suyu/src/core/frontend/applets/general_frontend.h

112 lines
5 KiB
C++

// Copyright 2019 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <functional>
#include <optional>
#include "common/common_types.h"
namespace Core::Frontend {
class ParentalControlsApplet {
public:
virtual ~ParentalControlsApplet();
// Prompts the user to enter a PIN and calls the callback with whether or not it matches the
// correct PIN. If the bool is passed, and the PIN was recently entered correctly, the frontend
// should not prompt and simply return true.
virtual void VerifyPIN(std::function<void(bool)> finished,
bool suspend_future_verification_temporarily) = 0;
// Prompts the user to enter a PIN and calls the callback for correctness. Frontends can
// optionally alert the user that this is to change parental controls settings.
virtual void VerifyPINForSettings(std::function<void(bool)> finished) = 0;
// Prompts the user to create a new PIN for pctl and stores it with the service.
virtual void RegisterPIN(std::function<void()> finished) = 0;
// Prompts the user to verify the current PIN and then store a new one into pctl.
virtual void ChangePIN(std::function<void()> finished) = 0;
};
class DefaultParentalControlsApplet final : public ParentalControlsApplet {
public:
~DefaultParentalControlsApplet() override;
void VerifyPIN(std::function<void(bool)> finished,
bool suspend_future_verification_temporarily) override;
void VerifyPINForSettings(std::function<void(bool)> finished) override;
void RegisterPIN(std::function<void()> finished) override;
void ChangePIN(std::function<void()> finished) override;
};
class PhotoViewerApplet {
public:
virtual ~PhotoViewerApplet();
virtual void ShowPhotosForApplication(u64 title_id, std::function<void()> finished) const = 0;
virtual void ShowAllPhotos(std::function<void()> finished) const = 0;
};
class DefaultPhotoViewerApplet final : public PhotoViewerApplet {
public:
~DefaultPhotoViewerApplet() override;
void ShowPhotosForApplication(u64 title_id, std::function<void()> finished) const override;
void ShowAllPhotos(std::function<void()> finished) const override;
};
class ECommerceApplet {
public:
virtual ~ECommerceApplet();
// Shows a page with application icons, description, name, and price.
virtual void ShowApplicationInformation(std::function<void()> finished, u64 title_id,
std::optional<u128> user_id = {},
std::optional<bool> full_display = {},
std::optional<std::string> extra_parameter = {}) = 0;
// Shows a page with all of the add on content available for a game, with name, description, and
// price.
virtual void ShowAddOnContentList(std::function<void()> finished, u64 title_id,
std::optional<u128> user_id = {},
std::optional<bool> full_display = {}) = 0;
// Shows a page with all of the subscriptions (recurring payments) for a game, with name,
// description, price, and renewal period.
virtual void ShowSubscriptionList(std::function<void()> finished, u64 title_id,
std::optional<u128> user_id = {}) = 0;
// Shows a page with a list of any additional game related purchasable items (DLC,
// subscriptions, etc) for a particular game, with name, description, type, and price.
virtual void ShowConsumableItemList(std::function<void()> finished, u64 title_id,
std::optional<u128> user_id = {}) = 0;
// Shows the home page of the shop.
virtual void ShowShopHome(std::function<void()> finished, u128 user_id, bool full_display) = 0;
// Shows the user settings page of the shop.
virtual void ShowSettings(std::function<void()> finished, u128 user_id, bool full_display) = 0;
};
class DefaultECommerceApplet : public ECommerceApplet {
public:
~DefaultECommerceApplet() override;
void ShowApplicationInformation(std::function<void()> finished, u64 title_id,
std::optional<u128> user_id, std::optional<bool> full_display,
std::optional<std::string> extra_parameter) override;
void ShowAddOnContentList(std::function<void()> finished, u64 title_id,
std::optional<u128> user_id,
std::optional<bool> full_display) override;
void ShowSubscriptionList(std::function<void()> finished, u64 title_id,
std::optional<u128> user_id) override;
void ShowConsumableItemList(std::function<void()> finished, u64 title_id,
std::optional<u128> user_id) override;
void ShowShopHome(std::function<void()> finished, u128 user_id, bool full_display) override;
void ShowSettings(std::function<void()> finished, u128 user_id, bool full_display) override;
};
} // namespace Core::Frontend