Commit graph

7 commits

Author SHA1 Message Date
Subv
ea9ce0fba7 Filesystem/Archives: Implemented the SaveData archive
The savedata for each game is stored in /savedata/<ProgramID> for NCCH files. ELF files and 3DSX files use the folder 0 because they have no ID information

Got rid of the code duplication in File and Directory

Files that deal with the host machine's file system now live in DiskFile, similarly for directories and DiskDirectory and archives with DiskArchive.

FS_U: Use the correct error code when a file wasn't found
2014-12-17 19:21:38 -05:00
Yuri Kunde Schlesner
83e6e4ffec FS.Archive: Clean up treatment of archives and their handles
- Refactor FS::Archive internals to make Archive creation and lifetime
  management clearer.
- Remove the "Archive as a File" hack.
- Implement 64-bit Archive handles.
2014-12-16 01:08:44 -02:00
Yuri Kunde Schlesner
0931a42af0 Service.FS: Rename FileSys::File to FileBackend 2014-12-16 01:08:43 -02:00
Emmanuel Gil Peyrot
0be5c03176 FileSys: split the constructor into an Open method, in order to notify the opener something went wrong.
Kernel: Return an invalid handle to OpenFile when it failed to open.
2014-10-06 19:58:42 +02:00
Emmanuel Gil Peyrot
23c2fbfc7a FileSys/Kernel: Implement SetSize service call for File objects. 2014-10-06 19:58:37 +02:00
Emmanuel Gil Peyrot
d34673990b FileSys: Add forgotten docstrings. 2014-10-06 19:54:50 +02:00
Emmanuel Gil Peyrot
9251f7e2f8 Core: Add a new File class, obtainable from an Archive, and a stub implementation. 2014-09-17 14:35:45 +00:00