Commit graph

72 commits

Author SHA1 Message Date
FernandoS27
e0ea2f5f6e Fixed Layered Textures Loading and Cubemaps 2018-10-23 14:27:36 -04:00
bunnei
bcde71d4d9 decoders: Introduce functions for un/swizzling subrects. 2018-10-18 22:41:43 -04:00
bunnei
14286f70f0
Merge pull request #1488 from Hexagon12/astc-types
video_core: Added ASTC 5x4; 8x5 types
2018-10-14 14:44:24 -04:00
FernandoS27
331ce2942c Shorten the implementation of 3D swizzle to only 3 functions 2018-10-13 20:58:00 -04:00
FernandoS27
1ff20d8538 Fix a Crash on Zelda BotW and Splatoon 2, and simplified LoadGLBuffer 2018-10-13 16:11:11 -04:00
FernandoS27
e0ca938b22 Propagate depth and depth_block on modules using decoders 2018-10-13 15:25:18 -04:00
FernandoS27
d4ae43f9c1 Remove old Swizzle algorithms and use 3d Swizzle 2018-10-13 15:25:17 -04:00
FernandoS27
4d959c6bdc Implement Precise 3D Swizzle 2018-10-13 15:25:16 -04:00
FernandoS27
736db284d2 Implement Fast 3D Swizzle 2018-10-13 15:25:15 -04:00
Hexagon12
cbf723896f Added ASTC 5x4; 8x5 2018-10-13 17:10:26 +03:00
FernandoS27
97b6405a17 Implemented helper function to correctly calculate a texture's size 2018-10-12 14:21:53 -04:00
FernandoS27
af653906d0 Fixed block height settings for RenderTargets and Depth Buffers, and added block width and block depth 2018-10-09 21:14:32 -04:00
FernandoS27
752faff2bc Implemented Depth Compare and Shadow Samplers 2018-10-06 11:27:54 -04:00
bunnei
f543b43fd0 gl_rasterizer_cache: Implement render to cubemap. 2018-09-30 14:31:58 -04:00
FernandoS27
57b44200a2 Reverse stride align restriction on FastSwizzle due to lost performance 2018-09-21 12:09:59 -04:00
FernandoS27
d2dd1289bd Join both Swizzle methods within one interface function 2018-09-21 11:42:34 -04:00
FernandoS27
41c6c4593a Standarized Legacy Swizzle to look alike FastSwizzle and use a Swizzling Table instead 2018-09-21 11:34:54 -04:00
FernandoS27
f020319a45 Remove same output bpp restriction on FastSwizzle 2018-09-21 11:10:44 -04:00
FernandoS27
68aaa83836 Improved Legacy Swizzler to be better documented and work better 2018-09-21 10:57:12 -04:00
FernandoS27
bf2f2a715f Improved fast swizzle and removed restrictions to it 2018-09-20 23:06:53 -04:00
bunnei
a94b623dfb
Merge pull request #1311 from FernandoS27/fast-swizzle
Optimized Texture Swizzling
2018-09-17 12:39:34 -04:00
raven02
2845348608 Implement ASTC_2D_8X8 (Bayonetta 2) 2018-09-17 01:04:27 +08:00
FernandoS27
f8e994354f Optimized Texture Swizzling 2018-09-14 12:45:49 -04:00
bunnei
ce8291f6c5 gl_rasterizer_cache: Track texture depth. 2018-09-08 02:53:38 -04:00
greggameplayer
06578e89b2 Implement BC6H_UF16 & BC6H_SF16 (#1092)
* Implement BC6H_UF16 & BC6H_SF16
Require by ARMS

* correct coding style

* correct coding style part 2
2018-08-31 12:11:19 -04:00
bunnei
3a67876252 textures: Refactor out for Texture/Depth FormatFromPixelFormat. 2018-08-09 20:36:03 -04:00
Khangaroo
5cb6eceecf Implement BC5/DXN2 (#996)
- Used by Kirby Star Allies.
2018-08-09 12:57:13 -04:00
greggameplayer
fe64e1d38e Implement RGB32F PixelFormat (#886) (used by Go Vacation) 2018-08-02 14:56:38 -04:00
Unknown
4672a01cbf Implement R16_G16
correct trailing white spaces


Delete tabs


correct placement
Add RG16F & RG16UI & RG16I & RG16S PixelFormats
Return correct data according to changes done previously
correct PixelFormat declaration
correct coding style error
correct coding style error part 2
correct RG16S Declaration error
correct alignment
2018-07-26 02:01:29 +02:00
Subv
daf2504d31 GPU: Implemented the Z32_S8_X24 depth buffer format. 2018-07-24 20:41:40 -05:00
Subv
4cc1e180ec GPU: Implemented the R16 and R16F texture formats. 2018-07-24 13:39:16 -05:00
bunnei
0f830d08f1
Merge pull request #799 from Subv/tex_r32f
GPU: Implement texture format R32F.
2018-07-24 04:46:07 -07:00
bunnei
69c45ce71c gl_rasterizer: Implement texture border color. 2018-07-23 23:34:42 -04:00
Subv
ccc42702b5 GPU: Implement texture format R32F. 2018-07-23 22:21:31 -05:00
bunnei
a27c0099ed gl_rasterizer_cache: Implement RenderTargetFormat RG32_FLOAT. 2018-07-23 21:22:54 -04:00
Lioncash
bb960c8cb4 video_core: Use nested namespaces where applicable
Compresses a few namespace specifiers to be more compact.
2018-07-20 18:23:54 -04:00
bunnei
b496a9eefe decoders: Fix calc of swizzle image_width_in_gobs. 2018-07-18 21:42:52 -04:00
Lioncash
6a03badcbc astc: Initialize vector size directly in Decompress
There's no need to perform a separate resize.
2018-07-17 23:58:14 -04:00
Lioncash
0f148548f3 astc: Mark functions as internally linked where applicable 2018-07-17 23:58:14 -04:00
Lioncash
c5803e30d3 astc: const-correctness changes where applicable
A few member functions didn't actually modify class state, so these can
be amended as necessary.
2018-07-17 23:58:14 -04:00
Lioncash
e3fadb9616 astc: Delete Bits' copy contstructor and assignment operator
This also potentially avoids warnings, considering the copy assignment
operator is supposed to have a return value.
2018-07-17 23:58:14 -04:00
Lioncash
4cd52a34b9 astc: In-class initialize member variables where appropriate 2018-07-17 23:58:10 -04:00
bunnei
3a96670f2d gl_rasterizer_cache: Implement texture format G8R8. 2018-07-15 01:33:42 -04:00
bunnei
e21190f47f gl_rasterizer_cache: Implement depth format Z16_UNORM. 2018-07-14 23:43:28 -04:00
Subv
4633dd9505 GPU: Implemented the BC7U texture format.
Note: Our version of glad exports GL_COMPRESSED_RGBA_BPTC_UNORM as GL_COMPRESSED_RGBA_BPTC_UNORM_ARB, maybe it's time we update it.
2018-07-07 09:17:48 -05:00
Subv
016e357c75 GPU: Implemented the 32 bit float depth buffer format. 2018-07-04 10:42:33 -05:00
bunnei
9da1552417 gl_rasterizer_cache: Implement PixelFormat S8Z24. 2018-07-03 14:58:13 -04:00
Subv
0f929762b3 GPU: Implemented the Z24S8 depth format and load the depth framebuffer. 2018-07-02 12:42:04 -05:00
Subv
c0e2d52758 GPU: Implemented the RGBA32_UINT rendertarget format. 2018-06-30 14:23:13 -05:00
bunnei
61779fa072 gl_rasterizer: Implement texture format ASTC_2D_4X4. 2018-06-18 01:56:59 -04:00