncash
c56d893e77
video_core/textures/astc: Remove unused variables
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Silences a few compilation warnings.
2019-05-09 18:33:36 -04:00
Fernando Sahmkow
95261639fb
Fix Layered ASTC Textures
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By adding the missing layer offset in ASTC compression.
2019-04-30 23:02:31 -04:00
Fernando Sahmkow
da91e6e4b6
Apply Const correctness to SwizzleKepler and replace u32 for size_t on iterators.
2019-04-16 12:00:46 -04:00
Fernando Sahmkow
bec28d692d
Implement Block Linear copies in Kepler Memory.
2019-04-15 21:22:16 -04:00
Lioncash
89c106e31b
video_core/textures/convert: Replace include with a forward declaration
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Avoids dragging in a direct dependency in a header.
2019-04-06 00:14:36 -04:00
Lioncash
fbf452ab0e
video_core/texures/texture: Remove unnecessary includes
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Nothing in this header relies on common_funcs or the memory manager.
This gets rid of reliance on indirect inclusions in the OpenGL caches.
2019-04-06 00:03:35 -04:00
bunnei
574e89d924
video_core: Refactor to use MemoryManager interface for all memory access.
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# Conflicts:
# src/video_core/engines/kepler_memory.cpp
# src/video_core/engines/maxwell_3d.cpp
# src/video_core/morton.cpp
# src/video_core/morton.h
# src/video_core/renderer_opengl/gl_global_cache.cpp
# src/video_core/renderer_opengl/gl_global_cache.h
# src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
2019-03-16 00:38:48 -04:00
bunnei
6788ebffc8
Merge pull request #2229 from ReinUsesLisp/vk-sampler-cache
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vk_sampler_cache: Implement a sampler cache
2019-03-14 21:22:34 -04:00
ReinUsesLisp
a63295a872
video_core/texture: Fix up sampler lod bias
2019-03-13 00:45:54 -03:00
ReinUsesLisp
aa59d77c3b
vk_sampler_cache: Implement a sampler cache
2019-03-12 20:20:57 -03:00
ReinUsesLisp
8ebeb9ade2
video_core/texture: Add a raw representation of TSCEntry
2019-03-12 16:56:29 -03:00
ReinUsesLisp
a0be7b3b92
gl_rasterizer: Encapsulate sampler queries into methods
2019-03-09 04:35:57 -03:00
ReinUsesLisp
0ad3c031f4
gl_rasterizer_cache: Move format conversion to its own file
2019-02-26 20:08:27 -03:00
ReinUsesLisp
0ccd490fcd
decoders: Minor style changes
2019-02-26 20:08:27 -03:00
bunnei
10ab714fe0
Merge pull request #2042 from ReinUsesLisp/nouveau-tex
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maxwell_3d: Allow texture handles with TIC id zero
2019-02-06 20:19:20 -05:00
ReinUsesLisp
b5e685b297
video_core/texture: Fix BitField size for depth_minus_one
2019-02-05 04:32:06 -03:00
ReinUsesLisp
390721a561
maxwell_3d: Allow texture handles with TIC id zero
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Also remove "enabled" field from Tegra::Texture::FullTextureInfo because
it would become unused.
2019-02-03 04:58:24 -03:00
David Marcec
fdd649e2ef
Fixed uninitialized memory due to missing returns in canary
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Functions which are suppose to crash on non canary builds usually don't return anything which lead to uninitialized memory being used.
2018-12-19 12:52:32 +11:00
FernandoS27
ddfbe0b58d
Implemented Tile Width Spacing
2018-11-26 09:05:12 -04:00
bunnei
f02b125ac8
Merge pull request #1717 from FreddyFunk/swizzle-gob
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textures/decoders: Replace magic numbers
2018-11-18 20:13:00 -08:00
bunnei
6dc33fb812
Merge pull request #1693 from Tinob/master
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Missing ogl states
2018-11-18 19:59:10 -08:00
Frederic L
11a1442229
Eliminated unnessessary memory allocation and copy ( #1702 )
2018-11-18 19:53:03 -08:00
Rodolfo Bogado
81a9c5fe6f
fix sampler configuration, thanks to Marcos for his investigation
2018-11-17 19:59:34 -03:00
Frederic Laing
7a400e2191
textures/decoders: Replace magic numbers
2018-11-17 01:55:28 +01:00
Frederic Laing
95d3965f31
textures/decoders: Minor cleanup
2018-11-15 21:04:17 +01:00
greggameplayer
c8b3f09876
Implement ASTC_2D_10X8 & ASTC_2D_10X8_SRGB ( #1666 )
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* Implement ASTC_2D_10X8 & ASTC_2D_10X8_SRGB
( needed by Mario+Rabbids Kingdom Battle )
* Small placement correction
2018-11-12 18:34:54 -08:00
Rodolfo Bogado
e9610ec0dd
set sampler max lod, min lod, lod bias and max anisotropy
2018-11-11 16:31:00 -03:00
FernandoS27
60a184455c
Fix ASTC Decompressor to support depth parameter
2018-11-01 19:22:12 -04:00
FernandoS27
aee93f98f9
Fix ASTC formats
2018-11-01 13:08:19 -04:00
FernandoS27
f0e902a7d6
Fixed mipmap block autosizing algorithm
2018-10-28 19:00:05 -04:00
Rodolfo Bogado
0287b2be6d
Implement sRGB Support, including workarounds for nvidia driver issues and QT sRGB support
2018-10-28 01:13:55 -03:00
bunnei
f7a173de6c
Merge pull request #1524 from FernandoS27/layers-fix
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rasterizer: Fix Layered Textures Loading and Cubemaps
2018-10-25 00:29:18 -04:00
Lioncash
257b7bbfee
decoders: Remove unused variable within SwizzledData()
2018-10-23 23:51:13 -04:00
FernandoS27
e0ea2f5f6e
Fixed Layered Textures Loading and Cubemaps
2018-10-23 14:27:36 -04:00
bunnei
bcde71d4d9
decoders: Introduce functions for un/swizzling subrects.
2018-10-18 22:41:43 -04:00
bunnei
14286f70f0
Merge pull request #1488 from Hexagon12/astc-types
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video_core: Added ASTC 5x4; 8x5 types
2018-10-14 14:44:24 -04:00
FernandoS27
331ce2942c
Shorten the implementation of 3D swizzle to only 3 functions
2018-10-13 20:58:00 -04:00
FernandoS27
1ff20d8538
Fix a Crash on Zelda BotW and Splatoon 2, and simplified LoadGLBuffer
2018-10-13 16:11:11 -04:00
FernandoS27
e0ca938b22
Propagate depth and depth_block on modules using decoders
2018-10-13 15:25:18 -04:00
FernandoS27
d4ae43f9c1
Remove old Swizzle algorithms and use 3d Swizzle
2018-10-13 15:25:17 -04:00
FernandoS27
4d959c6bdc
Implement Precise 3D Swizzle
2018-10-13 15:25:16 -04:00
FernandoS27
736db284d2
Implement Fast 3D Swizzle
2018-10-13 15:25:15 -04:00
Hexagon12
cbf723896f
Added ASTC 5x4; 8x5
2018-10-13 17:10:26 +03:00
FernandoS27
97b6405a17
Implemented helper function to correctly calculate a texture's size
2018-10-12 14:21:53 -04:00
FernandoS27
af653906d0
Fixed block height settings for RenderTargets and Depth Buffers, and added block width and block depth
2018-10-09 21:14:32 -04:00
FernandoS27
752faff2bc
Implemented Depth Compare and Shadow Samplers
2018-10-06 11:27:54 -04:00
bunnei
f543b43fd0
gl_rasterizer_cache: Implement render to cubemap.
2018-09-30 14:31:58 -04:00
FernandoS27
57b44200a2
Reverse stride align restriction on FastSwizzle due to lost performance
2018-09-21 12:09:59 -04:00
FernandoS27
d2dd1289bd
Join both Swizzle methods within one interface function
2018-09-21 11:42:34 -04:00
FernandoS27
41c6c4593a
Standarized Legacy Swizzle to look alike FastSwizzle and use a Swizzling Table instead
2018-09-21 11:34:54 -04:00
FernandoS27
f020319a45
Remove same output bpp restriction on FastSwizzle
2018-09-21 11:10:44 -04:00
FernandoS27
68aaa83836
Improved Legacy Swizzler to be better documented and work better
2018-09-21 10:57:12 -04:00
FernandoS27
bf2f2a715f
Improved fast swizzle and removed restrictions to it
2018-09-20 23:06:53 -04:00
bunnei
a94b623dfb
Merge pull request #1311 from FernandoS27/fast-swizzle
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Optimized Texture Swizzling
2018-09-17 12:39:34 -04:00
raven02
2845348608
Implement ASTC_2D_8X8 (Bayonetta 2)
2018-09-17 01:04:27 +08:00
FernandoS27
f8e994354f
Optimized Texture Swizzling
2018-09-14 12:45:49 -04:00
bunnei
ce8291f6c5
gl_rasterizer_cache: Track texture depth.
2018-09-08 02:53:38 -04:00
greggameplayer
06578e89b2
Implement BC6H_UF16 & BC6H_SF16 ( #1092 )
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* Implement BC6H_UF16 & BC6H_SF16
Require by ARMS
* correct coding style
* correct coding style part 2
2018-08-31 12:11:19 -04:00
bunnei
3a67876252
textures: Refactor out for Texture/Depth FormatFromPixelFormat.
2018-08-09 20:36:03 -04:00
Khangaroo
5cb6eceecf
Implement BC5/DXN2 ( #996 )
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- Used by Kirby Star Allies.
2018-08-09 12:57:13 -04:00
greggameplayer
fe64e1d38e
Implement RGB32F PixelFormat ( #886 ) (used by Go Vacation)
2018-08-02 14:56:38 -04:00
Unknown
4672a01cbf
Implement R16_G16
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correct trailing white spaces
Delete tabs
correct placement
Add RG16F & RG16UI & RG16I & RG16S PixelFormats
Return correct data according to changes done previously
correct PixelFormat declaration
correct coding style error
correct coding style error part 2
correct RG16S Declaration error
correct alignment
2018-07-26 02:01:29 +02:00
Subv
daf2504d31
GPU: Implemented the Z32_S8_X24 depth buffer format.
2018-07-24 20:41:40 -05:00
Subv
4cc1e180ec
GPU: Implemented the R16 and R16F texture formats.
2018-07-24 13:39:16 -05:00
bunnei
0f830d08f1
Merge pull request #799 from Subv/tex_r32f
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GPU: Implement texture format R32F.
2018-07-24 04:46:07 -07:00
bunnei
69c45ce71c
gl_rasterizer: Implement texture border color.
2018-07-23 23:34:42 -04:00
Subv
ccc42702b5
GPU: Implement texture format R32F.
2018-07-23 22:21:31 -05:00
bunnei
a27c0099ed
gl_rasterizer_cache: Implement RenderTargetFormat RG32_FLOAT.
2018-07-23 21:22:54 -04:00
Lioncash
bb960c8cb4
video_core: Use nested namespaces where applicable
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Compresses a few namespace specifiers to be more compact.
2018-07-20 18:23:54 -04:00
bunnei
b496a9eefe
decoders: Fix calc of swizzle image_width_in_gobs.
2018-07-18 21:42:52 -04:00
Lioncash
6a03badcbc
astc: Initialize vector size directly in Decompress
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There's no need to perform a separate resize.
2018-07-17 23:58:14 -04:00
Lioncash
0f148548f3
astc: Mark functions as internally linked where applicable
2018-07-17 23:58:14 -04:00
Lioncash
c5803e30d3
astc: const-correctness changes where applicable
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A few member functions didn't actually modify class state, so these can
be amended as necessary.
2018-07-17 23:58:14 -04:00
Lioncash
e3fadb9616
astc: Delete Bits' copy contstructor and assignment operator
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This also potentially avoids warnings, considering the copy assignment
operator is supposed to have a return value.
2018-07-17 23:58:14 -04:00
Lioncash
4cd52a34b9
astc: In-class initialize member variables where appropriate
2018-07-17 23:58:10 -04:00
bunnei
3a96670f2d
gl_rasterizer_cache: Implement texture format G8R8.
2018-07-15 01:33:42 -04:00
bunnei
e21190f47f
gl_rasterizer_cache: Implement depth format Z16_UNORM.
2018-07-14 23:43:28 -04:00
Subv
4633dd9505
GPU: Implemented the BC7U texture format.
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Note: Our version of glad exports GL_COMPRESSED_RGBA_BPTC_UNORM as GL_COMPRESSED_RGBA_BPTC_UNORM_ARB, maybe it's time we update it.
2018-07-07 09:17:48 -05:00
Subv
016e357c75
GPU: Implemented the 32 bit float depth buffer format.
2018-07-04 10:42:33 -05:00
bunnei
9da1552417
gl_rasterizer_cache: Implement PixelFormat S8Z24.
2018-07-03 14:58:13 -04:00
Subv
0f929762b3
GPU: Implemented the Z24S8 depth format and load the depth framebuffer.
2018-07-02 12:42:04 -05:00
Subv
c0e2d52758
GPU: Implemented the RGBA32_UINT rendertarget format.
2018-06-30 14:23:13 -05:00
bunnei
61779fa072
gl_rasterizer: Implement texture format ASTC_2D_4X4.
2018-06-18 01:56:59 -04:00
Subv
47629c89a8
GPU: Support changing the texture swizzles for Maxwell textures.
2018-06-06 18:36:15 -05:00
Subv
c531a92eda
GPU: Implemented the R11FG11FB10F texture and rendertarget formats.
2018-06-05 21:57:16 -05:00
Subv
99f9d47d16
GPU: Implemented the DXN1 (BC4) texture format.
2018-06-02 13:17:09 -05:00
bunnei
ca5a4a704b
gl_rasterizer_cache: Implement PixelFormat RGBA16F.
2018-05-30 22:24:07 -04:00
Subv
734106dcb9
GPU: Implemented the R8 texture format (0x1D)
2018-05-29 21:49:37 -05:00