set(CMAKE_AUTOMOC ON) set(CMAKE_AUTORCC ON) set(CMAKE_INCLUDE_CURRENT_DIR ON) set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} ${PROJECT_SOURCE_DIR}/CMakeModules) add_executable(yuzu Info.plist about_dialog.cpp about_dialog.h applets/software_keyboard.cpp applets/software_keyboard.h bootmanager.cpp bootmanager.h compatibility_list.cpp compatibility_list.h configuration/config.cpp configuration/config.h configuration/configure_audio.cpp configuration/configure_audio.h configuration/configure_debug.cpp configuration/configure_debug.h configuration/configure_dialog.cpp configuration/configure_dialog.h configuration/configure_gamelist.cpp configuration/configure_gamelist.h configuration/configure_general.cpp configuration/configure_general.h configuration/configure_graphics.cpp configuration/configure_graphics.h configuration/configure_input.cpp configuration/configure_input.h configuration/configure_input_player.cpp configuration/configure_input_player.h configuration/configure_mouse_advanced.cpp configuration/configure_mouse_advanced.h configuration/configure_system.cpp configuration/configure_system.h configuration/configure_per_general.cpp configuration/configure_per_general.h configuration/configure_touchscreen_advanced.cpp configuration/configure_touchscreen_advanced.h configuration/configure_web.cpp configuration/configure_web.h debugger/graphics/graphics_breakpoint_observer.cpp debugger/graphics/graphics_breakpoint_observer.h debugger/graphics/graphics_breakpoints.cpp debugger/graphics/graphics_breakpoints.h debugger/graphics/graphics_breakpoints_p.h debugger/graphics/graphics_surface.cpp debugger/graphics/graphics_surface.h debugger/console.cpp debugger/console.h debugger/profiler.cpp debugger/profiler.h debugger/wait_tree.cpp debugger/wait_tree.h discord.h game_list.cpp game_list.h game_list_p.h game_list_worker.cpp game_list_worker.h hotkeys.cpp hotkeys.h main.cpp main.h ui_settings.cpp ui_settings.h util/limitable_input_dialog.cpp util/limitable_input_dialog.h util/spinbox.cpp util/spinbox.h util/util.cpp util/util.h compatdb.cpp compatdb.h yuzu.rc ) set(UIS aboutdialog.ui configuration/configure.ui configuration/configure_audio.ui configuration/configure_debug.ui configuration/configure_gamelist.ui configuration/configure_general.ui configuration/configure_graphics.ui configuration/configure_input.ui configuration/configure_input_player.ui configuration/configure_mouse_advanced.ui configuration/configure_per_general.ui configuration/configure_system.ui configuration/configure_touchscreen_advanced.ui configuration/configure_web.ui hotkeys.ui main.ui compatdb.ui ) file(GLOB COMPAT_LIST ${PROJECT_BINARY_DIR}/dist/compatibility_list/compatibility_list.qrc ${PROJECT_BINARY_DIR}/dist/compatibility_list/compatibility_list.json) file(GLOB_RECURSE ICONS ${PROJECT_SOURCE_DIR}/dist/icons/*) file(GLOB_RECURSE THEMES ${PROJECT_SOURCE_DIR}/dist/qt_themes/*) qt5_wrap_ui(UI_HDRS ${UIS}) target_sources(yuzu PRIVATE ${COMPAT_LIST} ${ICONS} ${THEMES} ${UI_HDRS} ${UIS} ) if (APPLE) set(MACOSX_ICON "../../dist/yuzu.icns") set_source_files_properties(${MACOSX_ICON} PROPERTIES MACOSX_PACKAGE_LOCATION Resources) target_sources(yuzu PRIVATE ${MACOSX_ICON}) set_target_properties(yuzu PROPERTIES MACOSX_BUNDLE TRUE) set_target_properties(yuzu PROPERTIES MACOSX_BUNDLE_INFO_PLIST ${CMAKE_CURRENT_SOURCE_DIR}/Info.plist) elseif(WIN32) # compile as a win32 gui application instead of a console application target_link_libraries(yuzu PRIVATE Qt5::WinMain) if(MSVC) set_target_properties(yuzu PROPERTIES LINK_FLAGS_RELEASE "/SUBSYSTEM:WINDOWS") elseif(MINGW) set_target_properties(yuzu PROPERTIES LINK_FLAGS_RELEASE "-mwindows") endif() endif() create_target_directory_groups(yuzu) target_link_libraries(yuzu PRIVATE common core input_common video_core) target_link_libraries(yuzu PRIVATE Boost::boost glad Qt5::OpenGL Qt5::Widgets) target_link_libraries(yuzu PRIVATE ${PLATFORM_LIBRARIES} Threads::Threads) if (YUZU_ENABLE_COMPATIBILITY_REPORTING) target_compile_definitions(yuzu PRIVATE -DYUZU_ENABLE_COMPATIBILITY_REPORTING) endif() if (USE_DISCORD_PRESENCE) target_sources(yuzu PUBLIC discord_impl.cpp discord_impl.h ) target_link_libraries(yuzu PRIVATE discord-rpc) target_compile_definitions(yuzu PRIVATE -DUSE_DISCORD_PRESENCE) endif() if(UNIX AND NOT APPLE) install(TARGETS yuzu RUNTIME DESTINATION "${CMAKE_INSTALL_PREFIX}/bin") endif() if (MSVC) include(CopyYuzuQt5Deps) include(CopyYuzuSDLDeps) include(CopyYuzuUnicornDeps) copy_yuzu_Qt5_deps(yuzu) copy_yuzu_SDL_deps(yuzu) copy_yuzu_unicorn_deps(yuzu) endif()