ReinUsesLisp
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183855e396
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shader: Implement tessellation shaders, polygon mode and invocation id
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2021-07-22 21:51:27 -04:00 |
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ReinUsesLisp
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fa75b9b062
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spirv: Rework storage buffers and shader memory
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2021-07-22 21:51:27 -04:00 |
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ReinUsesLisp
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f263760c5a
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shader: Implement geometry shaders
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2021-07-22 21:51:27 -04:00 |
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ReinUsesLisp
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a6cef71cc0
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shader: Implement OUT
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2021-07-22 21:51:27 -04:00 |
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ReinUsesLisp
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2ed80f6b1e
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shader: Implement LOP CC
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2021-07-22 21:51:27 -04:00 |
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ReinUsesLisp
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5c61e860e4
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shader: Implement SR_THREAD_KILL
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2021-07-22 21:51:27 -04:00 |
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ameerj
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3db2b3effa
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shader: Implement ATOM/S and RED
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2021-07-22 21:51:27 -04:00 |
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ReinUsesLisp
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9280cd649a
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shader: Move LaneId to the warp emission file and fix AMD
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2021-07-22 21:51:27 -04:00 |
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ReinUsesLisp
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7cb2ab3585
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shader: Implement SULD and SUST
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2021-07-22 21:51:26 -04:00 |
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FernandoS27
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1d51803169
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shader: Implement indexed attributes
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2021-07-22 21:51:26 -04:00 |
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ReinUsesLisp
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da6cf2632c
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shader: Add subgroup masks
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2021-07-22 21:51:26 -04:00 |
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ReinUsesLisp
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fc93bc2abd
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shader: Implement BAR and fix memory barriers
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2021-07-22 21:51:26 -04:00 |
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ReinUsesLisp
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3f594dd86b
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shader: Reimplement GetCbufU64 as GetCbufU32x2
It may generate better code on some compilers and it's easier to handle.
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2021-07-22 21:51:26 -04:00 |
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FernandoS27
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baec84247f
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shader: Address Feedback
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2021-07-22 21:51:26 -04:00 |
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FernandoS27
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45d547af11
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shader: Implement SR_LaneId
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2021-07-22 21:51:26 -04:00 |
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FernandoS27
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655f7a570a
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shader: Implement MEMBAR
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2021-07-22 21:51:26 -04:00 |
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FernandoS27
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ecb30c9072
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shader: Improve VOTE.VTG stub
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2021-07-22 21:51:25 -04:00 |
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FernandoS27
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d5bfc63088
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shader: Implement ImageGradient
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2021-07-22 21:51:25 -04:00 |
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FernandoS27
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613b48c4a2
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shader,spirv: Implement ImageQueryLod.
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2021-07-22 21:51:25 -04:00 |
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ameerj
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6c51f49632
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shader: Implement FSWZADD
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2021-07-22 21:51:25 -04:00 |
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FernandoS27
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34aba9627a
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shader: Implement BRX
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2021-07-22 21:51:25 -04:00 |
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ameerj
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73af0d2e0d
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shader: Implement I2I CC
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2021-07-22 21:51:25 -04:00 |
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ameerj
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dbc1e5cde7
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shader: Implement I2I SAT
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2021-07-22 21:51:25 -04:00 |
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ReinUsesLisp
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e860870dd2
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shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available
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2021-07-22 21:51:25 -04:00 |
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ReinUsesLisp
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675a82416d
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spirv: Remove dependencies on Environment when generating SPIR-V
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2021-07-22 21:51:24 -04:00 |
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ReinUsesLisp
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17063d16a3
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shader: Implement TXQ and fix FragDepth
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2021-07-22 21:51:24 -04:00 |
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ReinUsesLisp
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d9c5bd9509
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shader: Refactor PTP and other minor changes
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2021-07-22 21:51:24 -04:00 |
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FernandoS27
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b5db38f50e
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shader: Add IR opcode for ImageFetch
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2021-07-22 21:51:24 -04:00 |
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FernandoS27
|
742d11c2ad
|
shader: Implement TLD4.PTP
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2021-07-22 21:51:24 -04:00 |
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FernandoS27
|
c7c518e280
|
shader: Implement TLD4 and TLD4_B
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2021-07-22 21:51:24 -04:00 |
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ameerj
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32c5483beb
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shader: Implement SHFL
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2021-07-22 21:51:24 -04:00 |
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FernandoS27
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8cb9443cb9
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shader: Fix F2I
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2021-07-22 21:51:24 -04:00 |
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ReinUsesLisp
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68a9505d8a
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shader: Implement NDC [-1, 1], attribute types and default varying initialization
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2021-07-22 21:51:24 -04:00 |
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ameerj
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3d07cef009
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shader: Implement VOTE
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2021-07-22 21:51:24 -04:00 |
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ameerj
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e4e1cc11b8
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shader: Implement DMNMX, DSET, DSETP
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2021-07-22 21:51:24 -04:00 |
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ReinUsesLisp
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a77e764726
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shader: Add support for fp16 comparisons and misc fixes
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2021-07-22 21:51:24 -04:00 |
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ReinUsesLisp
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76c8a962ac
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spirv: Implement VertexId and InstanceId, refactor code
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2021-07-22 21:51:23 -04:00 |
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ReinUsesLisp
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f91859efd2
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shader: Implement I2F
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2021-07-22 21:51:23 -04:00 |
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ReinUsesLisp
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260743f371
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shader: Add partial rasterizer integration
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2021-07-22 21:51:23 -04:00 |
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ameerj
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8d470c2e63
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shader: Implement FMNMX
And add a const in FCMP
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2021-07-22 21:51:23 -04:00 |
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ameerj
|
ba8c1d2eb4
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shader: Implement FCMP
still need to configure some settings for NV denorm flush and intel NaN
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2021-07-22 21:51:23 -04:00 |
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ReinUsesLisp
|
3a63fa0477
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shader: Partial implementation of LDC
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2021-07-22 21:51:23 -04:00 |
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ReinUsesLisp
|
ab46371247
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shader: Initial support for textures and TEX
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2021-07-22 21:51:23 -04:00 |
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ameerj
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7d6ba5b984
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shader: Implement R2P
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2021-07-22 21:51:23 -04:00 |
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ameerj
|
924f0a9149
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shader: Implement SHF
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2021-07-22 21:51:23 -04:00 |
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ameerj
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5465cb1561
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shader: Implement LEA
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2021-07-22 21:51:23 -04:00 |
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ReinUsesLisp
|
4006929c98
|
shader: Implement HADD2
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2021-07-22 21:51:23 -04:00 |
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ameerj
|
103b9da4f7
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shader: Implement FLO
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2021-07-22 21:51:23 -04:00 |
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ameerj
|
20390c0548
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shader: Implement IMNMX
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2021-07-22 21:51:22 -04:00 |
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ameerj
|
a8c41c50d3
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shader: Implement POPC
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2021-07-22 21:51:22 -04:00 |
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