David
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cbaf1bc711
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Merge pull request #4443 from ameerj/vk-async-shaders
vulkan_renderer: Async shader/graphics pipeline compilation
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2020-08-17 15:06:11 +10:00 |
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ameerj
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fde8102a41
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Remove unneeded newlines, optional Registry in shader params
Addressing feedback from Rodrigo
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2020-08-16 16:33:21 -04:00 |
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Ameer J
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f49ffdd648
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Morph: Update worker allocation comment
Co-authored-by: Morph <39850852+Morph1984@users.noreply.github.com>
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2020-08-16 12:02:22 -04:00 |
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ameerj
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1b829fbd7a
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move thread 1/4 count computation into allocate workers method
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2020-08-16 12:02:22 -04:00 |
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ameerj
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31a76410e8
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Address feedback, add shader compile notifier, update setting text
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2020-08-16 12:02:22 -04:00 |
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ameerj
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c02464f64e
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Vk Async Worker directly emplace in cache
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2020-08-16 12:02:22 -04:00 |
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ameerj
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4539073ce1
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Address feedback. Bruteforce delete duplicates
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2020-08-16 12:02:22 -04:00 |
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ameerj
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6ac97405df
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Vk Async pipeline compilation
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2020-08-16 12:02:22 -04:00 |
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Lioncash
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6b13d08822
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async_shaders: Resolve -Wpessimizing-move warning
Prevents pessimization of the move constructor (which thankfully didn't
actually happen in practice here, given std::thread isn't copyable).
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2020-08-14 08:16:50 -04:00 |
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David Marcec
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967307d3be
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Fix style issues
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2020-07-18 14:24:32 +10:00 |
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David Marcec
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85b591f6f0
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Remove duplicate config
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2020-07-17 14:26:18 +10:00 |
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David Marcec
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f48187449e
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Use conditional var
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2020-07-17 14:26:17 +10:00 |
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David Marcec
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468bd9c1b0
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async shaders
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2020-07-17 14:24:57 +10:00 |
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