Morph
d16a337d98
Merge pull request #6805 from lat9nq/fix-user-profiles
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config: Only read/write current_user on global config
2021-08-02 23:58:41 -04:00
lat9nq
6ab0c6a808
config: Only read/write current_user on global config
2021-08-02 18:29:24 -04:00
spholz
e71f78d04c
network: fix ternary operator in Socket::SendTo
2021-08-02 20:12:12 +02:00
yzct12345
f56d0db5bd
decoders: Optimize swizzle copy performance ( #6790 )
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This makes UnswizzleTexture up to two times faster. It is the main bottleneck in NVDEC video decoding.
2021-08-02 11:18:58 -04:00
san
3e26141483
yuzu-cmd: hide cursor when in fullscreen
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Exposed the SDL_ShowCursor function to EmuWindow baseclass. When creating the window (GL or VK) in fullscreen it now automatically hides the cursor.
2021-08-01 21:46:13 +02:00
Malte Jürgens
381aacdbb1
game_list: Make game list folder icons smaller ( #6762 )
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Makes the default game list folder icons 48x48 by default instead of 64x64, and allows for selecting small (24x24) and large (72x72) icon sizes.
2021-08-01 12:59:36 -04:00
Morph
3b4d427993
service: set: Correct copy amount in GetAvailableLanguageCodes
2021-08-01 11:59:52 -04:00
Fernando S
30f0b7cf31
Merge pull request #6720 from ameerj/vk-screenshot
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renderer_vulkan: Implement screenshots
2021-08-01 13:31:33 +02:00
Ameer J
db32c3762b
Merge pull request #6765 from ReinUsesLisp/y-negate-vk
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vk_rasterizer: Flip viewport on Y_NEGATE
2021-08-01 01:47:37 -04:00
ameerj
c439fc9be9
astc_decoder: Reduce workgroup size
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This reduces the amount of over dispatching when there are odd dimensions (i.e. ASTC 8x5), which rarely evenly divide into 32x32.
2021-08-01 01:22:27 -04:00
ameerj
5ab8053511
astc_decoder: Compute offset swizzles in-shader
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Alleviates the dependency on the swizzle table and a uniform which is constant for all ASTC texture sizes.
2021-08-01 01:22:26 -04:00
ameerj
b2862e4772
astc_decoder: Make use of uvec4 for payload data
2021-07-31 22:28:04 -04:00
ameerj
a75d70fa90
astc_decoder: Simplify Select2DPartition
2021-07-31 21:36:26 -04:00
ameerj
5665d05547
astc_decoder: Optimize the use EncodingData
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This buffer was a list of EncodingData structures sorted by their bit length, with some duplication from the cpu decoder implementation.
We can take advantage of its sorted property to optimize its usage in the shader.
Thanks to wwylele for the optimization idea.
2021-07-31 21:36:26 -04:00
ameerj
15c0c213b1
astc.h: Move data to cpp implementation
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Moves leftover values that are no longer used by the gpu decoder back to the cpp implementation.
2021-07-31 21:26:42 -04:00
lat9nq
3862511a9a
settings: Use std::clamp where possible
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Addresses PR review
Co-authored-by: PixelyIon <pixelyion@protonmail.com>
2021-07-31 17:20:12 -04:00
Morph
9143fe5d3a
hle: api_version: Update HOS version to 12.1.0
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Keeps us up to date with reporting the system version.
2021-07-31 14:39:49 -04:00
lat9nq
e9cf08c241
settings: Remove unnecessary std::move usages
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Addresses review feedback.
Co-authored-by: Mai M. <mathew1800@gmail.com>
2021-07-30 18:44:50 -04:00
bunnei
47f13a9df4
Merge pull request #6752 from Morph1984/pt-br
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service: ns, set: Add PT_BR (Brazilian Portuguese)
2021-07-30 14:42:11 -07:00
bunnei
2c7fdee7a7
Merge pull request #6775 from lat9nq/cmd-remove-global-core
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emu_window: Remove global system instance
2021-07-30 13:28:24 -07:00
bunnei
7530594602
Merge pull request #6759 from ReinUsesLisp/pipeline-statistics
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renderer_vulkan: Add setting to log pipeline statistics
2021-07-30 11:18:52 -07:00
lat9nq
7737bdfd1a
settings: Fix function virtualization
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Fixes a theoretical scenario where a Setting is using the BasicSetting's
GetValue function. In practice this probably only happens on yuzu-cmd,
where there is no need for a Setting's additional features. Need to fix
regardless.
2021-07-30 13:33:35 -04:00
lat9nq
a1f19b61f8
settings: Implement setting ranges
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Clamps the setting's values against the specified minimum and maximum
values.
2021-07-30 13:33:21 -04:00
lat9nq
335de3fdf5
emu_window: Remove global system instance
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It was just the one in emu_window_sdl2, but since _gl and _vk inherit
from it, they all needed adjustments.
Leaves just the one auto system& in main().
2021-07-30 10:43:58 -04:00
Morph
ba3d230421
applet_swkbd: Correct string buffer size calculation
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The buffer size here does not include the initial 8 bytes.
2021-07-30 02:19:04 -04:00
Morph
275db94bb8
configure_system: Add Brazilian Portuguese to the list of languages
2021-07-30 02:15:53 -04:00
Morph
6ca8ed9e58
service: set: Correct 4.0.0 max_entries to 0x40 (64) instead of 17
2021-07-30 02:15:53 -04:00
Morph
21ff0a3d6e
service: ns, set: Add PT_BR (Brazilian Portuguese)
2021-07-30 02:15:53 -04:00
Morph
db07ca6c7f
Merge pull request #6767 from ReinUsesLisp/fold-float-pack
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shader: Fold UnpackFloat2x16 and PackFloat2x16
2021-07-30 02:07:52 -04:00
bunnei
a98f14e9b0
Merge pull request #6722 from ReinUsesLisp/xmad-opts
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shader: Fold integer FMA from Nvidia's pattern
2021-07-29 18:45:37 -07:00
ReinUsesLisp
8c9febe8f7
shader: Fold UnpackFloat2x16 and PackFloat2x16
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Simplifies the code a bit when possible. These instructions should be
no-ops codegen wise.
2021-07-29 21:22:52 -03:00
Ameer J
23b3333f72
Merge pull request #6751 from Morph1984/languagecode
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service: ns: Map ZH_TW and ZH_CN to Traditional/Simplified Chinese
2021-07-29 14:41:03 -04:00
bunnei
5acf020389
Merge pull request #6742 from Morph1984/uuid
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common: uuid: Return a lower-case hex string in Format
2021-07-29 09:37:15 -07:00
ReinUsesLisp
b185567a03
vk_rasterizer: Flip viewport on Y_NEGATE
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Matches OpenGL's behavior. I don't believe this register flips geometry,
but we have to try to match behavior on both backends.
2021-07-29 02:17:53 -03:00
ameerj
7ac99bb127
renderers: Add explicit invert_y bool to screenshot callback
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OpenGL and Vulkan images render in different coordinate systems. This allows us to specify the coordinate system of the screenshot within each renderer
2021-07-28 21:46:08 -04:00
ameerj
75e7f54fb0
renderer_vulkan: Implement screenshots
2021-07-28 21:45:55 -04:00
ameerj
548bac8989
vk_blit_screen: Add public CreateFramebuffer method
2021-07-28 21:43:02 -04:00
ameerj
1e6c5d323d
vk_blit_screen: Make Draw method more generic
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Allows specifying the framebuffer and render area dimensions, rather than being hard coded for the render window.
2021-07-28 21:37:30 -04:00
bunnei
124e3b4819
Merge pull request #6760 from ReinUsesLisp/fp16-collect
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shader: Mark ConvertF16F32 and ConvertF32F16 as fp16 instructions
2021-07-28 14:55:06 -07:00
bunnei
f771d92e44
Merge pull request #6758 from jbeich/fastmem
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host_memory: enable fastmem on FreeBSD
2021-07-28 13:01:54 -07:00
bunnei
d05e6003f0
Merge pull request #6700 from lat9nq/fullscreen-enum
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general: Implement FullscreenMode enumeration
2021-07-28 11:36:42 -07:00
Morph
5593a3716e
Merge pull request #6671 from jls47/master
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applets/web: Addressing QT Navigation issues in Linux
2021-07-27 22:46:27 -04:00
ReinUsesLisp
1bb46b7d64
shader: Mark ConvertF16F32 and ConvertF32F16 as fp16 instructions
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Fixes instances where fp16 types are not declared on SPIR-V but they are
used. This shouldn't happen on master, as it's been uncovered by an
additional optimization pass.
2021-07-27 21:33:05 -03:00
ReinUsesLisp
3b006f4fe2
renderer_vulkan: Add setting to log pipeline statistics
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Use VK_KHR_pipeline_executable_properties when enabled and available to
log statistics about the pipeline cache in a game.
For example, this is on Turing GPUs when generating a pipeline cache
from Super Smash Bros. Ultimate:
Average pipeline statistics
==========================================
Code size: 6433.167
Register count: 32.939
More advanced results could be presented, at the moment it's just an
average of all 3D and compute pipelines.
2021-07-27 21:29:24 -03:00
bunnei
92887a65f0
Merge pull request #6749 from lioncash/rtarget
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render_target: Add missing initializer for size extent
2021-07-27 17:28:53 -07:00
bunnei
6053f2e1fe
Merge pull request #6730 from Morph1984/buf_to_stdstring
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common: fs: fs_util: Add BufferToUTF8String
2021-07-27 15:50:54 -07:00
Jan Beich
353be2306c
host_memory: Add workaround for FreeBSD 12
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src/common/host_memory.cpp:360:14: error: use of undeclared identifier
'memfd_create'
fd = memfd_create("HostMemory", 0);
^
2021-07-27 20:15:23 +00:00
Jan Beich
c4cd82fa7c
host_memory: Enable Linux implementation on FreeBSD
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HW.Memory <Critical> common/host_memory.cpp:HostMemory:492: Fastmem unavailable, falling back to VirtualBuffer for memory allocation
2021-07-27 20:09:43 +00:00
Rodrigo Locatti
ab206d6378
Merge pull request #6748 from lioncash/engine-init
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video_core/engine: Consistently initialize rasterizer pointers
2021-07-27 16:17:20 -03:00
Rodrigo Locatti
5da97c57cd
Merge pull request #6744 from lioncash/exc
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exception: Make constructors explicit
2021-07-27 16:11:17 -03:00
bunnei
2717e79c74
Merge pull request #6745 from lioncash/copies
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video_core: Remove some unused variables
2021-07-27 11:38:32 -07:00
jls47
ef29ed75b0
qt_web_browser: Fix lambda capture for HIDButton
2021-07-27 11:31:12 -04:00
jls47
3109d1c3db
qt_web_browser: Focus on the first link element
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Focusing on the first link element fixes element navigation upon loading the web applet in games such as Super Mario Odyssey
2021-07-27 11:31:11 -04:00
Morph
a6359fe9ae
service: ns: Remove unused ns_language header
2021-07-27 08:59:26 -04:00
Morph
d7cd316a6c
service: ns: Map ZH_TW and ZH_CN to Traditional/Simplified Chinese
2021-07-27 08:54:41 -04:00
Lioncash
00e100de08
render_target: Add missing initializer for size extent
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Everything else has a default constructor that does the straightforward
thing of initializing most members to a default value, except for the
size.
We explicitly initialize the size (and others, for consistency), to
prevent potential uninitialized reads from occurring. Particularly given
the largeish surface area that this struct is used in.
2021-07-27 07:41:21 -04:00
Lioncash
f8964dd89a
video_core/engine: Consistently initialize rasterizer pointers
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Ensures all of the engines have consistent and deterministic
initialization of the rasterizer pointers.
2021-07-27 07:30:57 -04:00
Lioncash
8c82c594f0
vulkan_wrapper: Fix SetObjectName() always indicating objects as images
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We should be using the passed in object type instead.
2021-07-27 07:19:15 -04:00
Lioncash
ec56a17acd
buffer_cache: Remove unused small_vector in CommitAsyncFlushesHigh()
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Given this is non-trivial, the constructor is required to execute, so
this removes a bit of redundant codegen.
2021-07-27 06:24:44 -04:00
Lioncash
075a744e38
gl_shader_cache: Remove unused variable
2021-07-27 06:23:49 -04:00
Lioncash
296728ec46
vk_compute_pass: Remove unused captures
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Resolves two compiler warnings.
2021-07-27 06:17:52 -04:00
Lioncash
c27ddb44de
exception: Make constructors explicit
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Ensures that exception construction is always explicit.
2021-07-27 04:15:14 -04:00
Lioncash
e490ddf327
exception: Make what() member function nodiscard
2021-07-27 04:14:32 -04:00
Lioncash
90f3678ada
exception: Narrow down specific header
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We can use the <exception> header instead of pulling in all of the
exception-style classes.
2021-07-27 04:09:18 -04:00
Morph
f5f04cce01
common: fs: fs_util: Add BufferToUTF8String
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Allows for direct conversion to std::string without having to convert std::u8string to std::string
2021-07-27 00:02:22 -04:00
Morph
b9b48aee7d
common: uuid: Return a lower-case hex string in Format
2021-07-26 23:54:59 -04:00
bunnei
d6c799494c
Merge pull request #6696 from ameerj/speed-limit-rename
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general: Rename "Frame Limit" references to "Speed Limit"
2021-07-26 18:51:00 -07:00
Rodrigo Locatti
7511f65e31
Merge pull request #6741 from ReinUsesLisp/stream-remove
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vk_stream_buffer: Remove unused stream buffer
2021-07-26 20:35:01 -03:00
Rodrigo Locatti
1a94b3f452
Merge pull request #6740 from K0bin/hvv-fallback
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Handle allocation failure in Staging buffer
2021-07-26 20:34:44 -03:00
Robin Kertels
75050c788c
vk_staging_buffer_pool: Fall back to host memory when allocation fails
2021-07-26 23:37:18 +02:00
Rodrigo Locatti
c6991fa900
Merge pull request #6728 from ReinUsesLisp/null-buffer-usage
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vk_buffer_cache: Add transform feedback usage to null buffer
2021-07-26 18:30:45 -03:00
Rodrigo Locatti
6c432d5349
Merge pull request #6729 from ReinUsesLisp/quad-indexed-barrier
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vk_compute_pass: Fix pipeline barrier for indexed quads
2021-07-26 18:30:05 -03:00
ReinUsesLisp
5f9a4817a5
vk_stream_buffer: Remove unused stream buffer
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Remove unused file.
2021-07-26 18:19:53 -03:00
Rodrigo Locatti
c0f99558fb
Merge pull request #6724 from lioncash/nodisc-shader
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shader_recompiler: Remove unnecessary [[nodiscard]] instances
2021-07-26 16:35:21 -03:00
Rodrigo Locatti
de0b89792c
Merge pull request #6726 from lioncash/hguard
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emit_spirv_instructions: Add missing header guard
2021-07-26 16:35:11 -03:00
Rodrigo Locatti
3d97f1e6cf
Merge pull request #6727 from lioncash/topology
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emit_glasm: Fix LINESS_ADJACENCY typo in InputPrimitive()
2021-07-26 16:35:03 -03:00
Vamsi Krishna
c05bbf375d
configure_graphics: reword GLASM option
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Change wording to explain that GLASM is actually short for Assembly Shaders
2021-07-26 20:49:31 +05:30
Rodrigo Locatti
b2b3fcdccd
Merge pull request #6723 from lioncash/shader
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object_pool: Add missing return in Chunk move assignment operator
2021-07-26 06:01:21 -03:00
Rodrigo Locatti
4afc2de129
Merge pull request #6725 from lioncash/control-token
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control_flow: Fix duplicate switch case in OpcodeToken
2021-07-26 06:00:23 -03:00
ReinUsesLisp
771dcb2a56
vk_compute_pass: Fix pipeline barrier for indexed quads
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Use an index buffer barrier instead of a vertex input read barrier.
2021-07-26 05:51:09 -03:00
ReinUsesLisp
27ed6e7c2b
vk_buffer_cache: Add transform feedback usage to null buffer
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Fixes bad API usages on Vulkan.
2021-07-26 05:49:37 -03:00
Lioncash
3e7813e49d
emit_glasm: Fix LINESS_ADJACENCY typo in InputPrimitive()
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This should be LINES_ADJACENCY
2021-07-26 04:44:56 -04:00
Lioncash
c2915d9f2f
emit_spirv_instructions: Add missing header guard
2021-07-26 04:28:35 -04:00
Lioncash
06ca911621
shader_recompiler: Remove unnecessary [[nodiscard]] instances
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[[nodiscard]] doesn't do anything on functions with a void return type
and causes superfluous warnings.
2021-07-26 04:23:59 -04:00
Lioncash
0b67df1f7c
control_flow: Fix duplicate switch case in OpcodeToken
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This previously duplicated the case of the PBK case above it.
2021-07-26 04:16:34 -04:00
Lioncash
89ad9df0e9
object_pool: Add missing return in Chunk move assignment operator
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Prevents undefined behavior from occurring.
2021-07-26 04:01:05 -04:00
ReinUsesLisp
66a0cedba3
shader: Fold integer FMA from Nvidia's pattern
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Fold shaders doing "a * b + c" on integers from the pattern generated by
Nvidia's GL compiler.
On a somewhat complex compute shader it reduces the code size by 16
instructions from 2 matches on Turing GPUs.
On Intel as extracted from KHR_pipeline_executable_properties:
Before the optimization:
```
Instruction Count: 2057
Basic Block Count: 45
Scratch Memory Size: 14752
Spill Count: 232
Fill Count: 261
SEND Count: 610
Cycle Count: 11325
```
After the optimization:
```
Instruction Count: 2046
Basic Block Count: 44
Scratch Memory Size: 13728
Spill Count: 219
Fill Count: 268
SEND Count: 604
Cycle Count: 11367
```
2021-07-26 04:58:02 -03:00
ReinUsesLisp
09fb41dc63
shader: Use TryInstRecursive on XMAD multiply folding
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Simplify a bit the logic.
2021-07-26 04:15:27 -03:00
ReinUsesLisp
f6f0383b49
shader: Add TryInstRecursive utility to values
2021-07-26 01:31:05 -03:00
bunnei
c09557acd8
Merge pull request #6697 from ameerj/fps-cap
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config, nvflinger: Add FPS cap setting
2021-07-25 16:23:44 -07:00
lat9nq
09d6cc9943
Merge branch 'master' into fullscreen-enum
2021-07-25 15:31:33 -04:00
bunnei
7e272d3cd8
Merge pull request #6575 from FernandoS27/new_settings
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Settings: Eliminate ASYNC & MULTICORE Toggles and add GPU Accuracy to status bar
2021-07-25 11:45:45 -07:00
Morph
b5c3cb8763
Merge pull request #6709 from ameerj/screenshot-path
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main: Fix screenshot filepath construction
2021-07-25 14:41:38 -04:00
bunnei
98b26b6e12
Merge pull request #6585 from ameerj/hades
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Shader Decompiler Rewrite
2021-07-25 11:39:04 -07:00
ameerj
9dd35b7b66
main: Fix screenshot filepath construction
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The screenshot directory path returned does not have a trailing directory separator character. This caused screenshots to be saved in the parent directory of the configured screenshot directory.
This fixes that behavior
2021-07-25 14:24:08 -04:00
bunnei
c2aaf51370
Merge pull request #6699 from lat9nq/common-threads
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common: Publically link to pthreads
2021-07-25 10:43:11 -07:00
bunnei
84b9c42642
Merge pull request #6690 from ReinUsesLisp/dma-clear-fixups
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buffer_cache: Misc fixups related to buffer clears
2021-07-24 01:27:50 -04:00
ameerj
c80ae87b4e
renderer_base: Removed redundant settings
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use_framelimiter was not being used internally by the renderers.
set_background_color was always set to true as there is no toggle for the renderer background color, instead users directly choose the color of their choice.
2021-07-23 22:10:01 -04:00
ameerj
9dfbc9bdce
general: Rename "Frame Limit" references to "Speed Limit"
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This setting is best referred to as a speed limit, as it involves the limits of all timing based aspects of the emulator, not only framerate.
This allows us to differentiate it from the fps unlocker setting.
2021-07-23 22:10:01 -04:00
ameerj
2c6e274b39
config, nvflinger: Add FPS cap setting
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Allows finer tuning of the FPS limit.
2021-07-23 22:04:36 -04:00