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https://git.suyu.dev/suyu/suyu
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112 lines
5 KiB
C++
112 lines
5 KiB
C++
// Copyright 2019 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <functional>
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#include <optional>
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#include "common/common_types.h"
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namespace Core::Frontend {
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class ParentalControlsApplet {
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public:
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virtual ~ParentalControlsApplet();
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// Prompts the user to enter a PIN and calls the callback with whether or not it matches the
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// correct PIN. If the bool is passed, and the PIN was recently entered correctly, the frontend
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// should not prompt and simply return true.
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virtual void VerifyPIN(std::function<void(bool)> finished,
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bool suspend_future_verification_temporarily) = 0;
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// Prompts the user to enter a PIN and calls the callback for correctness. Frontends can
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// optionally alert the user that this is to change parental controls settings.
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virtual void VerifyPINForSettings(std::function<void(bool)> finished) = 0;
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// Prompts the user to create a new PIN for pctl and stores it with the service.
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virtual void RegisterPIN(std::function<void()> finished) = 0;
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// Prompts the user to verify the current PIN and then store a new one into pctl.
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virtual void ChangePIN(std::function<void()> finished) = 0;
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};
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class DefaultParentalControlsApplet final : public ParentalControlsApplet {
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public:
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~DefaultParentalControlsApplet() override;
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void VerifyPIN(std::function<void(bool)> finished,
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bool suspend_future_verification_temporarily) override;
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void VerifyPINForSettings(std::function<void(bool)> finished) override;
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void RegisterPIN(std::function<void()> finished) override;
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void ChangePIN(std::function<void()> finished) override;
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};
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class PhotoViewerApplet {
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public:
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virtual ~PhotoViewerApplet();
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virtual void ShowPhotosForApplication(u64 title_id, std::function<void()> finished) const = 0;
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virtual void ShowAllPhotos(std::function<void()> finished) const = 0;
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};
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class DefaultPhotoViewerApplet final : public PhotoViewerApplet {
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public:
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~DefaultPhotoViewerApplet() override;
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void ShowPhotosForApplication(u64 title_id, std::function<void()> finished) const override;
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void ShowAllPhotos(std::function<void()> finished) const override;
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};
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class ECommerceApplet {
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public:
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virtual ~ECommerceApplet();
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// Shows a page with application icons, description, name, and price.
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virtual void ShowApplicationInformation(std::function<void()> finished, u64 title_id,
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std::optional<u128> user_id = {},
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std::optional<bool> full_display = {},
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std::optional<std::string> extra_parameter = {}) = 0;
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// Shows a page with all of the add on content available for a game, with name, description, and
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// price.
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virtual void ShowAddOnContentList(std::function<void()> finished, u64 title_id,
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std::optional<u128> user_id = {},
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std::optional<bool> full_display = {}) = 0;
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// Shows a page with all of the subscriptions (recurring payments) for a game, with name,
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// description, price, and renewal period.
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virtual void ShowSubscriptionList(std::function<void()> finished, u64 title_id,
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std::optional<u128> user_id = {}) = 0;
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// Shows a page with a list of any additional game related purchasable items (DLC,
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// subscriptions, etc) for a particular game, with name, description, type, and price.
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virtual void ShowConsumableItemList(std::function<void()> finished, u64 title_id,
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std::optional<u128> user_id = {}) = 0;
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// Shows the home page of the shop.
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virtual void ShowShopHome(std::function<void()> finished, u128 user_id, bool full_display) = 0;
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// Shows the user settings page of the shop.
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virtual void ShowSettings(std::function<void()> finished, u128 user_id, bool full_display) = 0;
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};
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class DefaultECommerceApplet : public ECommerceApplet {
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public:
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~DefaultECommerceApplet() override;
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void ShowApplicationInformation(std::function<void()> finished, u64 title_id,
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std::optional<u128> user_id, std::optional<bool> full_display,
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std::optional<std::string> extra_parameter) override;
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void ShowAddOnContentList(std::function<void()> finished, u64 title_id,
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std::optional<u128> user_id,
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std::optional<bool> full_display) override;
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void ShowSubscriptionList(std::function<void()> finished, u64 title_id,
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std::optional<u128> user_id) override;
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void ShowConsumableItemList(std::function<void()> finished, u64 title_id,
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std::optional<u128> user_id) override;
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void ShowShopHome(std::function<void()> finished, u128 user_id, bool full_display) override;
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void ShowSettings(std::function<void()> finished, u128 user_id, bool full_display) override;
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};
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} // namespace Core::Frontend
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