Subv
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d03fc77475
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ShaderGen: Register id 255 is special and is hardcoded to return 0 (SR_ZERO).
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2018-04-20 14:57:40 -05:00 |
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Subv
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fe84842137
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ShaderGen: Implemented the fmul32i shader instruction.
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2018-04-19 13:46:32 -05:00 |
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bunnei
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531c25386e
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shader_bytecode: Make ctor's constexpr and explicit.
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2018-04-17 21:27:07 -04:00 |
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bunnei
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5a28dce9eb
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gl_shader_decompiler: Implement FMUL/FADD/FFMA immediate instructions.
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2018-04-17 16:36:42 -04:00 |
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bunnei
|
8b4443c966
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gl_shader_decompiler: Add support for TEXS instruction.
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2018-04-17 16:36:38 -04:00 |
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bunnei
|
1b41b875dc
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shaders: Add NumTextureSamplers const, remove unused #pragma.
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2018-04-14 18:50:06 -04:00 |
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bunnei
|
e6224fec27
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shaders: Address PR review feedback.
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2018-04-14 16:01:41 -04:00 |
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bunnei
|
0d408b965b
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shaders: Fix GCC and clang build issues.
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2018-04-14 16:01:40 -04:00 |
|
bunnei
|
86135864da
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gl_shader_decompiler: Implement negate, abs, etc. and lots of cleanup.
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2018-04-14 16:01:40 -04:00 |
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bunnei
|
7639667562
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shader_bytecode: Add FSETP and KIL to GetInfo.
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2018-04-14 16:01:40 -04:00 |
|
bunnei
|
5a47832221
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shader_bytecode: Add SubOp decoding.
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2018-04-14 16:01:40 -04:00 |
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bunnei
|
4e7e0f8112
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shader_bytecode: Add initial module for shader decoding.
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2018-04-13 23:48:19 -04:00 |
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