// SPDX-FileCopyrightText: 2014 Citra Emulator Project & 2024 suyu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include #include #include #include #include #include #include #include "common/detached_tasks.h" #include "common/logging/backend.h" #include "common/logging/log.h" #include "common/microprofile.h" #include "common/nvidia_flags.h" #include "common/scm_rev.h" #include "common/scope_exit.h" #include "common/settings.h" #include "common/string_util.h" #include "core/core.h" #include "core/core_timing.h" #include "core/cpu_manager.h" #include "core/crypto/key_manager.h" #include "core/file_sys/registered_cache.h" #include "core/file_sys/vfs/vfs_real.h" #include "core/hle/service/am/applet_manager.h" #include "core/hle/service/filesystem/filesystem.h" #include "core/loader/loader.h" #include "frontend_common/config.h" #include "input_common/main.h" #include "network/network.h" #include "sdl_config.h" #include "suyu_cmd/emu_window/emu_window_sdl2.h" #include "suyu_cmd/emu_window/emu_window_sdl2_gl.h" #include "suyu_cmd/emu_window/emu_window_sdl2_null.h" #include "suyu_cmd/emu_window/emu_window_sdl2_vk.h" #include "video_core/renderer_base.h" #ifdef _WIN32 // windows.h needs to be included before shellapi.h #include #include #include "common/windows/timer_resolution.h" #endif #undef _UNICODE #include #ifndef _MSC_VER #include #endif #ifdef _WIN32 extern "C" { // tells Nvidia and AMD drivers to use the dedicated GPU by default on laptops with switchable // graphics __declspec(dllexport) unsigned long NvOptimusEnablement = 0x00000001; __declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1; } #endif #ifdef __unix__ #include "common/linux/gamemode.h" #endif static void PrintHelp(const char* argv0) { std::cout << "Usage: " << argv0 << " [options] \n" "-c, --config Load the specified configuration file\n" "-f, --fullscreen Start in fullscreen mode\n" "-g, --game File path of the game to load\n" "-h, --help Display this help and exit\n" "-m, --multiplayer=nick:password@address:port" " Nickname, password, address and port for multiplayer\n" "-p, --program Pass following string as arguments to executable\n" "-u, --user Select a specific user profile from 0 to 7\n" "-v, --version Output version information and exit\n"; } static void PrintVersion() { std::cout << "suyu" << Common::g_scm_branch << " " << Common::g_scm_desc << std::endl; } static void OnStateChanged(const Network::RoomMember::State& state) { switch (state) { case Network::RoomMember::State::Idle: LOG_DEBUG(Network, "Network is idle"); break; case Network::RoomMember::State::Joining: LOG_DEBUG(Network, "Connection sequence to room started"); break; case Network::RoomMember::State::Joined: LOG_DEBUG(Network, "Successfully joined to the room"); break; case Network::RoomMember::State::Moderator: LOG_DEBUG(Network, "Successfully joined the room as a moderator"); break; default: break; } } static void OnNetworkError(const Network::RoomMember::Error& error) { switch (error) { case Network::RoomMember::Error::LostConnection: LOG_DEBUG(Network, "Lost connection to the room"); break; case Network::RoomMember::Error::CouldNotConnect: LOG_ERROR(Network, "Error: Could not connect"); exit(1); break; case Network::RoomMember::Error::NameCollision: LOG_ERROR( Network, "You tried to use the same nickname as another user that is connected to the Room"); exit(1); break; case Network::RoomMember::Error::IpCollision: LOG_ERROR(Network, "You tried to use the same fake IP-Address as another user that is " "connected to the Room"); exit(1); break; case Network::RoomMember::Error::WrongPassword: LOG_ERROR(Network, "Room replied with: Wrong password"); exit(1); break; case Network::RoomMember::Error::WrongVersion: LOG_ERROR(Network, "You are using a different version than the room you are trying to connect to"); exit(1); break; case Network::RoomMember::Error::RoomIsFull: LOG_ERROR(Network, "The room is full"); exit(1); break; case Network::RoomMember::Error::HostKicked: LOG_ERROR(Network, "You have been kicked by the host"); break; case Network::RoomMember::Error::HostBanned: LOG_ERROR(Network, "You have been banned by the host"); break; case Network::RoomMember::Error::UnknownError: LOG_ERROR(Network, "UnknownError"); break; case Network::RoomMember::Error::PermissionDenied: LOG_ERROR(Network, "PermissionDenied"); break; case Network::RoomMember::Error::NoSuchUser: LOG_ERROR(Network, "NoSuchUser"); break; } } static void OnMessageReceived(const Network::ChatEntry& msg) { std::cout << std::endl << msg.nickname << ": " << msg.message << std::endl << std::endl; } static void OnStatusMessageReceived(const Network::StatusMessageEntry& msg) { std::string message; switch (msg.type) { case Network::IdMemberJoin: message = fmt::format("{} has joined", msg.nickname); break; case Network::IdMemberLeave: message = fmt::format("{} has left", msg.nickname); break; case Network::IdMemberKicked: message = fmt::format("{} has been kicked", msg.nickname); break; case Network::IdMemberBanned: message = fmt::format("{} has been banned", msg.nickname); break; case Network::IdAddressUnbanned: message = fmt::format("{} has been unbanned", msg.nickname); break; } if (!message.empty()) std::cout << std::endl << "* " << message << std::endl << std::endl; } /// Application entry point int main(int argc, char** argv) { #ifdef _WIN32 if (AttachConsole(ATTACH_PARENT_PROCESS)) { freopen("CONOUT$", "wb", stdout); freopen("CONOUT$", "wb", stderr); } #endif Common::Log::Initialize(); Common::Log::SetColorConsoleBackendEnabled(true); Common::Log::Start(); Common::DetachedTasks detached_tasks; int option_index = 0; #ifdef _WIN32 int argc_w; auto argv_w = CommandLineToArgvW(GetCommandLineW(), &argc_w); if (argv_w == nullptr) { LOG_CRITICAL(Frontend, "Failed to get command line arguments"); return -1; } #endif std::string filepath; std::optional config_path; std::string program_args; std::optional selected_user; bool use_multiplayer = false; bool fullscreen = false; std::string nickname{}; std::string password{}; std::string address{}; u16 port = Network::DefaultRoomPort; static struct option long_options[] = { // clang-format off {"config", required_argument, 0, 'c'}, {"fullscreen", no_argument, 0, 'f'}, {"help", no_argument, 0, 'h'}, {"game", required_argument, 0, 'g'}, {"multiplayer", required_argument, 0, 'm'}, {"program", optional_argument, 0, 'p'}, {"user", required_argument, 0, 'u'}, {"version", no_argument, 0, 'v'}, {0, 0, 0, 0}, // clang-format on }; while (optind < argc) { int arg = getopt_long(argc, argv, "g:fhvp::c:u:", long_options, &option_index); if (arg != -1) { switch (static_cast(arg)) { case 'c': config_path = optarg; break; case 'f': fullscreen = true; LOG_INFO(Frontend, "Starting in fullscreen mode..."); break; case 'h': PrintHelp(argv[0]); return 0; case 'g': { const std::string str_arg(optarg); filepath = str_arg; break; } case 'm': { use_multiplayer = true; const std::string str_arg(optarg); // regex to check if the format is nickname:password@ip:port // with optional :password const std::regex re("^([^:]+)(?::(.+))?@([^:]+)(?::([0-9]+))?$"); if (!std::regex_match(str_arg, re)) { std::cout << "Wrong format for option --multiplayer\n"; PrintHelp(argv[0]); return 0; } std::smatch match; std::regex_search(str_arg, match, re); ASSERT(match.size() == 5); nickname = match[1]; password = match[2]; address = match[3]; if (!match[4].str().empty()) { port = static_cast(std::strtoul(match[4].str().c_str(), nullptr, 0)); } std::regex nickname_re("^[a-zA-Z0-9._\\- ]+$"); if (!std::regex_match(nickname, nickname_re)) { std::cout << "Nickname is not valid. Must be 4 to 20 alphanumeric characters.\n"; return 0; } if (address.empty()) { std::cout << "Address to room must not be empty.\n"; return 0; } break; } case 'p': program_args = argv[optind]; ++optind; break; case 'u': selected_user = atoi(optarg); break; case 'v': PrintVersion(); return 0; } } else { #ifdef _WIN32 filepath = Common::UTF16ToUTF8(argv_w[optind]); #else filepath = argv[optind]; #endif optind++; } } SdlConfig config{config_path}; // apply the log_filter setting // the logger was initialized before and doesn't pick up the filter on its own Common::Log::Filter filter; filter.ParseFilterString(Settings::values.log_filter.GetValue()); Common::Log::SetGlobalFilter(filter); if (!program_args.empty()) { Settings::values.program_args = program_args; } if (selected_user.has_value()) { Settings::values.current_user = std::clamp(*selected_user, 0, 7); } #ifdef _WIN32 LocalFree(argv_w); #endif MicroProfileOnThreadCreate("EmuThread"); SCOPE_EXIT { MicroProfileShutdown(); }; Common::ConfigureNvidiaEnvironmentFlags(); if (filepath.empty()) { LOG_CRITICAL(Frontend, "Failed to load ROM: No ROM specified"); return -1; } Core::System system{}; system.Initialize(); InputCommon::InputSubsystem input_subsystem{}; // Apply the command line arguments system.ApplySettings(); std::unique_ptr emu_window; switch (Settings::values.renderer_backend.GetValue()) { case Settings::RendererBackend::OpenGL: emu_window = std::make_unique(&input_subsystem, system, fullscreen); break; case Settings::RendererBackend::Vulkan: emu_window = std::make_unique(&input_subsystem, system, fullscreen); break; case Settings::RendererBackend::Null: emu_window = std::make_unique(&input_subsystem, system, fullscreen); break; } #ifdef _WIN32 Common::Windows::SetCurrentTimerResolutionToMaximum(); system.CoreTiming().SetTimerResolutionNs(Common::Windows::GetCurrentTimerResolution()); #endif system.SetContentProvider(std::make_unique()); system.SetFilesystem(std::make_shared()); system.GetFileSystemController().CreateFactories(*system.GetFilesystem()); system.GetUserChannel().clear(); Service::AM::FrontendAppletParameters load_parameters{ .applet_id = Service::AM::AppletId::Application, }; const Core::SystemResultStatus load_result{system.Load(*emu_window, filepath, load_parameters)}; switch (load_result) { case Core::SystemResultStatus::ErrorGetLoader: LOG_CRITICAL(Frontend, "Failed to obtain loader for {}!", filepath); return -1; case Core::SystemResultStatus::ErrorLoader: LOG_CRITICAL(Frontend, "Failed to load ROM!"); return -1; case Core::SystemResultStatus::ErrorNotInitialized: LOG_CRITICAL(Frontend, "CPUCore not initialized"); return -1; case Core::SystemResultStatus::ErrorVideoCore: LOG_CRITICAL(Frontend, "Failed to initialize VideoCore!"); return -1; case Core::SystemResultStatus::Success: break; // Expected case default: if (static_cast(load_result) > static_cast(Core::SystemResultStatus::ErrorLoader)) { const u16 loader_id = static_cast(Core::SystemResultStatus::ErrorLoader); const u16 error_id = static_cast(load_result) - loader_id; LOG_CRITICAL(Frontend, "While attempting to load the ROM requested, an error occurred. Please " "refer to the suyu wiki for more information or the suyu discord for " "additional help.\n\nError Code: {:04X}-{:04X}\nError Description: {}", loader_id, error_id, static_cast(error_id)); } break; } if (use_multiplayer) { if (auto member = system.GetRoomNetwork().GetRoomMember().lock()) { member->BindOnChatMessageReceived(OnMessageReceived); member->BindOnStatusMessageReceived(OnStatusMessageReceived); member->BindOnStateChanged(OnStateChanged); member->BindOnError(OnNetworkError); LOG_DEBUG(Network, "Start connection to {}:{} with nickname {}", address, port, nickname); member->Join(nickname, address.c_str(), port, 0, Network::NoPreferredIP, password); } else { LOG_ERROR(Network, "Could not access RoomMember"); return 0; } } // Core is loaded, start the GPU (makes the GPU contexts current to this thread) system.GPU().Start(); system.GetCpuManager().OnGpuReady(); if (Settings::values.use_disk_shader_cache.GetValue()) { system.Renderer().ReadRasterizer()->LoadDiskResources( system.GetApplicationProcessProgramID(), std::stop_token{}, [](VideoCore::LoadCallbackStage, size_t value, size_t total) {}); } system.RegisterExitCallback([&] { // Just exit right away. exit(0); }); #ifdef __unix__ Common::Linux::StartGamemode(); #endif void(system.Run()); if (system.DebuggerEnabled()) { system.InitializeDebugger(); } while (emu_window->IsOpen()) { emu_window->WaitEvent(); } system.DetachDebugger(); void(system.Pause()); system.ShutdownMainProcess(); #ifdef __unix__ Common::Linux::StopGamemode(); #endif detached_tasks.WaitForAllTasks(); return 0; }