Commit graph

18793 commits

Author SHA1 Message Date
bunnei
86ecbdfa4d Merge pull request #1621 from JayFoxRox/w-buffer
Implement W-buffer and fix depth-mapping
2016-05-10 23:00:40 -04:00
bunnei
feecc76333 Merge pull request #1774 from lioncash/warn
gdbstub: Silence missing prototype warnings
2016-05-10 12:14:41 -04:00
Mat M
1ec1325117 Merge pull request #1773 from lioncash/debug-build
gl_rasterizer: Fix compilation for debug builds
2016-05-10 09:52:05 -04:00
Lioncash
75e5d0a6a0 gl_rasterizer: Fix compilation for debug builds 2016-05-10 09:22:02 -04:00
Lioncash
0a52e1f587 gdbstub: Silence missing prototype warnings 2016-05-10 09:17:07 -04:00
Jannik Vogel
fc9cc21024 OpenGL: Implement W-Buffers and fix depth-mapping 2016-05-10 08:58:52 +02:00
Jannik Vogel
4c98113b57 Pica: Implement W-Buffer in SW rasterizer 2016-05-10 08:58:52 +02:00
linkmauve
006fe5fc0f Merge pull request #1704 from JayFoxRox/pod-config
Pica: PicaShaderConfig is TC and cleared before use
2016-05-10 01:16:53 +01:00
bunnei
976bacf5f7 Merge pull request #1771 from lioncash/user
dyncom: Reset the context into user mode correctly
2016-05-09 18:54:09 -04:00
Lioncash
0f941d0245 dyncom: Reset the context into user mode correctly
The other mode was system mode.
2016-05-09 16:30:55 -04:00
bunnei
21b040bd8c Merge pull request #1770 from lioncash/format
source: Fix missing logging arguments
2016-05-09 10:37:15 -04:00
Lioncash
da2400a601 source: Fix missing logging arguments
Silences two warnings on OSX.
2016-05-09 09:41:03 -04:00
bunnei
3c3831906b Merge pull request #1768 from lioncash/swap
Swap: Minor changes
2016-05-09 09:04:15 -04:00
Lioncash
d5b983a8c0 swap: Get rid of pointer casting for swapping structs
These shouldn't haphazardly convert types
2016-05-08 23:33:52 -04:00
Lioncash
47ca79ba4b swap: Get rid of undefined behavior in swapf and swapd
This isn't well-defined in C++.
2016-05-08 23:21:47 -04:00
Lioncash
aef4630102 swap: Remove unused methods
Also gets rid of pointer data variants as this prevents the use of
the regular swapping routines as unary predicates in std lib functions.

They also cast to stricter alignment types, which is undefined behavior.
2016-05-08 23:12:04 -04:00
Lioncash
6d5f2a3cff vertex_loader: Correct forward declaration of InputVertex
It's actually a struct, not a class.
2016-05-08 23:08:18 -04:00
Lioncash
5587383eb7 vertex_loader: Provide an assertion for ensuring the loader has been setup
Also adds an assert to ensure that Setup is not called more than once
during a VertexLoader's lifetime.
2016-05-08 23:08:12 -04:00
Lioncash
1357724cd9 vertex_loader: Add constructors to facilitate immediate and two-step initialization 2016-05-08 23:03:32 -04:00
Lioncash
769f4a7018 vertex_loader: initialize_num_total_attributes.
Keeps the public API sane.
2016-05-08 23:03:32 -04:00
Lioncash
8ea5e7dfb5 vertex_loader: Use std::array instead of raw C arrays 2016-05-08 23:03:32 -04:00
Lioncash
a286b61f75 vertex_loader: Correct header ordering 2016-05-08 23:01:26 -04:00
bunnei
282a2ad539 Merge pull request #1766 from Subv/log_cpu
Kernel/Threading: Warn when a thread can be scheduled in the Syscore (Core 1)
2016-05-08 15:03:08 -04:00
bunnei
6abc6003f5 Merge pull request #1718 from alex-laties/fixup-type-conversions
fixup simple type conversions where possible
2016-05-07 17:24:16 -04:00
bunnei
8e9b33a34a Merge pull request #1761 from Subv/applets_fb
HLE/Applets: Use the correct size for the framebuffer SharedMemory
2016-05-07 17:21:48 -04:00
Alexander Laties
0a31e373f1 fixup simple type conversions where possible 2016-05-07 11:41:55 -04:00
Subv
5b7f86708c Kernel/Threading: Warn when a thread can be scheduled in the Syscore (Core 1).
We do not currently implement any cores other than the AppCore (Core 0).
2016-05-07 10:23:03 -05:00
Subv
d192fb066d Kernel/Threads: Dynamically allocate the TLS region for threads in the BASE region of the linear heap.
Each thread gets a 0x200-byte area from the 0x1000-sized page, when all 8 thread slots in a single page are used up, the kernel allocates a new page to hold another 8 entries.

This is consistent with what the real kernel does.
2016-05-07 10:18:47 -05:00
bunnei
c549c36076 Merge pull request #1736 from MerryMage/sdl2-sink
AudioCore: SDL2 Sink
2016-05-07 11:08:13 -04:00
Subv
6970b7d3d5 HLE/Applets: Use the correct size for the framebuffer SharedMemory in the swkbd and MiiSelector applets. 2016-05-07 10:01:40 -05:00
MerryMage
920d2cf41d AudioCore: SDL2 Sink 2016-05-07 11:32:48 +01:00
Jannik Vogel
7d7849d71a citra_qt: Replace 'Pica Framebuffer Debugger' with 'Pica Surface Viewer' 2016-05-07 11:30:47 +02:00
bunnei
1a6cd7eb4b HLE: Fix recent DSP change for Visual Studio. 2016-05-07 00:54:31 -04:00
bunnei
8043a35cf9 Merge pull request #1544 from linkmauve/move-glad-init
Move glad initialisation to the frontend
2016-05-07 00:33:06 -04:00
bunnei
14b4d971a4 Merge pull request #1764 from wwylele/how-can-i-find-this-if-i-have-only-decrypted-rom
fix loader: return proper result
2016-05-06 15:42:08 -04:00
wwylele
d2182568ad fix:return proper error 2016-05-06 21:42:13 +03:00
Emmanuel Gil Peyrot
aa4d4ff23c Frontends, VideoCore: Move glad initialisation to the frontend
On SDL2 this allows it to use SDL_GL_GetProcAddress() instead of the
default function loader, and fixes a crash when using apitrace with an
EGL context.

On Qt we will need to migrate from QGLWidget to QOpenGLWidget and
QOpenGLContext before we can use gladLoadGLLoader() instead of
gladLoadGL(), since the former doesn’t expose a function loader.
2016-05-06 03:10:14 +01:00
bunnei
75cbfeee58 Merge pull request #1762 from bunnei/global
hle: Get rid of direct global access to g_reschedule
2016-05-05 21:45:57 -04:00
bunnei
4cb2995c61 HLE: Rename RescheduleIsPending to IsReschedulePending. 2016-05-05 21:34:10 -04:00
bunnei
55946cdc11 Merge pull request #1700 from wwylele/gamelist-icon
Qt: display game icon and title in the game list
2016-05-05 18:35:24 -04:00
Sebastian Valle
24d064e830 Merge pull request #1706 from mailwl/mii-selector
Layout Mii parameters input/output, and return success as result of applet work
2016-05-05 12:56:36 -07:00
mailwl
e311398a22 Layout Mii parameters input/output, and return success as result of applet work 2016-05-05 22:31:33 +03:00
bunnei
f5e839066a Merge pull request #1757 from JayFoxRox/rename-vertexloaded-bp
Pica: Rename VertexLoaded breakpoint to VertexShaderInvocation
2016-05-05 05:54:14 -04:00
bunnei
07411fb631 Merge pull request #1734 from MerryMage/dsp-hle-source
DSP/HLE: Implement Source processing
2016-05-04 10:13:59 -04:00
wwylele
9da1534237 add missing header 2016-05-04 13:02:49 +03:00
wwylele
0176e2786f make the name column larger as default 2016-05-04 13:02:49 +03:00
wwylele
5d5dd66d92 add icon & title to game list 2016-05-04 13:02:49 +03:00
Jannik Vogel
7a77b8356c Pica: Rename VertexLoaded breakpoint to VertexShaderInvocation 2016-05-04 10:21:51 +02:00
MerryMage
b242bdf945 DSP/HLE: Implement Source processing 2016-05-03 20:58:28 +01:00
wwylele
9b66e0dc8b clean up config block 2016-05-03 19:27:47 +03:00