In cases where HeapAllocate is called with the same size of the current
heap, we can simply do nothing and return successfully.
This avoids doing work where we otherwise don't have to. This is also
what the kernel itself does in this scenario.
Another holdover from citra that can be tossed out is the notion of the
heap needing to be allocated in different addresses. On the switch, the
base address of the heap will always be managed by the memory allocator
in the kernel, so this doesn't need to be specified in the function's
interface itself.
The heap on the switch is always allocated with read/write permissions,
so we don't need to add specifying the memory permissions as part of the
heap allocation itself either.
This also corrects the error code returned from within the function.
If the size of the heap is larger than the entire heap region, then the
kernel will report an out of memory condition.
The use of a shared_ptr is an implementation detail of the VMManager
itself when mapping memory. Because of that, we shouldn't require all
users of the CodeSet to have to allocate the shared_ptr ahead of time.
It's intended that CodeSet simply pass in the required direct data, and
that the memory manager takes care of it from that point on.
This means we just do the shared pointer allocation in a single place,
when loading modules, as opposed to in each loader.
This source file was utilizing its own version of the NSO header.
Instead of keeping this around, we can have the patch manager also use
the version of the header that we have defined in loader/nso.h
The total struct itself is 0x100 (256) bytes in size, so we should be
providing that amount of data.
Without the data, this can result in omitted data from the final loaded
NSO file.
Makes it more evident that one is for actual code and one is for actual
data. Mutable and static are less than ideal terms here, because
read-only data is technically not mutable, but we were mapping it with
that label.
In 93da8e0abf, the page table construct
was moved to the common library (which utilized these inclusions). Since
the move, nothing requires these headers to be included within the
memory header.
- GPU will be released on shutdown, before pages are unmapped.
- On subsequent runs, current_page_table will be not nullptr, but GPU might not be valid yet.
When #2247 was created, thread_queue_list.h was the only user of
boost-related code, however #2252 moved the page table struct into
common, which makes use of Boost.ICL, so we need to add the dependency
to the common library's link interface again.
Given this is utilized by the loaders, this allows avoiding inclusion of
the kernel process definitions where avoidable.
This also keeps the loading format for all executable data separate from
the kernel objects.
Neither the NRO or NSO loaders actually make use of the functions or
members provided by the Linker interface, so we can just remove the
inheritance altogether.
This function passes in the desired main applet and library applet
volume levels. We can then just pass those values back within the
relevant volume getter functions, allowing us to unstub those as well.
The initial values for the library and main applet volumes differ. The
main applet volume is 0.25 by default, while the library applet volume
is initialized to 1.0 by default in the services themselves.
Modifying CMAKE_* related flags directly applies those changes to every
single CMake target. This includes even the targets we have in the
externals directory.
So, if we ever increased our warning levels, or enabled particular ones,
or enabled any other compilation setting, then this would apply to
externals as well, which is often not desirable.
This makes our compilation flag setup less error prone by only applying
our settings to our targets and leaving the externals alone entirely.
This also means we don't end up clobbering any provided flags on the
command line either, allowing users to specifically use the flags they
want.
We generally shouldn't be hijacking CMAKE_CXX_FLAGS, etc as a means to
append flags to the targets, since this adds the compilation flags to
everything, including our externals, which can result in weird issues
and makes the build hierarchy fragile.
Instead, we want to just apply these compilation flags to our targets,
and let those managing external libraries to properly specify their
compilation flags.
This also results in us not getting as many warnings, as we don't raise
the warning level on every external target.
We really don't need to pull in several headers of boost related
machinery just to perform the erase-remove idiom (particularly with
C++20 around the corner, which adds universal container std::erase and
std::erase_if, which we can just use instead).
With this, we don't need to link in anything boost-related into common.
Rather than make a global accessor for this sort of thing. We can make
it a part of the thread interface itself. This allows getting rid of a
hidden global accessor in the kernel code.
This condition was checking against the nominal thread priority, whereas
the kernel itself checks against the current priority instead. We were
also assigning the nominal priority, when we should be assigning
current_priority, which takes priority inheritance into account.
This can lead to the incorrect priority being assigned to a thread.
Given we recursively update the relevant threads, we don't need to go
through the whole mutex waiter list. This matches what the kernel does
as well (only accessing the first entry within the waiting list).