Commit graph

423 commits

Author SHA1 Message Date
Morph
b45930a0ed error: Make the error code as the title text of the OverlayDialog
Co-authored-by: Its-Rei <kupfel@gmail.com>
2021-04-15 01:53:17 -04:00
Morph
4143675b2d overlay_dialog: Add an overlay text dialog that accepts controller input
An OverlayDialog is an interactive dialog that accepts controller input (while a game is running)
This dialog attempts to replicate the look and feel of the Nintendo Switch's overlay dialogs and
provide some extra features such as embedding HTML/Rich Text content in a QTextBrowser.
The OverlayDialog provides 2 modes: one to embed regular text into a QLabel and another to embed
HTML/Rich Text content into a QTextBrowser.

Co-authored-by: Its-Rei <kupfel@gmail.com>
2021-04-15 01:53:17 -04:00
Morph
4a5f9f5a6d main: Move meta type registration into its own function
Moves the existing meta type registration into its own function and adds registration of common integral, floating point and string types.
This function is also now called in the constructor of the GMainWindow instead of on starting a game.
2021-04-15 01:53:17 -04:00
Morph
0f40c8c634 applets: Remove the previous software keyboard applet implementation 2021-04-15 01:53:16 -04:00
bunnei
60511976bb
Merge pull request #6199 from lioncash/log-ns
common/log: Move Log namespace into the Common namespace
2021-04-14 21:29:44 -07:00
Lioncash
64606aefcf common/log: Move Log namespace into the Common namespace
Forgot to move this over when I moved the rest of the source files with
lacking namespaces over.
2021-04-14 23:10:58 -04:00
bunnei
a4c6712a4b common: Move settings to common from core.
- Removes a dependency on core and input_common from common.
2021-04-14 16:24:03 -07:00
Morph
01ea0f3c74 configure_graphics: Add Borderless Windowed fullscreen mode
The borderless windowed fullscreen mode solves several issues with the presentation of the overlay dialogs and on-screen keyboard in exclusive fullscreen mode, and also has other benefits such as smoother gameplay, lower latency and a significant reduction in screen tearing.

Co-authored-by: Its-Rei <kupfel@gmail.com>
2021-04-06 05:58:57 -04:00
german77
9cebde760f yuzu/main: Add user command line argument 2021-03-27 12:34:48 -05:00
bunnei
5dae45b958
Merge pull request #5327 from AniLeo/master
qt: Set DISPLAY env var when not present
2021-03-12 12:10:28 -08:00
Ani
cd7abba1a9 qt: Set DISPLAY env var when not present
Fixes web browser opening (Help > Open Mods Page, Help > Open Quickstart 
Guide)
2021-03-07 15:56:22 +00:00
german77
4738e14cb0 inputCommon: Mouse fixes 2021-02-27 17:53:10 -06:00
bunnei
eae9f2e440 yuzu: Various frontend improvements to avoid crashes and improve experience on Linux. 2021-02-14 00:20:41 -08:00
lat9nq
dcc0617cc2 yuzu: Create screenshot path before capture
Allows screenshots in cases where the screenshots path doesn't already
exist.
2021-02-12 17:26:01 -05:00
bunnei
e53b6ecc76
Merge pull request #5869 from german77/mousePanning
input_common: Add mouse panning
2021-02-11 09:58:23 -08:00
german
52b79ac009 Add mouse panning 2021-02-07 20:31:58 -06:00
german
160341fcf8 Refresh debug controller settings 2021-02-06 09:43:42 -06:00
german
a7f9983563 Add controller window and single joycon top view 2021-02-06 09:43:42 -06:00
bunnei
6e953f7f02 hle: kernel: Allocate a dummy KThread for each host thread, and use it for scheduling. 2021-01-28 21:42:26 -08:00
ReinUsesLisp
51512d01d8 renderer_opengl: Avoid precompiled cache and force NV GL cache directory
Setting __GL_SHADER_DISK_CACHE_PATH we can force the cache directory to
be in yuzu's user directory to stop commonly distributed malware from
deleting our driver shader cache. And by setting
__GL_SHADER_DISK_CACHE_SKIP_CLEANUP we can have an unbounded shader
cache size.

This has only been implemented on Windows, mostly because previous tests
didn't seem to work on Linux.

Disable the precompiled cache on Nvidia's driver. There's no need to
hide information the driver already has in its own cache.
2021-01-21 00:41:03 -03:00
bunnei
46cd71d1c7
Merge pull request #5229 from Morph1984/fullscreen-opt
yuzu/main: Add basic command line arguments
2021-01-10 18:53:04 -08:00
bunnei
4e6aa1cfdd
Merge pull request #5261 from gal20/hide_mouse_patch
yuzu/main: Fix 'Hide mouse on inactivity' and port citra-emu/citra#5476
2021-01-04 17:19:04 -08:00
Lioncash
86592b274e main: Resolve error string not displaying
During the transition to make the error dialog translatable, I
accidentally got rid of the conversion to ResultStatus, which prevented
operator<< from being invoked during formatting.

This adds a function to directly retrieve the result status string
instead so that it displays again.
2021-01-03 13:18:04 -05:00
bunnei
235b5d27ae
Merge pull request #5267 from lioncash/localize
main: Make the loader error dialog fully translatable
2021-01-02 15:44:32 -08:00
Morph
a745d87971 general: Fix various spelling errors 2021-01-02 10:23:41 -05:00
gal20
5dfb8743cb yuzu/main: fix mouse not showing on move and port citra-emu/citra#5476 2020-12-31 21:16:09 +02:00
Lioncash
8c27a74132 main: Make the loader error dialog fully translatable
Makes the dialog fully localizable and also adds disambiguation comments
to help translators understand what the formatting specifiers indicate.
2020-12-31 12:44:31 -05:00
Lioncash
803ac4ca59 main: Tidy up enum comparison
enum classes are comparable with one another, so these casts aren't
necessary.
2020-12-31 10:21:15 -05:00
bunnei
916438a9de core: settings: Untangle multicore from asynchronous GPU.
- Now that GPU is always threaded, we can support multicore with synchronous GPU.
2020-12-28 16:33:48 -08:00
Morph
ff3aa5d380 yuzu/main: Add basic command line arguments
The following command line arguments are supported:

yuzu.exe "path_to_game" - Launches a game at "path_to_game"
yuzu.exe -f - Launches the next game in fullscreen
yuzu.exe -g "path_to_game" - Launches a game at "path_to_game"
yuzu.exe -f -g "path_to_game" - Launches a game at "path_to_game" in fullscreen
2020-12-25 15:41:00 -05:00
ReinUsesLisp
1b9e08ab78 cmake: Always enable Vulkan
Removes the unnecesary burden of maintaining separate #ifdef paths and
allows us sharing generic Vulkan code across APIs.
2020-12-24 21:07:24 -03:00
bunnei
5836530a87
Merge pull request #5217 from lat9nq/save-on-boot
yuzu/main: Save settings when starting guest
2020-12-23 01:45:24 -08:00
lat9nq
17badbc442 yuzu/main: Improve menubar access keys
Adds a unique access key to each action within each menu. A few actions
already had their own access key, so those were untouched.
2020-12-22 19:32:58 -05:00
german
64fad8cfe9 Add option to reset window size to 1080p 2020-12-22 17:06:48 -06:00
lat9nq
c243932b41 yuzu/main: Save settings when starting guest
Saves UISettings and Settings when booting a guest. Moves updating
UISettings::values from GMainWindow::closeEvent into its own function,
then reuses it in GMainWindow::BootGame.
2020-12-22 02:29:30 -05:00
Morph
82fa9f8d56 applets/web: Implement the online web browser applet 2020-12-18 10:33:28 -05:00
Morph
51cddcb8b8 applets/web: Fix keyboard to emulated controller input 2020-12-18 10:33:28 -05:00
Morph
2ddd83cdfe main: Add the ability to disable the web applet
This should only be used for Super Mario 3D All-Stars. This is a temporary solution until it can be implemented properly.
2020-12-18 10:33:28 -05:00
Morph
8b95bf041d main, applets/web: Re-add progress dialog for RomFS extraction 2020-12-18 10:33:28 -05:00
Morph
93cb783853 applets/web: Implement the Qt web browser applet frontend 2020-12-18 10:33:28 -05:00
Morph
ccb439efb0 applets: Remove the previous web browser applet implementation 2020-12-18 10:33:27 -05:00
Morph
0eb6c6cd83 file_sys: Consolidate common Title ID operations 2020-12-08 08:19:05 -05:00
lat9nq
756225c8ff Disable web applet and warning when compiling for Linux on CI
yuzu's web applet does not or barely reacts to user input while open in
Linux. It can be closed via 'Exit Web Applet' on the menubar, however if
yuzu is in fullscreen, this is effectively a softlock as the menubar
cannot be accessed.

This disables building yuzu with the web applet on the Linux CI target.
In addition, this disables the QMessageBox warning about not having
compiled yuzu with the web applet.
2020-11-30 13:25:46 -05:00
Lioncash
5bc4eabe36 core: Eliminate remaining usages of the global system instance
Removes all remaining usages of the global system instance. After this,
migration can begin to migrate to being constructed and managed entirely
by the various frontends.
2020-11-27 11:40:45 -05:00
Lioncash
073e07ae2d savedata_factory: Eliminate usage of the global system instance
Now there's only two meaningful instances left in core.
2020-11-27 09:45:08 -05:00
bunnei
4fbe4da911 frontend: yuzu (qt): Register a callback for ExecuteProgram. 2020-11-24 15:18:29 -08:00
Lioncash
6f8a06bac5 patch_manager: Remove usages of the global system instance
With this, only 19 usages of the global system instance remain within
the core library.

We're almost there.
2020-11-18 09:36:48 -05:00
Morph
97b2220a82 general: Fix compiler warnings on linux and miscellaneous changes 2020-11-15 23:33:21 -05:00
Morph
e9e1876e82 input_common: Add VibrationDevice and VibrationDeviceFactory
A vibration device is an input device that returns an unsigned byte as status.
It represents whether the vibration device supports vibration or not.
If the status returns 1, it supports vibration. Otherwise, it does not support vibration.
2020-11-15 23:33:20 -05:00
Morph
8f2959f680 settings: Preparation for per-game input settings 2020-11-15 23:33:20 -05:00