// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include #include #include "yuzu/configuration/configuration_shared.h" namespace Core { class System; } namespace Ui { class ConfigureGraphicsAdvanced; } class ConfigureGraphicsAdvanced : public ConfigurationShared::Tab { public: explicit ConfigureGraphicsAdvanced( const Core::System& system_, std::shared_ptr> group, QWidget* parent = nullptr); ~ConfigureGraphicsAdvanced() override; void ApplyConfiguration() override; void SetConfiguration() override; void ExposeComputeOption(); private: void changeEvent(QEvent* event) override; void RetranslateUI(); void SetupPerGameUI(); std::unique_ptr ui; ConfigurationShared::CheckState async_present; ConfigurationShared::CheckState renderer_force_max_clock; ConfigurationShared::CheckState use_vsync; ConfigurationShared::CheckState async_astc; ConfigurationShared::CheckState use_reactive_flushing; ConfigurationShared::CheckState use_asynchronous_shaders; ConfigurationShared::CheckState use_fast_gpu_time; ConfigurationShared::CheckState use_vulkan_driver_pipeline_cache; ConfigurationShared::CheckState enable_compute_pipelines; ConfigurationShared::CheckState use_video_framerate; ConfigurationShared::CheckState barrier_feedback_loops; const Core::System& system; };