Fernando S
efe52db690
Merge pull request #12382 from liamwhite/image-limit
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renderer_vulkan: allow up to 7 swapchain images
2023-12-19 16:15:40 +01:00
liamwhite
65e646eeba
Revert "video_core: use interval map for page count tracking"
2023-12-17 18:59:49 -05:00
Liam
7fc06260d1
renderer_vulkan: allow up to 7 swapchain images
2023-12-16 18:59:44 -05:00
Liam
030e6b3980
video_core: use interval map for page count tracking
2023-12-14 21:54:36 -05:00
Liam
6b7dc587cf
texture_cache: fix max_element comparison function
2023-12-03 18:40:19 -05:00
Liam
382cf087a0
renderer_vulkan: do not recreate swapchain for srgb
2023-12-03 16:43:54 -05:00
Liam
345ea568ba
texture_cache: use pedantic type names
2023-12-01 22:46:33 -05:00
GPUCode
efc50485b8
renderer_vulkan: Introduce separate cmd buffer for uploads
2023-11-12 20:27:39 +01:00
liamwhite
fa56518f20
Merge pull request #11747 from Kelebek1/image_alias_sample_names
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Small things
2023-10-17 11:48:57 -04:00
Fernando S
2244b613cf
Merge pull request #11788 from Squall-Leonhart/IFREMOVED
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[crash fix]brings back the removed if statement in util.cpp and adds the num_level test to it like previous discontinued PR
2023-10-17 14:36:36 +02:00
Squall Leonhart
b57d98f847
brings back the removed If statement and adds the num_level test
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This resolves the out of bounds read/writes in the linear swizzler, it brings back the scaled TOTK Recall bug however, pending further work in the block size calculation.
Recall is not glitched in the Dynamic FPS resolution mod to the degree that it is in the native yuzu scaler, this can be a workaround for the time being.
The recall effect is constructed from multiple 320x180 texture slices, it breaking may have a similar origin to https://github.com/Ryujinx/Ryujinx/pull/5640
but it may also be connected to the other deficiencies identified in the Yuzu size calculations, such as no apparent implementation of slice testing for end of slce depth as opposed to full aligned size as implemented in https://github.com/Ryujinx/Ryujinx/pull/5220
2023-10-15 02:09:28 +11:00
Kelebek1
6f4a080b98
Transition MSAA images to general layout without uploading data
2023-10-11 23:27:23 +01:00
Kelebek1
98cac9410c
Get out of render pass before query barriers, fix image names with samples > 1, remove image alias bit
2023-10-11 17:15:35 +01:00
Fernando S
b6d19329ac
Merge pull request #11743 from Squall-Leonhart/IFREMOVED
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Fix mistaken usage of info.block instead of level_info.block
2023-10-11 11:56:47 +02:00
Squall-Leonhart
9512992fe2
Fix mistaken usage of info.block instead of level_info.block
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Fixed an error on my part, in the last change I had mistakenly passed unadjusted block info into FullUploadSwizzles and UnswizzleImage
Revert (my mistaken changing of) the construction of SwizzleParameters in UnswizzleImage and FullUploadSwizzles to use level_info.block instead of info.block. This ensures that the block information used in the swizzling process is correctly adjusted for each mip level.
2023-10-11 19:12:33 +11:00
liamwhite
36ea7565fa
Merge pull request #11534 from Squall-Leonhart/IFREMOVED
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Partial revert of #10433 (Texture Cache Util: Fix block depth adjustment on slices)
2023-10-10 12:44:48 -04:00
Squall Leonhart
54fa1115a6
add Z32, FLOAT, UINT, UINT, UINT, LINEAR to format lookup table
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Should fix and close #11711
2023-10-09 02:13:17 +11:00
Kelebek1
ad1a9f3d3a
Implement X8_D24 format
2023-10-06 00:58:30 +01:00
Liam
0448eb6f0f
ci: fix new codespell errors
2023-10-02 18:03:05 -04:00
Squall-Leonhart
02b897ce27
Reuse part of my previous idea to to use num_levels to check within AdjustMipBlockSize
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The partial revert was not enough for Tsukihime, this might do the trick
2023-09-20 03:27:13 +10:00
liamwhite
974380fe10
Merge pull request #11258 from Squall-Leonhart/Z16_Assert_Fix
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Fix a logged assert in the format lookup table for Z16
2023-09-18 09:31:05 -04:00
Squall Leonhart
79f0202045
Partial revert of #10433
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The If block in this change was causing some 2D textures to be treated as if their mip 0 was a 3D Slice, this could be ascertained as the same texture viewed from different distances would render fine, but then close up would look like a decoding failure.
It also resulted in some 3D ASTC textures not being scaled appropriate leading to broken graphical effects such as the jagged TOTK recall animation being a circle, as the If block was only accepting the image based on its original info without any adjustments applied.
2023-09-18 23:28:53 +10:00
Kelebek1
baad1238c3
Look for the most recently modified image for present
2023-09-11 03:11:29 +01:00
Kelebek1
5a37b8f2c1
Mark accelerted DMA destination buffers and images as GPU-modified
2023-08-13 02:22:39 +01:00
Squall-Leonhart
e3dd78e414
Needed to make this an extra case so it didnt also start asserting in BOTW.
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Thanks Liam
2023-08-11 08:45:15 +10:00
Squall Leonhart
b9ab44ed0e
Fix an assert in the format lookup table fir Z16
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Came across this while looking into Asterix and Obelix XXL glitching
2023-08-11 08:18:54 +10:00
bunnei
ce7c418e0c
Merge pull request #10996 from Kelebek1/readblock_optimisation
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Use spans over guest memory where possible instead of copying data
2023-07-10 18:54:19 -07:00
gidoly
408a9cd50d
oops re open
2023-07-03 20:25:23 +09:00
Kelebek1
6f7cb69c94
Use spans over guest memory where possible instead of copying data.
2023-07-02 23:09:48 +01:00
liamwhite
5e3695ecaa
Merge pull request #10479 from GPUCode/format-list
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Add support for VK_KHR_image_format_list
2023-07-02 17:38:21 -04:00
Liam
34c448bad4
Revert "texture_cache: Fix incorrect logic for AccelerateDMA"
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This reverts commit 1fc47361a1
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2023-07-01 23:37:50 -04:00
GPUCode
95cefaf993
renderer_vulkan: Add support for VK_KHR_image_format_list
2023-07-01 16:03:29 +03:00
Fernando S
a10bdaf934
Merge pull request #10953 from FernandoS27/oh-oopsies-yfc
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Texture cache: Fix YFC regression due to code testing
2023-06-30 20:25:09 +02:00
Fernando Sahmkow
596a6132b9
AccelerateDMA: Don't accelerate 3D texture DMA operations
2023-06-29 17:23:29 +02:00
Fernando Sahmkow
b62121fd60
Texture cache: Fix YFC regression due to code testing
2023-06-29 11:58:45 +02:00
GPUCode
eac46ad7ce
video_core: Add BCn decoding support
2023-06-27 18:00:09 -07:00
Kelebek1
5da70f7197
Remove memory allocations in some hot paths
2023-06-22 08:05:10 +01:00
bunnei
7eb7d56b1b
Merge pull request #10777 from liamwhite/no-barrier
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video_core: optionally skip barriers on feedback loops
2023-06-21 21:10:08 -07:00
liamwhite
f1e12e3b08
Merge pull request #10818 from vonchenplus/render_target_samples
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video_core: add samples check when find render target
2023-06-20 09:55:23 -04:00
Fernando S
27a36cd51b
Merge pull request #10744 from Wollnashorn/af-for-all
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video_core: Improved anisotropic filtering heuristics
2023-06-18 00:02:05 +02:00
FengChen
76a676883a
video_core: add samples check when find render target
2023-06-17 23:48:51 +08:00
Wollnashorn
3e47ebe2e9
video_core: Only apply AF to 2D (array) image types
2023-06-17 14:20:44 +02:00
Wollnashorn
2dc0ff79ec
video_core: Use sampler IDs instead pointers in the pipeline config
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The previous approach of storing pointers returned by `GetGraphicsSampler`/`GetComputeSampler` caused UB, as these functions can cause reallocation of the sampler slot vector and therefore invalidate the pointers
2023-06-16 13:45:14 +02:00
Wollnashorn
745d16132b
video_core: Disable AF for non-color image formats
2023-06-15 20:59:33 +02:00
Wollnashorn
42c944b250
video_core: Add per-image anisotropy heuristics (format & mip count)
2023-06-15 18:19:32 +02:00
Liam
8d6aefdcc4
video_core: optionally skip barriers on feedback loops
2023-06-14 14:11:46 -04:00
Liam
05b66877d1
image_info: adjust rescale thresholds and refactor constant use
2023-06-08 17:46:40 -04:00
ameerj
1fc47361a1
texture_cache: Fix incorrect logic for AccelerateDMA
2023-06-02 18:07:52 -04:00
Matías Locatti
919b54848b
Merge pull request #10418 from liamwhite/blink-and-youll-miss-it
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texture_cache: process aliases and overlaps in the correct order
2023-05-26 17:36:09 -03:00
Liam
904dc1a567
video_core: don't garbage collect during configuration
2023-05-25 12:03:12 -04:00