bunnei
e7dd4d34aa
Merge pull request #485 from Subv/more_servs
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Services: Stubbed more services.
2015-01-25 22:13:13 -05:00
Subv
2ea60bdc7f
Services/HID: Removed some files due to a rebase error
2015-01-24 15:54:24 -05:00
Subv
c2e9990149
Services: Stubbed more services.
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Implemented FSUser::CreateExtSaveData
2015-01-24 15:44:40 -05:00
archshift
92a75df9b1
cam_u.h: fix indentation
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Withholding my profanity towards Xcode.
2015-01-22 12:51:53 -08:00
bunnei
92550013cf
Merge pull request #493 from archshift/ptmplay
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Stubbed some services
2015-01-22 13:25:19 -05:00
bunnei
731154f79e
WaitSynchronization: Added a result code for invalid result, fixed bug.
2015-01-21 20:49:43 -05:00
bunnei
68ddaaa2f5
Thread: Fix WaitSynchronization1 to not set register 1 on thread wakeup.
2015-01-21 20:48:46 -05:00
bunnei
4255f25647
Thread: Use std::find in CheckWait_WaitObject.
2015-01-21 20:48:46 -05:00
bunnei
2f3020a102
Mutex: Cleanup and remove redundant code.
2015-01-21 20:48:36 -05:00
bunnei
f09806aed2
Kernel: Renamed some functions for clarity.
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- ReleaseNextThread->WakeupNextThread
- ReleaseAllWaitingThreads->WakeupAllWaitingThreads.
2015-01-21 20:48:30 -05:00
bunnei
15b6a4d9ad
Kernel: Changed "ShouldWait" to return bool and "Acquire" to return void.
2015-01-21 20:47:49 -05:00
bunnei
c68eb15695
WaitObject: Renamed "Wait" to "ShouldWait", made "ShouldWait" and "Acquire" pure virtual.
2015-01-21 20:47:49 -05:00
bunnei
69c5830ef2
Event: Fix implementation of "non-sticky" events.
2015-01-21 20:47:48 -05:00
bunnei
9e6ec3b6cd
Session: Change to a WaitObject.
2015-01-21 20:47:47 -05:00
bunnei
d2759c578e
Kernel: Reschedule on SignalEvent and SendSyncRequest, fix some bugs.
2015-01-21 20:47:47 -05:00
bunnei
dde02f79af
Mutex: Fix a bug where the thread should not wait if it already has the mutex.
2015-01-21 20:47:46 -05:00
bunnei
9412996c8f
Kernel: Moved Wait and Acquire to WaitObject, added way to retrieve a WaitObject safely.
2015-01-21 20:47:46 -05:00
bunnei
c06d64528a
SVC: Removed a Sleep that made no sense
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- Would deadlock the calling thread
- Code would never get hit anyways
2015-01-21 20:47:45 -05:00
bunnei
254e4ebd58
AddressArbiter: Changed to Kernel::Object, big cleanup, removed code that made no sense.
2015-01-21 20:47:45 -05:00
bunnei
e5a9f1c644
Kernel: Get rid of WaitTypes and simplify lots of code, removing hacks.
2015-01-21 20:47:38 -05:00
bunnei
6deb1a0119
WaitSynchronizationN: Improved comments
2015-01-21 19:12:51 -05:00
bunnei
6643673f28
WaitSynchronizationN: Refactor to fix several bugs
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- Separate wait checking from waiting the current thread
- Resume thread when wait_all=true only if all objects are available at once
- Set output to correct wait object index when there are duplicate handles
2015-01-21 19:11:47 -05:00
bunnei
aa01c57ae9
Kernel: Separate WaitSynchronization into Wait and Acquire methods.
2015-01-21 19:10:24 -05:00
bunnei
627e96fc15
WaitSynchronizationN: Handle case where handles=nullptr.
2015-01-21 19:09:10 -05:00
bunnei
f5c6d367c9
WaitSynchronizationN: Handle case where handle_count is invalid.
2015-01-21 19:09:09 -05:00
bunnei
064be2b86f
WaitSynchronizationN: Handle case where handle_count=0.
2015-01-21 19:09:09 -05:00
bunnei
7faf2d8e06
WaitSynchronizationN: Implement return values
2015-01-21 19:09:03 -05:00
bunnei
e4a5d8ad4f
Event: Fixed some bugs and cleanup (Subv)
2015-01-21 18:43:50 -05:00
bunnei
1f7a04f05a
Thread: Keep track of multiple wait objects.
2015-01-21 18:42:04 -05:00
bunnei
14cbbf4d9b
Event: Get rid of permanent_lock hack.
2015-01-21 18:42:04 -05:00
bunnei
5e77e2e1de
WaitObject: Added RemoveWaitingThread, fixed a bug, and cleanup.
2015-01-21 18:41:58 -05:00
bunnei
c22bac6398
Kernel: Added WaitObject and changed "waitable" objects inherit from it.
2015-01-21 18:41:00 -05:00
archshift
1f109c6b49
Added HID_SPVR service and split HID_U implementation into service/hid/hid.xxx
2015-01-21 13:31:10 -08:00
archshift
a68dda6328
Stubbed cam:u service
2015-01-21 12:50:18 -08:00
archshift
7516ceaf93
Stubbed ptm:play service
2015-01-21 12:50:18 -08:00
Lioncash
a3f5e5605c
core: Fix a few docstrings
2015-01-20 13:52:44 -05:00
bunnei
cbbe9e1500
Merge pull request #492 from archshift/apt
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Expose GetSharedFont and NotifyToWait to APT:A and APT:S respectively
2015-01-20 12:55:53 -05:00
bunnei
be8f665142
Merge pull request #383 from zhuowei/shared_page
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Add some support for the shared page
2015-01-18 18:31:52 -05:00
archshift
4d316cbd8e
Expose GetSharedFont and NotifyToWait to APT:A and APT:S respectively
2015-01-18 15:15:14 -08:00
Zhuowei Zhang
edb8450420
Add some support for the shared page (currently 3d slider is implemented)
2015-01-15 22:16:13 -05:00
bunnei
2572a62480
APT: Fix typo in setting return code for NotifyToWait
2015-01-15 18:23:53 -05:00
bunnei
350c5a7e32
DSP: Removed useless spam log for SignalInterrupt
2015-01-15 18:20:58 -05:00
bunnei
4b47ed6194
Merge pull request #482 from yuriks/fix-vblank
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Correctness fixes for GPU flipping and interrupts
2015-01-15 18:11:03 -05:00
bunnei
3ff5a80d46
Merge pull request #481 from Subv/hm_b
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APTU: Stubbed NotifyToWait, taken from 3dmoo.
2015-01-14 21:39:49 -05:00
Sebastian Valle
fd1b600e05
APT: Fixed the comment style in some variables
2015-01-14 10:14:22 -05:00
bunnei
394d44cf74
Merge pull request #480 from Subv/arb_2
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AddrArbiter: Implement arbitration types 3 and 4.
2015-01-14 10:04:33 -05:00
Yuri Kunde Schlesner
7630b31672
GSP: Fix appending of interrupts to the shared memory buffer
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The code was previously appending the interrupt to after the end of the
buffer, instead of at the end.
2015-01-14 05:20:13 -02:00
Yuri Kunde Schlesner
5961a2852d
GSP: Update framebuffer info on all interrupts
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Hardware testing determined that the GSP processes shared memory
framebuffer update info even when no memory transfer or filling GX
commands are used. They are now updated on every interrupt, which isn't
confirmed correct but matches hardware behaviour more closely.
This also reverts the hack introduced in #404 . It made a few games
behave better, but I believe it's incorrect and also breaks other games.
2015-01-14 05:20:12 -02:00
Yuri Kunde Schlesner
98e3274935
GPU: Fire GPU interrupts at the correct places.
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PDC0 and PDC1 are both VBlank interrupts. PDC0 was being treated as a
HBlank interrupt and fired many more times than it should. They now both
fire together at 60 Hz. This puzzlingly *improves* apparent framerate on
many applications.
A few other interrupts were being fired inside the GSP command
processing instead of on the actual GPU register writes, so they were
moved there, which should cover direct writes tho those registers not
going through the GX command queue.
2015-01-14 05:07:35 -02:00
Subv
728c932dba
APTU: Stubbed NotifyToWait, taken from 3dmoo.
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Also renamed some handles in the APT:U service to be more descriptive.
Fixed a typo in InquireNotification
2015-01-13 19:18:10 -05:00