ReinUsesLisp
fd6371eba7
Revert "gl_shader_decompiler: Implement merges with bitfieldInsert"
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This reverts commit 05cf270836
.
Apparently the first approach using floats instead of bitfieldInert
worked better for Fire Emblem: Three Houses. Reverting to get that
behavior back.
2020-04-14 21:24:33 -03:00
ReinUsesLisp
fefe7f18f9
shader/arithmetic: Add FCMP_CR variant
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Adds another variant of FCMP.
2020-04-14 19:11:04 -03:00
Zach Hilman
e366b4ee1f
Merge pull request #3660 from bunnei/friend-blocked-users
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service: friend: Stub IFriendService::GetBlockedUserListIds.
2020-04-14 16:59:46 -04:00
Zach Hilman
8040f6d544
Merge pull request #3661 from bunnei/patch-manager-fix
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file_sys: patch_manager: Return early when there are no layers to apply.
2020-04-14 16:59:25 -04:00
ReinUsesLisp
6dfcabc800
gl_rasterizer: Implement constant vertex attributes
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Credits go to gdkchan from Ryujinx for finding constant attributes are
used in retail games.
2020-04-14 17:58:53 -03:00
bunnei
fc35803f91
file_sys: patch_manager: Return early when there are no layers to apply.
2020-04-14 16:25:55 -04:00
bunnei
598740f1dd
service: friend: Stub IFriendService::GetBlockedUserListIds.
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- This is safe to stub, as there should be no adverse consequences from reporting no blocked users.
2020-04-14 16:20:51 -04:00
ReinUsesLisp
37e5c4fa7c
vk_rasterizer: Default to 1 viewports with a size of 0
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Silence validation layer errors.
2020-04-14 04:44:34 -03:00
ReinUsesLisp
453d7419d9
gl_shader_cache: Use CompileDepth::FullDecompile on GLSL
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From my testing on a Splatoon 2 shader that takes 3800ms on average to
compile changing to FullDecompile reduces it to 900ms on average.
The shader decoder will automatically fallback to a more naive method if
it can't use full decompile.
2020-04-14 01:34:20 -03:00
ReinUsesLisp
21dc842171
gl_texture_cache: Fix layered texture attachment base level
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The base level is already included in the texture view. If we specify
the base level in the texture again, this will end up in the incorrect
level and potentially out of bounds.
2020-04-13 18:24:56 -03:00
Rodrigo Locatti
7e4a132a77
Merge pull request #3636 from ReinUsesLisp/drop-vk-hpp
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renderer_vulkan: Drop Vulkan-Hpp
2020-04-13 17:08:04 -03:00
Mat M
fbf13d3f48
Merge pull request #3651 from ReinUsesLisp/line-widths
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gl_rasterizer: Implement line widths and smooth lines
2020-04-13 10:19:59 -04:00
Mat M
08266d70ba
Merge pull request #3638 from ReinUsesLisp/remove-preserve-contents
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texture_cache: Remove preserve_contents
2020-04-13 10:19:01 -04:00
Mat M
c4001225f6
Merge pull request #3631 from ReinUsesLisp/more-astc
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texture/astc: More small ASTC optimizations
2020-04-13 10:17:32 -04:00
Mat M
7b62212461
Merge pull request #3619 from ReinUsesLisp/i2i
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shader/conversion: Implement I2I sign extension, saturation and selection
2020-04-13 10:17:07 -04:00
Mat M
3351e1e94f
Merge pull request #3627 from ReinUsesLisp/layered-view
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gl_texture_cache: Attach view instead of base texture for layered attchments
2020-04-13 10:16:18 -04:00
Mat M
d37d899431
Merge pull request #3646 from ReinUsesLisp/fix-glsl-turing
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gl_shader_decompiler: Improve generated code in HMergeH*
2020-04-13 10:15:12 -04:00
Mat M
47036859eb
Merge pull request #3633 from ReinUsesLisp/clean-texdec
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shader/texture: Remove type mismatches management from shader decoder
2020-04-13 10:13:05 -04:00
ReinUsesLisp
76615b9f34
gl_rasterizer: Implement line widths and smooth lines
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Implements "legacy" features from OpenGL present on hardware such as
smooth lines and line width.
2020-04-13 01:30:34 -03:00
ReinUsesLisp
05cf270836
gl_shader_decompiler: Implement merges with bitfieldInsert
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This also fixes Turing issues but it avoids doing more bitcasts. This
should improve the generated code while also avoiding more points where
compilers can flush floats.
2020-04-12 22:39:59 -03:00
bunnei
a9f866264d
Merge pull request #3606 from ReinUsesLisp/nvflinger
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service/vi: Partially implement BufferQueue disconnect
2020-04-12 11:44:48 -04:00
Fernando Sahmkow
3d91dbb21d
Merge pull request #3578 from ReinUsesLisp/vmnmx
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shader/video: Partially implement VMNMX
2020-04-12 10:44:03 -04:00
Mat M
4aec01b850
Merge pull request #3644 from ReinUsesLisp/msaa
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video_core: Add MSAA registers in 3D engine and TIC
2020-04-12 09:11:44 -04:00
ReinUsesLisp
75eb953575
gl_shader_decompiler: Improve generated code in HMergeH*
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Avoiding bitwise expressions, this fixes Turing issues in shaders using
half float merges that affected several games.
2020-04-12 05:06:55 -03:00
ReinUsesLisp
76f178ba6e
shader/video: Partially implement VMNMX
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Implements the common usages for VMNMX. Inputs with a different size
than 32 bits are not supported and sign mismatches aren't supported
either.
VMNMX works as follows:
It grabs Ra and Rb and applies a maximum/minimum on them (this is
defined by .MX), having in mind the input sign. This result can then be
saturated. After the intermediate result is calculated, it applies
another operation on it using Rc. These operations are merges,
accumulations or another min/max pass.
This instruction allows to implement with a more flexible approach GCN's
min3 and max3 instructions (for instance).
2020-04-12 00:34:42 -03:00
ReinUsesLisp
a7baf6fee4
video_core: Add MSAA registers in 3D engine and TIC
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This adds the registers used for multisampling. It doesn't implement
anything for now.
2020-04-12 00:21:27 -03:00
Rodrigo Locatti
75e39f7f88
Merge pull request #3635 from FernandoS27/buffer-free
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Buffer queue: Correct behavior of free buffer.
2020-04-11 17:58:15 -03:00
bunnei
8938f9941c
Merge pull request #3611 from FearlessTobi/port-4956
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Port citra-emu/citra#4956 : "Fixes to game list sorting"
2020-04-11 12:44:36 -04:00
ReinUsesLisp
94b0e2e5da
texture_cache: Remove preserve_contents
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preserve_contents was always true. We can't assume we don't have to
preserve clears because scissored and color masked clears exist.
This removes preserve_contents and assumes it as true at all times.
2020-04-11 01:51:02 -03:00
ReinUsesLisp
2905142f47
renderer_vulkan: Drop Vulkan-Hpp
2020-04-10 22:49:02 -03:00
bunnei
51c6688e21
Merge pull request #3594 from ReinUsesLisp/vk-instance
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yuzu: Drop SDL2 and Qt frontend Vulkan requirements
2020-04-10 20:06:55 -04:00
Fernando Sahmkow
486a42c45a
Buffer queue: Correct behavior of free buffer.
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This corrects the behavior of free buffer after witnessing it in an
unrelated hardware test. I haven't found any games affected by it but in
name of better accuracy we'll correct such behavior.
2020-04-10 16:44:28 -04:00
bunnei
8adf66f9fd
Merge pull request #3607 from FearlessTobi/input-kms
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yuzu/configuration: Fix input profiles and a wrong assert
2020-04-10 00:39:48 -04:00
ReinUsesLisp
8c0ba9c6fe
service/vi: Partially implement BufferQueue disconnect
2020-04-10 01:00:50 -03:00
ReinUsesLisp
a87b16da9a
shader/texture: Remove type mismatches management from shader decoder
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Since commit e22816a5bb
we handle type mismatches from the CPU.
We don't need to hack our shader decoder due to game bugs anymore.
Removed in this commit.
2020-04-10 00:57:32 -03:00
Fernando Sahmkow
f570b129a2
Merge pull request #3623 from ReinUsesLisp/renderdoc-bind-spam
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qt/bootmanager: Remove unnecessary glBindFramebuffer
2020-04-09 18:02:17 -04:00
Fernando Sahmkow
7182ef31c9
Merge pull request #3622 from ReinUsesLisp/srgb-texture-border
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video_core/texture: Use a LUT to convert sRGB texture borders
2020-04-09 18:01:48 -04:00
ReinUsesLisp
6bf5d2b011
astc: Hard code bit depth changes to 8 and use fast replicate
2020-04-09 18:37:12 -03:00
Rodrigo Locatti
36f607217f
Merge pull request #3610 from FernandoS27/gpu-caches
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Refactor all the GPU Caches to use VAddr for cache addressing
2020-04-09 17:59:21 -03:00
ReinUsesLisp
bd2c1ab8a0
astc: Use boost's static_vector to avoid heap allocations
2020-04-09 05:27:57 -03:00
ReinUsesLisp
5de130beea
astc: Implement a fast precompiled alternative for Replicate
2020-04-09 03:58:25 -03:00
ReinUsesLisp
6b4d4473be
astc: Move Replicate to a constexpr LUT when possible
2020-04-09 03:35:07 -03:00
ReinUsesLisp
d22a689250
astc: Make InputBitStream constexpr
2020-04-09 02:54:05 -03:00
ReinUsesLisp
0efc230381
astc: OutputBitStream style changes and make it constexpr
2020-04-09 02:37:51 -03:00
bunnei
b96fd0bd0e
Merge pull request #3601 from ReinUsesLisp/some-shader-encodings
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video_core/shader: Add some instruction and S2R encodings
2020-04-09 00:17:39 -04:00
ReinUsesLisp
6c8f9f40d7
gl_texture_cache: Attach view instead of base texture for layered attachments
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This way we are not ignoring the base layer of the current texture.
2020-04-08 22:20:25 -03:00
Fernando Sahmkow
7cd6daf115
VkRasterizer: Eliminate Legacy code.
2020-04-08 18:59:09 -04:00
Fernando Sahmkow
1c18dc6577
Memory: Correct GCC errors.
2020-04-08 18:09:16 -04:00
Fernando Sahmkow
913f42a3a7
Memory: Address Feedback.
2020-04-08 13:40:46 -04:00
Fernando Sahmkow
e00d992848
GPUMemoryManager: Improve safety of memory reads.
2020-04-08 12:08:06 -04:00