Commit graph

6078 commits

Author SHA1 Message Date
bunnei
e91ba6c057
Merge pull request #711 from lioncash/swap
common/swap: Minor changes
2018-07-19 11:48:16 -07:00
bunnei
d6c7a05239
Merge pull request #710 from lioncash/unused
common/common_funcs: Remove unused rotation functions
2018-07-19 11:43:41 -07:00
bunnei
1034bcc742
Merge pull request #694 from lioncash/warn
loader/{nro, nso}: Resolve compilation warnings
2018-07-19 11:43:14 -07:00
Subv
e5c916a27c Filesystem: Return EntryType::Directory for the root directory.
It is unknown if this is correct behavior, but it makes sense and fixes a regression with Stardew Valley.
2018-07-19 13:11:09 -05:00
Lioncash
50d08beed2 loader: Amend Doxygen comments
These weren't adjusted when VFS was introduced
2018-07-19 14:04:33 -04:00
bunnei
bbc31ba6af
Merge pull request #709 from lioncash/thread-local
common/misc: Deduplicate code in GetLastErrorMsg()
2018-07-19 10:00:48 -07:00
Lioncash
9b22f856c2 loader/nso: Check if read succeeded in IdentifyFile() before checking magic value
We should always assume the filesystem is volatile and check each IO
operation. While we're at it reorganize checks so that early-out errors
are near one another.
2018-07-19 12:43:21 -04:00
Lioncash
c061c2bf3c hle/service: Make constructors explicit where applicable
Prevents implicit construction and makes these lingering non-explicit
constructors consistent with the rest of the other classes in services.
2018-07-19 12:25:02 -04:00
Lioncash
f3daecafeb nvflinger: Emplace Display instances directly
We can use emplace_back to construct the Display instances directly,
instead of constructing them separately and copying them, avoiding the
need to copy std::string and std::vector instances that are part of the
Display struct.
2018-07-19 11:50:12 -04:00
bunnei
04f7a7036a
Merge pull request #705 from lioncash/string-ref
file_util: return string by const reference for GetExeDirectory()
2018-07-19 08:47:06 -07:00
bunnei
cbf43225a9
Merge pull request #704 from lioncash/string
string_util: Remove AsciiToHex()
2018-07-19 08:46:40 -07:00
bunnei
f1d7486eac
Merge pull request #703 from lioncash/const
savedata_factory: Make SaveDataDescriptor's DebugInfo() function a const member function
2018-07-19 08:46:15 -07:00
bunnei
b0334af05b
Merge pull request #702 from lioncash/initialize
partition_filesystem: Ensure all class members of PartitionFilesystem are initialized
2018-07-19 08:45:54 -07:00
bunnei
1bf7ae79c8
Merge pull request #701 from lioncash/moving
content_archive: Minor changes
2018-07-19 08:41:42 -07:00
Lioncash
dc35c3f9d7 nvdrv: Take std::string by const reference in GetDevice()
This is only ever used as a lookup into the device map, so we don't need to
take the std::string instance by value here.
2018-07-19 11:40:36 -04:00
Lioncash
af2698dcea hle_ipc: Amend usage of buffer_index within one of HLERequestContext's WriteBuffer() overloads
Previously, the buffer_index parameter was unused, causing all writes to
use the buffer index of zero, which is not necessarily what is wanted
all the time.

Thankfully, all current usages don't use a buffer index other than zero,
so this just prevents a bug before it has a chance to spring.
2018-07-19 11:10:16 -04:00
Lioncash
6c1ba02e0c fsp_srv: Remove unnecessary vector construction in IFile's Write() function
We can avoid constructing a std::vector here by simply passing a pointer
to the original data and the size of the copy we wish to perform to the
backend's Write() function instead, avoiding copying the data where it's
otherwise not needed.
2018-07-19 11:01:07 -04:00
Lioncash
3e9b79e088 fsp_srv: Remove unnecessary std::vector construction in IDirectory's Read() function
We were using a second std::vector as a buffer to convert another
std::vector's data into a byte sequence, however we can just use
pointers to the original data and use them directly with WriteBuffer,
which avoids copying the data at all into a separate std::vector.

We simply cast the pointers to u8* (which is allowed by the standard,
given std::uint8_t is an alias for unsigned char on platforms that we
support).
2018-07-19 10:46:54 -04:00
bunnei
758c357868
Merge pull request #699 from lioncash/vfs
vfs: Deduplicate accumulation code in VfsDirectory's GetSize()
2018-07-19 07:38:45 -07:00
bunnei
87053fb3b8
Merge pull request #697 from bunnei/disable-depth-cull
gl_state: Temporarily disable culling and depth test.
2018-07-19 07:38:00 -07:00
Lioncash
5da4c78c6a filesystem: std::move VirtualDir instance in VfsDirectoryServiceWrapper's constructor
Avoids unnecessary atomic reference count incrementing and decrementing
2018-07-19 10:34:11 -04:00
Lioncash
abbf038191 filesystem: Use std::string's empty() function instead of comparing against a literal
This is simply a basic value check as opposed to potentially doing
string based operations (unlikely, but still, avoiding it is free).
2018-07-19 10:32:23 -04:00
Lioncash
2cc0ef83cf filesystem: Remove pragma disabling global optimizations
This was just an artifact missed during PR review.
2018-07-19 10:30:53 -04:00
Lioncash
f317080f40 fsp_srv: Make IStorage constructor explicit
Prevents implicit conversions.
2018-07-19 10:04:16 -04:00
Lioncash
910ad2e110 fsp_srv: Add missing includes
Gets rid of relying on indirect inclusions.
2018-07-19 10:03:17 -04:00
Lioncash
6be342118a fsp_srv: Resolve sign-mismatch warnings in assertion comparisons 2018-07-19 09:58:32 -04:00
Lioncash
d6e9b96e2f fsp_srv: Respect write length in Write()
Previously we were just copying the data whole-sale, even if the length
was less than the total data size. This effectively makes the
actual_data vector useless, which is likely not intended.

Instead, amend this to only copy the given length amount of data.

At the same time, we can avoid zeroing out the data before using it by
passing iterators to the constructor instead of a size.
2018-07-19 09:57:48 -04:00
Lioncash
5c47ea1a4e common/swap: Remove unnecessary const on return value of swap() 2018-07-19 09:35:54 -04:00
Lioncash
0a868641fa common/swap: Use static_cast where applicable 2018-07-19 09:35:13 -04:00
Lioncash
1edf4dd7ef common/swap: Use using aliases where applicable 2018-07-19 09:32:13 -04:00
Lioncash
9128271292 common/common_funcs: Remove unused rotation functions
These are unused and essentially don't provide much benefit either. If
we ever need rotation functions, these can be introduced in a way that
they don't sit in a common_* header and require a bunch of ifdefing to
simply be available
2018-07-19 09:21:23 -04:00
Lioncash
e0b8a35937 common/misc: Deduplicate code in GetLastErrorMsg()
Android and macOS have supported thread_local for quite a while, but
most importantly is that we don't even really need it. Instead of using
a thread-local buffer, we can just return a non-static buffer as a
std::string, avoiding the need for that quality entirely.
2018-07-19 09:15:38 -04:00
Lioncash
63e64f0131 file_util: return string by const reference for GetExeDirectory()
This disallows modifying the internal string buffer (which shouldn't be
modified anyhow).
2018-07-19 01:27:29 -04:00
Lioncash
33fbcb45a7 string_util: Remove AsciiToHex()
Easy TODO
2018-07-18 23:57:15 -04:00
bunnei
368e1d25be
Merge pull request #692 from lioncash/assign
address_arbiter: Correct assignment within an assertion statement in WakeThreads()
2018-07-18 20:56:28 -07:00
bunnei
85421f3406
Merge pull request #690 from lioncash/move
core/memory, core/hle/kernel: Use std::move where applicable
2018-07-18 20:55:55 -07:00
Lioncash
88ba94e8a2 savedata_factory: Make SaveDataDescriptor's DebugInfo() function a const member function
This function doesn't alter class state.
2018-07-18 23:50:07 -04:00
Lioncash
9abc5763b6 partition_filesystem: Ensure all class members of PartitionFilesystem are initialized
Previously is_hfs and pfs_header members wouldn't be initialized in the
constructor, as they were stored in locals instead. This would result in
things like GetName() and PrintDebugInfo() behaving incorrectly.

While we're at it, initialize the members to deterministic values as
well, in case loading ever fails.
2018-07-18 23:45:22 -04:00
bunnei
cf30c4be22 gl_state: Temporarily disable culling and depth test. 2018-07-18 23:21:43 -04:00
Lioncash
4790bb907d content_archive: Make IsDirectoryExeFS() take a shared_ptr as a const reference
There's no need to take this by value when it's possible to avoid
unnecessary copies entirely like this.
2018-07-18 23:19:28 -04:00
Lioncash
87a9bb392b content_archive: Add missing standard includes 2018-07-18 23:18:59 -04:00
Lioncash
0b566f43a1 content_archive: std::move VirtualFile in NCA's constructor
Gets rid of unnecessary atomic reference count incrementing and
decrementing.
2018-07-18 23:13:25 -04:00
Lioncash
5e626c774f vfs: Deduplicate accumulation code in VfsDirectory's GetSize()
We can just use a generic lambda to avoid writing the same thing twice.
2018-07-18 23:03:27 -04:00
bunnei
1371e2fb6a
Merge pull request #691 from lioncash/guard
service/prepo: Add missing header guard
2018-07-18 19:46:14 -07:00
bunnei
b10905c8ae
Merge pull request #686 from lioncash/fmt
externals: update fmt to version 5.1.0
2018-07-18 19:44:44 -07:00
Lioncash
55ab369043
loader/nro: Resolve sign mismatch warnings 2018-07-18 22:27:22 -04:00
Lioncash
1831b5ef62
loader/nso: Remove unnecessary vector resizes
We can just initialize these vectors directly via their constructor.
2018-07-18 22:26:41 -04:00
Lioncash
e3a30ccc7c
loader/nso: Resolve sign mismatch warnings 2018-07-18 22:26:37 -04:00
bunnei
90ce935f3d
Merge pull request #688 from lioncash/comma
vm_manager: Add missing commas to string literal array elements in GetMemoryStateName()
2018-07-18 18:59:09 -07:00
bunnei
3f93279047
Merge pull request #693 from lioncash/unused
core/memory: Remove unused function GetSpecialHandlers() and an unused variable in ZeroBlock()
2018-07-18 18:57:13 -07:00
bunnei
49b0966003
Merge pull request #687 from lioncash/instance
core: Don't construct instance of Core::System, just to access its live instance
2018-07-18 18:55:58 -07:00
bunnei
89f0acfd36
Merge pull request #680 from bunnei/fix-swizz
decoders: Fix calc of swizzle image_width_in_gobs.
2018-07-18 18:55:37 -07:00
bunnei
2975f7820e
Merge pull request #684 from lioncash/nonmember
game_list: Make ContainsAllWords an internally linked non-member function
2018-07-18 18:55:00 -07:00
bunnei
b496a9eefe decoders: Fix calc of swizzle image_width_in_gobs. 2018-07-18 21:42:52 -04:00
Zach Hilman
29aff8d5ab Virtual Filesystem 2: Electric Boogaloo (#676)
* Virtual Filesystem

* Fix delete bug and documentate

* Review fixes + other stuff

* Fix puyo regression
2018-07-18 18:07:11 -07:00
Lioncash
72207577b2 core/memory: Remove unused function GetSpecialHandlers() and an unused variable in ZeroBlock() 2018-07-18 19:55:46 -04:00
Lioncash
2cd3141c30 address_arbiter: Correct assignment within an assertion statement in WakeThreads()
This was introduced within 4f81bc4e1b, and
considering there's no comment indicating that this is intentional, this
is very likely a bug.
2018-07-18 19:46:46 -04:00
Lioncash
296e68fd43 service/prepo: Add missing header guard 2018-07-18 19:43:28 -04:00
Lioncash
93cba6f699 vm_manager: Add missing commas to string literal array elements in GetMemoryStateName()
Without these, this would perform concatenation, which is definitely not
what we want here.
2018-07-18 19:37:19 -04:00
Lioncash
46458e7284 core/memory, core/hle/kernel: Use std::move where applicable
Avoids pointless copies
2018-07-18 19:34:31 -04:00
Lioncash
10d2ab8098 core: Make System's default constructor private
This makes it a compilation error to construct additional instances of
the System class directly, preventing accidental wasteful constructions
over and over.
2018-07-18 18:18:27 -04:00
Lioncash
3a4841e403 core: Don't construct instance of Core::System, just to access its live instance
This would result in a lot of allocations and related object
construction, just to toss it all away immediately after the call.

These are definitely not intentional, and it was intended that all of
these should have been accessing the static function GetInstance()
through the name itself, not constructed instances.
2018-07-18 18:18:27 -04:00
Lioncash
f5d7706ca1 externals: update fmt to version 5.1.0
Previously, we were on 4.1.0, which was a major version behind.
2018-07-18 17:46:17 -04:00
Lioncash
d17e172d92 game_list: Make ContainsAllWords an internally linked non-member function
This function actually depends on no internal class state, so it doesn't
even need to be a part of the class interface.
2018-07-18 16:52:14 -04:00
Zach Hilman
c337272ca9 Fill in more fields in TouchScreenEntryTouch 2018-07-18 16:33:11 -04:00
Zach Hilman
f2f368014e Single touch support 2018-07-18 14:06:33 -04:00
bunnei
3d1e8f750c
Merge pull request #681 from lioncash/const
game_list: Make containsAllWords a const member function
2018-07-18 10:02:58 -07:00
bunnei
e3da9fc367
Merge pull request #682 from lioncash/telemetry
Telemetry: Minor changes
2018-07-18 10:02:46 -07:00
bunnei
24a55bba42
Merge pull request #679 from lioncash/ctor
game_list: Remove unnecessary QString initialization in KeyReleaseEater
2018-07-17 22:18:39 -07:00
bunnei
b87a71b3fe
Merge pull request #678 from lioncash/astc
astc: Minor changes
2018-07-17 22:06:20 -07:00
Lioncash
c65a8fafa0 telemetry: Remove unnecessary Field constructor
We can just take the value parameter by value which allows both moving
into it, and copies at the same time, depending on the calling code.
2018-07-18 00:32:35 -04:00
Lioncash
0aebe6b3d5 telemetry: Make operator== and operator!= const member functions of Field
These operators don't modify internal class state, so they can be made
const member functions. While we're at it, drop the unnecessary inline
keywords. Member functions that are defined in the class declaration are
already inline by default.
2018-07-18 00:28:47 -04:00
Lioncash
3575d367a4 telemetry: Default copy/move constructors and assignment operators
This provides the equivalent behavior, but without as much boilerplate.
While we're at it, explicitly default the move constructor, since we
have a move-assignment operator defined.
2018-07-18 00:25:12 -04:00
Lioncash
f4b98a857b game_list: Upper-case containsAllWords to ContainsAllWords()
This makes it consistent with most of the other private utility
functions.
2018-07-18 00:15:48 -04:00
Lioncash
c8f3fc9a4b game_list: Make containsAllWords a const member function
This doesn't actually modify the internal class state, so it can be a
const member function. While we're at it, amend the function to take
its arguments by const reference.
2018-07-18 00:13:04 -04:00
Lioncash
f4c69149f9 game_list: Remove unnecessary QString initialization in KeyReleaseEater
QString initializes to an empty string by default, so this does nothing
meaningful. While we're at it, use a constructor initializer list for
initializing the gamelist member variable.
2018-07-18 00:07:47 -04:00
Lioncash
6a03badcbc astc: Initialize vector size directly in Decompress
There's no need to perform a separate resize.
2018-07-17 23:58:14 -04:00
Lioncash
0f148548f3 astc: Mark functions as internally linked where applicable 2018-07-17 23:58:14 -04:00
Lioncash
c5803e30d3 astc: const-correctness changes where applicable
A few member functions didn't actually modify class state, so these can
be amended as necessary.
2018-07-17 23:58:14 -04:00
Lioncash
e3fadb9616 astc: Delete Bits' copy contstructor and assignment operator
This also potentially avoids warnings, considering the copy assignment
operator is supposed to have a return value.
2018-07-17 23:58:14 -04:00
Lioncash
4cd52a34b9 astc: In-class initialize member variables where appropriate 2018-07-17 23:58:10 -04:00
bunnei
03c2d049d4 settings: Turn docked mode off by default. 2018-07-17 22:52:25 -04:00
bunnei
49e5de9f03 vi: Change TransactionId::CancelBuffer to LOG_CRITICAL. 2018-07-17 22:47:35 -04:00
bunnei
0d1a99edf6 vi: Fix size for ListDisplays default display. 2018-07-17 22:18:14 -04:00
bunnei
c3dd456d51 vi: Partially implement buffer crop parameters. 2018-07-17 20:13:17 -04:00
bunnei
8e28af6f89
Merge pull request #675 from Subv/stencil
GPU: Added register definitions for the stencil parameters.
2018-07-17 15:53:00 -07:00
Subv
3d3b10adc7 GPU: Added register definitions for the stencil parameters. 2018-07-17 15:00:21 -05:00
Zach Hilman
69bfe075b5 General Filesystem and Save Data Fixes (#670) 2018-07-17 12:42:15 -07:00
bunnei
88a3140c9b
Merge pull request #671 from MerryMage/clear-exclusive-state
scheduler: Clear exclusive state when switching contexts
2018-07-17 07:33:32 -07:00
bunnei
519035db3d
Merge pull request #672 from SciresM/to_address_fix
svc:: Fix bug in svcWaitForAddress
2018-07-17 07:32:42 -07:00
bunnei
170e19d4ea nvflinger: Fix for BufferQueue event handling. 2018-07-17 00:26:23 -04:00
Michael Scire
3b885691a1 Kernel/Arbiter: Fix bug in WaitIfLessThan 2018-07-16 20:55:53 -06:00
MerryMage
56cc1c11ec scheduler: Clear exclusive state when switching contexts 2018-07-16 11:24:00 +01:00
bunnei
068668780c
Merge pull request #668 from jroweboy/controller-lag
HID: Update controllers less often
2018-07-15 13:06:28 -07:00
bunnei
04b9cde4f5
Merge pull request #664 from jroweboy/logging-stuff
Minor logging improvements
2018-07-15 12:58:52 -07:00
James Rowe
7d209b3c9f HID: Update controllers less often 2018-07-15 13:47:41 -06:00
James Rowe
497b81558e Logging: Dump all logs in the queue on close in debug mode 2018-07-15 13:02:09 -06:00
bunnei
3a96670f2d gl_rasterizer_cache: Implement texture format G8R8. 2018-07-15 01:33:42 -04:00
bunnei
aaec0b7e70
Merge pull request #665 from bunnei/fix-z24-s8
gl_rasterizer_cache: Fix incorrect offset in ConvertS8Z24ToZ24S8.
2018-07-14 22:18:55 -07:00
bunnei
3145114190 gl_rasterizer_cache: Fix incorrect offset in ConvertS8Z24ToZ24S8. 2018-07-15 00:02:05 -04:00
bunnei
e21190f47f gl_rasterizer_cache: Implement depth format Z16_UNORM. 2018-07-14 23:43:28 -04:00
bunnei
2cb3fdca86
Merge pull request #598 from bunnei/makedonecurrent
OpenGL: Use MakeCurrent/DoneCurrent for multithreaded rendering.
2018-07-14 20:18:11 -07:00
bunnei
c324a378ac
Merge pull request #663 from Subv/bsd
Services/BSD: Corrected the return for StartMonitoring according to SwIPC
2018-07-14 19:40:34 -07:00
bunnei
fd1f5c5414
Merge pull request #662 from Subv/delete_file
FileSys: Append the requested path to the filesystem base path in DeleteFile
2018-07-14 13:11:58 -07:00
James Rowe
6daebaaa57 Logging: Don't lock the queue for the duration of the write 2018-07-14 11:57:13 -06:00
Subv
b07f4d6afb Services/BSD: Corrected the return for StartMonitoring according to SwIPC. 2018-07-14 12:34:07 -05:00
Subv
7e5e4f8d7a FileSys: Append the requested path to the filesystem base path in DeleteFile.
We were trying to delete things in the current directory instead of the actual filesystem directory. This may fix some savedata issues in some games.
2018-07-14 10:57:22 -05:00
David Marcec
a7d6c0d6ea No need to use ASSERT_MSG with an empty message 2018-07-14 23:13:16 +10:00
bunnei
05cb10530f OpenGL: Use MakeCurrent/DoneCurrent for multithreaded rendering. 2018-07-14 02:50:35 -04:00
Subv
b37354cca8 GPU: Always enable the depth write when clearing the depth buffer.
The GPU ignores that register when clearing, but OpenGL obeys the glDepthMask parameter, so we set the depth mask to GL_TRUE when clearing the depth buffer. It will be restored to the correct value automatically on the next draw call.
2018-07-14 00:52:23 -05:00
bunnei
9fc0d1d701
Merge pull request #657 from bunnei/dual-vs
gl_shader_gen: Implement dual vertex shader mode.
2018-07-13 07:08:54 -07:00
Hedges
e066bc75b9 More improvements to GDBStub (#653)
* More improvements to GDBStub
- Debugging of threads should work correctly with source and assembly level stepping and modifying registers and memory, meaning threads and callstacks are fully clickable in VS.
- List of modules is available to the client, with assumption that .nro and .nso are backed up by an .elf with symbols, while deconstructed ROMs keep N names.
- Initial support for floating point registers.

* Tidy up as requested in PR feedback

* Tidy up as requested in PR feedback
2018-07-12 20:22:59 -07:00
bunnei
8aeff9cf8e gl_rasterizer: Fix check for if a shader stage is enabled. 2018-07-12 22:57:57 -04:00
bunnei
c4015cd93a gl_shader_gen: Implement dual vertex shader mode.
- When VertexA shader stage is enabled, we combine with VertexB program to make a single Vertex Shader stage.
2018-07-12 22:25:36 -04:00
bunnei
ce23ae3ede
Merge pull request #656 from ogniK5377/audren-mem-init
Initialized memory for RequestUpdateAudioRenderer and fixed MemoryPoolSection to be more accurate
2018-07-12 19:12:47 -07:00
bunnei
64b5e5d5d9
Merge pull request #655 from bunnei/pred-lt-nan
gl_shader_decompiler: Implement PredCondition::LessThanWithNan.
2018-07-12 18:59:15 -07:00
David Marcec
8bd8d1e3da We only need to alert for memory pool changes 2018-07-13 10:36:28 +10:00
David Marcec
6642011706 initialized voice status and unused sizes in the update data header 2018-07-13 10:35:44 +10:00
bunnei
49c0c081c4 gl_shader_decompiler: Implement PredCondition::LessThanWithNan. 2018-07-12 20:04:35 -04:00
bunnei
4757ffdcce gl_shader_decompiler: Use FlowCondition field in EXIT instruction. 2018-07-12 20:00:37 -04:00
Sebastian Valle
274d1fb0fc
Merge pull request #652 from Subv/fadd32i
GPU: Implement the FADD32I shader instruction.
2018-07-12 17:36:51 -05:00
bunnei
3ff21345b4
Merge pull request #651 from Subv/ffma_decode
GPU: Corrected the decoding of FFMA for immediate operands.
2018-07-12 12:42:58 -07:00
Subv
c1ae841f47 GPU: Implement the FADD32I shader instruction. 2018-07-12 12:00:31 -05:00
Tobias
316b933a31 Port #3335 and #3373 from Citra: "Small SDL fixes" and "Print the actual error preventing SDL from working" (#637)
* Port #3335 and #3373 from Citra

* Fixup: Use the new logging placeholders
2018-07-12 09:26:27 -07:00
Subv
0cad310e12 GPU: Corrected the decoding of FFMA for immediate operands. 2018-07-12 10:15:48 -05:00
bunnei
4f41ffdd41
Merge pull request #648 from ogniK5377/no-net
Let games/application know that we're offline
2018-07-12 06:44:15 -07:00
bunnei
7c7b2b8285
Merge pull request #649 from ogniK5377/audout-auto
Audout "Auto" functions
2018-07-12 06:43:37 -07:00
James Rowe
b30c5370b1 yuzu - Fix duplicate logs 2018-07-12 01:11:43 -06:00
James Rowe
020d005d8c yuzu-cmd Apply the filter string from settings 2018-07-12 01:09:03 -06:00
David Marcec
706892de7d Audout "Auto" functions
Audout autos are identical to their counterpart except for the buffer type which yuzu already handles for us.
2018-07-12 16:57:31 +10:00
David Marcec
3d68f6ba6c Added IsWirelessCommunicationEnabled, IsEthernetCommunicationEnabled, IsAnyInternetRequestAccepted
Since we have no socket implementation we should be returning 0 to indicate we're currently offline.
2018-07-12 16:40:17 +10:00
bunnei
7230ceb584
Merge pull request #559 from Subv/mount_savedata
Services/FS: Return the correct error code when trying to mount a nonexistent savedata.
2018-07-11 20:21:52 -07:00
bunnei
12a6996262 hid: Fix timestamps and controller type.
- This fixes user input in SMO.
2018-07-10 22:55:13 -04:00
bunnei
379a935016
Merge pull request #644 from ogniK5377/getconfig-err
NvOsGetConfigU32 production impl
2018-07-10 15:44:23 -07:00
bunnei
04524e76c2
Merge pull request #633 from FearlessTobi/port-defines
Port #3579 from Citra: Clean up architecture-specific defines
2018-07-10 09:12:52 -07:00
bunnei
3e966be6fc
Merge pull request #642 from bunnei/create-save-dir
savedata_factory: Always create a save directory for games.
2018-07-10 09:09:58 -07:00
David Marcec
0944bfe3cb NvOsGetConfigU32 production impl
Settings are only  used when RMOS_SET_PRODUCTION_MODE is set to 0.
If production mode is set, the error code 0x30006 is returned instead
2018-07-10 14:10:17 +10:00
bunnei
ef2c955db5
Merge pull request #635 from FearlessTobi/port-crashfix
Port #3474 from Citra: Do not crash on unimplemented code in debug build
2018-07-09 17:08:25 -07:00
bunnei
dacc89b38b
Merge pull request #634 from FearlessTobi/port-viewport-fix
Port #3505 from Citra: Fix QGLWidget viewport resize on macOS
2018-07-09 17:07:30 -07:00
bunnei
51a3e93f8e
Merge pull request #640 from bunnei/flip-tris-viewport
gl_rasterizer: Flip triangles when regs.viewport_transform[0].scale_y is negative.
2018-07-09 14:32:35 -07:00
bunnei
eb6cbfdbd8 savedata_factory: Always create a save directory for games. 2018-07-08 17:05:13 -04:00
bunnei
1b3dd30ba8 nvhost_ctrl: Fix NvOsGetConfigU32 for Snipper Clips. 2018-07-08 17:01:46 -04:00
bunnei
854f474f52 gl_rasterizer: Flip triangles when regs.viewport_transform[0].scale_y is negative.
- Fixes a regression with Binding of Isaac.
2018-07-08 16:16:24 -04:00
bunnei
639346bcfb
Merge pull request #625 from Subv/imnmx
GPU: Implemented the IMNMX shader instruction.
2018-07-07 19:33:50 -07:00
bunnei
d990f2355b
Merge pull request #627 from Subv/bc7u
GPU: Implemented the BC7U texture format.
2018-07-07 19:33:18 -07:00
bunnei
913896cbd9 Revert "Virtual Filesystem (#597)"
This reverts commit 77c684c114.
2018-07-07 20:24:51 -07:00
Subv
4633dd9505 GPU: Implemented the BC7U texture format.
Note: Our version of glad exports GL_COMPRESSED_RGBA_BPTC_UNORM as GL_COMPRESSED_RGBA_BPTC_UNORM_ARB, maybe it's time we update it.
2018-07-07 09:17:48 -05:00
fearlessTobi
476e0fae4c Port #3474 from Citra 2018-07-07 14:17:44 +02:00
fearlessTobi
b8384c0c91 Port #3505 from CItra 2018-07-07 14:11:49 +02:00
fearlessTobi
70a6691e3b Port #3579 from Citra 2018-07-07 13:59:18 +02:00