Commit graph

13515 commits

Author SHA1 Message Date
bunnei
95ce471774 config: Default log filter to trace. 2018-01-13 16:23:12 -05:00
bunnei
1247c53786 yuzu: Update license text to be consistent across project. 2018-01-13 16:22:39 -05:00
James Rowe
70e65ee63a Remove settings issues in sdl and fix a few files that broke in mingw 2018-01-12 19:11:05 -07:00
James Rowe
18ca3ca751 Removing unused settings and yuzu rebranding 2018-01-12 19:11:05 -07:00
James Rowe
f5f28a4f67 Get yuzu sdl to start compiling 2018-01-12 19:11:04 -07:00
James Rowe
389979018c Remove gpu debugger and get yuzu qt to compile 2018-01-12 19:11:04 -07:00
James Rowe
1d28b2e142 Remove references to PICA and rasterizers in video_core 2018-01-12 19:11:03 -07:00
James Rowe
ebf9a784a9 Massive removal of unused modules 2018-01-12 19:11:03 -07:00
bunnei
890bbc0cd3 config: Default CPU core to Unicorn. 2018-01-12 21:05:37 -05:00
bunnei
941cdae6f0 CMakeLists: Use C++ 17. 2018-01-12 19:37:23 -05:00
bunnei
287485e3a7 boost: Update version. 2018-01-12 19:37:04 -05:00
bunnei
8e51c61dbc core: Gut out cryptop, since it doesn't compile with C++17. 2018-01-12 19:36:41 -05:00
MerryMage
106d900f93 dynarmic: Update to 83afe435 2018-01-12 17:49:10 -05:00
MerryMage
b628192bf2 configuration: Add cpu_core configuration option 2018-01-12 17:48:52 -05:00
MerryMage
d2fbc78320 arm_dynarmic: Implement core 2018-01-12 17:48:29 -05:00
bunnei
056f987bcd core: Include <algorithm> where used. 2018-01-11 22:36:56 -05:00
bunnei
11adef4843 renderer_opengl: Fix LOG_TRACE in LoadFBToScreenInfo. 2018-01-11 22:32:44 -05:00
bunnei
94ad97def0 nv: Fix more broken asserts. 2018-01-11 22:31:12 -05:00
bunnei
ac2feaf5fb nvdisp_disp0: Fix broken assert. 2018-01-11 22:29:29 -05:00
bunnei
039fc7f985 core: Fix recent GCC build breaks. 2018-01-11 22:24:09 -05:00
bunnei
97ef21e166 svc: Implement GetSystemTick. 2018-01-11 21:59:31 -05:00
bunnei
305035b503 nvdisp_disp0: Call SwapBuffers to render framebuffer. 2018-01-10 23:29:03 -05:00
bunnei
ee4691297f renderer_opengl: Support rendering Switch framebuffer. 2018-01-10 23:28:59 -05:00
bunnei
236d463c52 render_base: Add a struct describing framebuffer metadata. 2018-01-10 23:28:56 -05:00
bunnei
866e66dc31 renderer_opengl: Add MortonCopyPixels function for Switch framebuffer. 2018-01-10 23:28:53 -05:00
bunnei
9e2ad45c98 renderer_opengl: Update DrawScreens for Switch. 2018-01-10 23:28:49 -05:00
bunnei
292135a3b7 CMakeLists: Add framebuffer_layout.cpp. 2018-01-10 23:28:46 -05:00
bunnei
482cf8a005 frontend: Update for undocked Switch screen layout. 2018-01-10 23:28:43 -05:00
Subv
1ca800ccee NV: Move the nv device nodes to their own directory and namespace. 2018-01-10 23:28:40 -05:00
Subv
977ce4abbc VI: Use a Pulse event instead of OneShot for the vblank events.
This prevents missing frames if the vblank fires between the DequeueBuffer and Wait(vsync) calls
2018-01-10 23:28:36 -05:00
bunnei
7e0ff43da0 vi: Use new CoreTiming::EventType 2018-01-10 23:28:33 -05:00
Subv
34ae2ec644 NV: Expose the nvdisp_disp0 device and a weak reference to the nvdrv:a service.
NVFlinger will call into the nvdisp_disp0 device to perform screen flips, bypassing the ioctl interface.

We now have the address of the framebuffer to draw, we just need to actually put it on the screen.
2018-01-10 23:28:29 -05:00
Subv
e21fbd9ae5 NV: Determine what buffer to draw for each layer of each display.
Don't try to draw buffers that the guest application is using, only queued buffers are eligible for drawing.

Drawing actual pixels is still not implemented.
2018-01-10 23:28:25 -05:00
Subv
404149e475 NV: Signal all display's vsync event 60 times per second. 2018-01-10 23:28:22 -05:00
Subv
d205dee0a6 NV: Give each display its own vsync event. 2018-01-10 23:28:19 -05:00
Subv
927569bed8 NV: Keep track of Displays, Layers and BufferQueues in nvflinger. 2018-01-10 23:28:16 -05:00
Subv
fb73e8b723 IPC: Allow passing arguments to the Interfaces when using PushIpcInterface 2018-01-10 23:28:13 -05:00
Subv
25f29c2f4f NV: Implemented (with stubs) the vi:m service and some of its subservices.
The homebrew display test application now properly writes graphics data to the graphics buffer but we still don't have a way to compose the display layers.
2018-01-10 23:28:09 -05:00
Subv
94a5e97eb3 NV: Implemented the nvdrv:a service and the /dev/nvmap device. 2018-01-10 23:28:05 -05:00
Subv
ab86b80cac IPC: Corrected some definitions for the buffer C descriptor flags. 2018-01-10 23:28:02 -05:00
Subv
ba02f0deef svc: Stub ResetSignal and CreateTransferMemory 2018-01-10 23:27:59 -05:00
Subv
0a1278081e svc: Stub SetMemoryAttribute 2018-01-10 23:27:56 -05:00
Subv
7ad20154fc Threads: Added enum values for the Switch's 4 cpu cores and implemented svcGetInfo(AllowedCpuIdBitmask) 2018-01-10 01:01:55 -05:00
Subv
188feba457 Services: Allow lm to log single-character messages. 2018-01-10 00:41:29 -05:00
Subv
c2ee513d35 SVC: Fixed WaitSynchronization with multiple handles when none is immediately ready. 2018-01-09 15:02:43 -05:00
Subv
bc91ebacc1 SVC: Implemented CancelSynchronization. 2018-01-09 15:02:04 -05:00
Subv
a418f6e77b ErrorCodes: Updated the InvalidHandle and Timeout kernel error codes. 2018-01-09 12:05:10 -05:00
Subv
8d9250fa70 SVC: Fixed WaitSynchronization with multiple handles when at least one of them is ready. 2018-01-09 11:53:50 -05:00
bunnei
4236799832 kernel: Rename Semaphore to ConditionVariable. 2018-01-08 21:41:37 -05:00
bunnei
9fcd2bf672 mutex: Remove unused call to VerifyGuestState. 2018-01-08 21:12:56 -05:00