ReinUsesLisp
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5c61e860e4
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shader: Implement SR_THREAD_KILL
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2021-07-22 21:51:27 -04:00 |
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ameerj
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3db2b3effa
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shader: Implement ATOM/S and RED
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2021-07-22 21:51:27 -04:00 |
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ReinUsesLisp
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9280cd649a
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shader: Move LaneId to the warp emission file and fix AMD
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2021-07-22 21:51:27 -04:00 |
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ReinUsesLisp
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7cb2ab3585
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shader: Implement SULD and SUST
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2021-07-22 21:51:26 -04:00 |
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ReinUsesLisp
|
da6cf2632c
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shader: Add subgroup masks
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2021-07-22 21:51:26 -04:00 |
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ReinUsesLisp
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fc93bc2abd
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shader: Implement BAR and fix memory barriers
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2021-07-22 21:51:26 -04:00 |
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ReinUsesLisp
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3f594dd86b
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shader: Reimplement GetCbufU64 as GetCbufU32x2
It may generate better code on some compilers and it's easier to handle.
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2021-07-22 21:51:26 -04:00 |
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FernandoS27
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baec84247f
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shader: Address Feedback
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2021-07-22 21:51:26 -04:00 |
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FernandoS27
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45d547af11
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shader: Implement SR_LaneId
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2021-07-22 21:51:26 -04:00 |
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FernandoS27
|
655f7a570a
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shader: Implement MEMBAR
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2021-07-22 21:51:26 -04:00 |
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FernandoS27
|
ecb30c9072
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shader: Improve VOTE.VTG stub
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2021-07-22 21:51:25 -04:00 |
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FernandoS27
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67afdaf566
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shader: Fix TXD
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2021-07-22 21:51:25 -04:00 |
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ReinUsesLisp
|
cb6fc03e55
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shader: Always pass a lod for TexelFetch
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2021-07-22 21:51:25 -04:00 |
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FernandoS27
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d5bfc63088
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shader: Implement ImageGradient
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2021-07-22 21:51:25 -04:00 |
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FernandoS27
|
613b48c4a2
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shader,spirv: Implement ImageQueryLod.
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2021-07-22 21:51:25 -04:00 |
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FernandoS27
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dc1a9a3bed
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shader: Implement TLD
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2021-07-22 21:51:25 -04:00 |
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ameerj
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6c51f49632
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shader: Implement FSWZADD
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2021-07-22 21:51:25 -04:00 |
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FernandoS27
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34aba9627a
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shader: Implement BRX
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2021-07-22 21:51:25 -04:00 |
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ameerj
|
dbc1e5cde7
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shader: Implement I2I SAT
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2021-07-22 21:51:25 -04:00 |
|
ReinUsesLisp
|
e860870dd2
|
shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available
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2021-07-22 21:51:25 -04:00 |
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ReinUsesLisp
|
17063d16a3
|
shader: Implement TXQ and fix FragDepth
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2021-07-22 21:51:24 -04:00 |
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ReinUsesLisp
|
d9c5bd9509
|
shader: Refactor PTP and other minor changes
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2021-07-22 21:51:24 -04:00 |
|
FernandoS27
|
b5db38f50e
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shader: Add IR opcode for ImageFetch
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2021-07-22 21:51:24 -04:00 |
|
FernandoS27
|
742d11c2ad
|
shader: Implement TLD4.PTP
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2021-07-22 21:51:24 -04:00 |
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FernandoS27
|
c7c518e280
|
shader: Implement TLD4 and TLD4_B
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2021-07-22 21:51:24 -04:00 |
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ameerj
|
32c5483beb
|
shader: Implement SHFL
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2021-07-22 21:51:24 -04:00 |
|
FernandoS27
|
8cb9443cb9
|
shader: Fix F2I
|
2021-07-22 21:51:24 -04:00 |
|
ReinUsesLisp
|
68a9505d8a
|
shader: Implement NDC [-1, 1], attribute types and default varying initialization
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2021-07-22 21:51:24 -04:00 |
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ameerj
|
3d07cef009
|
shader: Implement VOTE
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2021-07-22 21:51:24 -04:00 |
|
ameerj
|
e4e1cc11b8
|
shader: Implement DMNMX, DSET, DSETP
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2021-07-22 21:51:24 -04:00 |
|
ReinUsesLisp
|
a77e764726
|
shader: Add support for fp16 comparisons and misc fixes
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2021-07-22 21:51:24 -04:00 |
|
ReinUsesLisp
|
f91859efd2
|
shader: Implement I2F
|
2021-07-22 21:51:23 -04:00 |
|
ReinUsesLisp
|
260743f371
|
shader: Add partial rasterizer integration
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2021-07-22 21:51:23 -04:00 |
|
ReinUsesLisp
|
2d422b2498
|
shader: Fix rebase issue
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2021-07-22 21:51:23 -04:00 |
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ameerj
|
ba8c1d2eb4
|
shader: Implement FCMP
still need to configure some settings for NV denorm flush and intel NaN
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2021-07-22 21:51:23 -04:00 |
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ReinUsesLisp
|
3a63fa0477
|
shader: Partial implementation of LDC
|
2021-07-22 21:51:23 -04:00 |
|
ReinUsesLisp
|
ab46371247
|
shader: Initial support for textures and TEX
|
2021-07-22 21:51:23 -04:00 |
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ameerj
|
7d6ba5b984
|
shader: Implement R2P
|
2021-07-22 21:51:23 -04:00 |
|
ameerj
|
924f0a9149
|
shader: Implement SHF
|
2021-07-22 21:51:23 -04:00 |
|
ameerj
|
5465cb1561
|
shader: Implement LEA
|
2021-07-22 21:51:23 -04:00 |
|
ReinUsesLisp
|
4006929c98
|
shader: Implement HADD2
|
2021-07-22 21:51:23 -04:00 |
|
ameerj
|
103b9da4f7
|
shader: Implement FLO
|
2021-07-22 21:51:23 -04:00 |
|
ameerj
|
20390c0548
|
shader: Implement IMNMX
|
2021-07-22 21:51:22 -04:00 |
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ameerj
|
a8c41c50d3
|
shader: Implement POPC
|
2021-07-22 21:51:22 -04:00 |
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ameerj
|
cc55d28949
|
shader: Implement SHR
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2021-07-22 21:51:22 -04:00 |
|
ReinUsesLisp
|
e87a502da2
|
shader: Fix control flow
|
2021-07-22 21:51:22 -04:00 |
|
ReinUsesLisp
|
e44752ddc8
|
shader: FMUL, select, RRO, and MUFU fixes
|
2021-07-22 21:51:22 -04:00 |
|
ReinUsesLisp
|
6db69990da
|
spirv: Add lower fp16 to fp32 pass
|
2021-07-22 21:51:22 -04:00 |
|
ReinUsesLisp
|
9170200a11
|
shader: Initial implementation of an AST
|
2021-07-22 21:51:22 -04:00 |
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ReinUsesLisp
|
2930dccecc
|
spirv: Initial SPIR-V support
|
2021-07-22 21:51:22 -04:00 |
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