This PR rearranges things in the CMake system to make compiling with Qt6 possible
1. Camera API has changed in Qt6, so the camera feature is disabled
2. A previous fix involving QLocale is now version gated.
3. QRegExp replaced with QRegularExpression, see #5343
4. Qt6_LOCATION option added to specify a location to search for Qt6
(see examples below)
5. windeployqt is used to copy Qt6 files into the build directory on Windows
Notes for Arch Linux
Arch install happened to have qt6-base qt6-declarative qt6-translations installed
mkdir build && cd build
cmake .. -GNinja -DYUZU_USE_BUNDLED_VCPKG=ON -DYUZU_TESTS=OFF -DENABLE_QT6=YES -DYUZU_USE_BUNDLED_QT=NO
Windows (MSVC)
Qt wants users to download precompiled libraries via an online installer,
it is worth noting that the GPL/LGPL takes precendence over any ...
In the Qt Maintenance tool, under a version, such as 6.3.1
Select "MSVC 2019 64-bit"
Under Additional Libraries Qt Multimedia may be of use for Camera support
For the Web Applet I had to select the following:
PDF Positioning WebChannel WebEngine
mkdir build && cd build
cmake -G "Visual Studio 16 2019" -DQt6_LOCATION=C:/Qt/6.4.0/msvc2019_64/ \
-DENABLE_COMPATIBILITY_LIST_DOWNLOAD=YES -DYUZU_USE_BUNDLED_QT=NO \
-DENABLE_QT_TRANSLATION=YES -DENABLE_QT6=YES ..
Some numbers for reference (msvc2019_64)
Qt5 (slimmed down) 508 MB
Qt5.15.2 all in 929 MB
Qt6.3.1 1.71 GB
Qt6.3.2 1.73 GB
Qt6.4.0-beta3 1.83 GB
Qt6.4.0 1.67 GB
Uses fmt::print opposed to std::fprintf for error printing.
Call exit instead of returning to caller to prevent a like issue the
previous commit was trying to solve.
Removes unneeded comment.
Co-authored-by: liamwhite <liamwhite@users.noreply.github.com>
Co-authored-by: Lioncash <mathew1800@gmail.com>
Spawns a child using fork and exec as opposed to fork alone. Workaround
for the macos file manager complaining about not supporting fork without
exec.
Control flow for *nix is now roughly the same as for Windows.
This was used to get around the KProcess class being incomplete. We can
just move this to the cpp file and eliminate the cast entirely, letting
the compiler do its work.
Gating the IR Sensor code behind a macro like so
`#if (QT_VERSION < QT_VERSION_CHECK(6, 0, 0)) && YUZU_USE_QT_MULTIMEDIA`
The YUZU_USE_QT_MULTIMEDIA flag is implemented in later commit
Also the locale fix in src/yuzu/main.cpp is now gated against Qt6,
as it causes compilation error
A hopefully more informative dialog that most importantly notifies the
user that their saves will be deleted with the user profile.
cpm: Only keep track of UI elements that we need
cpm: Remove unused forward declarations
cpm: Add missing include
Visual Studio has an option to search all files in a solution, so I
did a search in there for "default:" looking for any missing break
statements.
I've left out default statements that return something, and that throw
something, even if via ThrowInvalidType. UNREACHABLE leads towards throw
R_THROW macro leads towards a return
Requested by Italian translator (Fs00 in Discord)
"Remove Installed Game %1?"
"Error Removing %1"
I didn't press for translated strings, so have a taste direct from deepl
Rimuovere il contenuto del gioco installato?
Rimuovere l'aggiornamento del gioco installato?
Rimuovere il DLC del gioco installato?
- Prevent sleep via xdg-desktop-portal after fa7abafa5f
- Pause on suspend after b7642cff36
- Exit on SIGINT/SIGTERM after 9479940a1f
- Improve dark themes after b51db12567
src/core/internal_network/socket_proxy.cpp: In member function 'virtual Network::Errno Network::ProxySocket::Initialize(Network::Domain, Network::Type, Network::Protocol)':
src/core/internal_network/socket_proxy.cpp:51:20: error: 'SO_TYPE' was not declared in this scope
51 | SetSockOpt(fd, SO_TYPE, type);
| ^~~~~~~
src/core/internal_network/socket_proxy.cpp: In member function 'virtual Network::Errno Network::ProxySocket::SetLinger(bool, u32)':
src/core/internal_network/socket_proxy.cpp:253:27: error: 'SO_LINGER' was not declared in this scope
253 | return SetSockOpt(fd, SO_LINGER, values);
| ^~~~~~~~~
src/core/internal_network/socket_proxy.cpp: In member function 'virtual Network::Errno Network::ProxySocket::SetReuseAddr(bool)':
src/core/internal_network/socket_proxy.cpp:257:32: error: 'SO_REUSEADDR' was not declared in this scope
257 | return SetSockOpt<u32>(fd, SO_REUSEADDR, enable ? 1 : 0);
| ^~~~~~~~~~~~
src/core/internal_network/socket_proxy.cpp: In member function 'virtual Network::Errno Network::ProxySocket::SetBroadcast(bool)':
src/core/internal_network/socket_proxy.cpp:262:32: error: 'SO_BROADCAST' was not declared in this scope
262 | return SetSockOpt<u32>(fd, SO_BROADCAST, enable ? 1 : 0);
| ^~~~~~~~~~~~
src/core/internal_network/socket_proxy.cpp: In member function 'virtual Network::Errno Network::ProxySocket::SetSndBuf(u32)':
src/core/internal_network/socket_proxy.cpp:266:27: error: 'SO_SNDBUF' was not declared in this scope
266 | return SetSockOpt(fd, SO_SNDBUF, value);
| ^~~~~~~~~
src/core/internal_network/socket_proxy.cpp: In member function 'virtual Network::Errno Network::ProxySocket::SetRcvBuf(u32)':
src/core/internal_network/socket_proxy.cpp:274:27: error: 'SO_RCVBUF' was not declared in this scope
274 | return SetSockOpt(fd, SO_RCVBUF, value);
| ^~~~~~~~~
src/core/internal_network/socket_proxy.cpp: In member function 'virtual Network::Errno Network::ProxySocket::SetSndTimeo(u32)':
src/core/internal_network/socket_proxy.cpp:279:27: error: 'SO_SNDTIMEO' was not declared in this scope
279 | return SetSockOpt(fd, SO_SNDTIMEO, static_cast<int>(value));
| ^~~~~~~~~~~
src/core/internal_network/socket_proxy.cpp: In member function 'virtual Network::Errno Network::ProxySocket::SetRcvTimeo(u32)':
src/core/internal_network/socket_proxy.cpp:284:27: error: 'SO_RCVTIMEO' was not declared in this scope
284 | return SetSockOpt(fd, SO_RCVTIMEO, static_cast<int>(value));
| ^~~~~~~~~~~
- These APIs are used to capture the opened users and allow that state to be persisted across processes.
- They are not intended to just return the system opened users, that is what ListOpenUsers is for.
- Fixes the launch hang with Bayonetta 3.