mirror of
https://git.suyu.dev/suyu/suyu
synced 2024-11-05 06:47:53 +00:00
272 lines
10 KiB
C++
272 lines
10 KiB
C++
// Copyright 2014 Citra Emulator Project
|
|
// Licensed under GPLv2
|
|
// Refer to the license.txt file included.
|
|
|
|
#include "common/common_types.h"
|
|
|
|
#include "core/settings.h"
|
|
#include "core/core.h"
|
|
#include "core/mem_map.h"
|
|
|
|
#include "core/hle/hle.h"
|
|
#include "core/hle/service/gsp.h"
|
|
|
|
#include "core/hw/gpu.h"
|
|
|
|
#include "video_core/command_processor.h"
|
|
#include "video_core/video_core.h"
|
|
|
|
|
|
namespace GPU {
|
|
|
|
Regs g_regs;
|
|
|
|
u32 g_cur_line = 0; ///< Current vertical screen line
|
|
u64 g_last_line_ticks = 0; ///< CPU tick count from last vertical screen line
|
|
u64 g_last_frame_ticks = 0; ///< CPU tick count from last frame
|
|
|
|
static u32 kFrameCycles = 0; ///< 268MHz / 60 frames per second
|
|
static u32 kFrameTicks = 0; ///< Approximate number of instructions/frame
|
|
|
|
template <typename T>
|
|
inline void Read(T &var, const u32 raw_addr) {
|
|
u32 addr = raw_addr - 0x1EF00000;
|
|
u32 index = addr / 4;
|
|
|
|
// Reads other than u32 are untested, so I'd rather have them abort than silently fail
|
|
if (index >= Regs::NumIds() || !std::is_same<T,u32>::value) {
|
|
ERROR_LOG(GPU, "unknown Read%d @ 0x%08X", sizeof(var) * 8, addr);
|
|
return;
|
|
}
|
|
|
|
var = g_regs[addr / 4];
|
|
}
|
|
|
|
template <typename T>
|
|
inline void Write(u32 addr, const T data) {
|
|
addr -= 0x1EF00000;
|
|
u32 index = addr / 4;
|
|
|
|
// Writes other than u32 are untested, so I'd rather have them abort than silently fail
|
|
if (index >= Regs::NumIds() || !std::is_same<T,u32>::value) {
|
|
ERROR_LOG(GPU, "unknown Write%d 0x%08X @ 0x%08X", sizeof(data) * 8, data, addr);
|
|
return;
|
|
}
|
|
|
|
g_regs[index] = static_cast<u32>(data);
|
|
|
|
switch (index) {
|
|
|
|
// Memory fills are triggered once the fill value is written.
|
|
// NOTE: This is not verified.
|
|
case GPU_REG_INDEX_WORKAROUND(memory_fill_config[0].value, 0x00004 + 0x3):
|
|
case GPU_REG_INDEX_WORKAROUND(memory_fill_config[1].value, 0x00008 + 0x3):
|
|
{
|
|
const bool is_second_filler = (index != GPU_REG_INDEX(memory_fill_config[0].value));
|
|
const auto& config = g_regs.memory_fill_config[is_second_filler];
|
|
|
|
// TODO: Not sure if this check should be done at GSP level instead
|
|
if (config.address_start) {
|
|
// TODO: Not sure if this algorithm is correct, particularly because it doesn't use the size member at all
|
|
u32* start = (u32*)Memory::GetPointer(Memory::PhysicalToVirtualAddress(config.GetStartAddress()));
|
|
u32* end = (u32*)Memory::GetPointer(Memory::PhysicalToVirtualAddress(config.GetEndAddress()));
|
|
for (u32* ptr = start; ptr < end; ++ptr)
|
|
*ptr = bswap32(config.value); // TODO: This is just a workaround to missing framebuffer format emulation
|
|
|
|
DEBUG_LOG(GPU, "MemoryFill from 0x%08x to 0x%08x", config.GetStartAddress(), config.GetEndAddress());
|
|
}
|
|
break;
|
|
}
|
|
|
|
case GPU_REG_INDEX(display_transfer_config.trigger):
|
|
{
|
|
const auto& config = g_regs.display_transfer_config;
|
|
if (config.trigger & 1) {
|
|
u8* source_pointer = Memory::GetPointer(Memory::PhysicalToVirtualAddress(config.GetPhysicalInputAddress()));
|
|
u8* dest_pointer = Memory::GetPointer(Memory::PhysicalToVirtualAddress(config.GetPhysicalOutputAddress()));
|
|
|
|
for (u32 y = 0; y < config.output_height; ++y) {
|
|
// TODO: Why does the register seem to hold twice the framebuffer width?
|
|
for (u32 x = 0; x < config.output_width; ++x) {
|
|
struct {
|
|
int r, g, b, a;
|
|
} source_color = { 0, 0, 0, 0 };
|
|
|
|
switch (config.input_format) {
|
|
case Regs::PixelFormat::RGBA8:
|
|
{
|
|
// TODO: Most likely got the component order messed up.
|
|
u8* srcptr = source_pointer + x * 4 + y * config.input_width * 4;
|
|
source_color.r = srcptr[0]; // blue
|
|
source_color.g = srcptr[1]; // green
|
|
source_color.b = srcptr[2]; // red
|
|
source_color.a = srcptr[3]; // alpha
|
|
break;
|
|
}
|
|
|
|
default:
|
|
ERROR_LOG(GPU, "Unknown source framebuffer format %x", config.input_format.Value());
|
|
break;
|
|
}
|
|
|
|
switch (config.output_format) {
|
|
/*case Regs::PixelFormat::RGBA8:
|
|
{
|
|
// TODO: Untested
|
|
u8* dstptr = (u32*)(dest_pointer + x * 4 + y * config.output_width * 4);
|
|
dstptr[0] = source_color.r;
|
|
dstptr[1] = source_color.g;
|
|
dstptr[2] = source_color.b;
|
|
dstptr[3] = source_color.a;
|
|
break;
|
|
}*/
|
|
|
|
case Regs::PixelFormat::RGB8:
|
|
{
|
|
// TODO: Most likely got the component order messed up.
|
|
u8* dstptr = dest_pointer + x * 3 + y * config.output_width * 3;
|
|
dstptr[0] = source_color.r; // blue
|
|
dstptr[1] = source_color.g; // green
|
|
dstptr[2] = source_color.b; // red
|
|
break;
|
|
}
|
|
|
|
default:
|
|
ERROR_LOG(GPU, "Unknown destination framebuffer format %x", config.output_format.Value());
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
DEBUG_LOG(GPU, "DisplayTriggerTransfer: 0x%08x bytes from 0x%08x(%ux%u)-> 0x%08x(%ux%u), dst format %x",
|
|
config.output_height * config.output_width * 4,
|
|
config.GetPhysicalInputAddress(), config.input_width, config.input_height,
|
|
config.GetPhysicalOutputAddress(), config.output_width, config.output_height,
|
|
config.output_format.Value());
|
|
}
|
|
break;
|
|
}
|
|
|
|
// Seems like writing to this register triggers processing
|
|
case GPU_REG_INDEX(command_processor_config.trigger):
|
|
{
|
|
const auto& config = g_regs.command_processor_config;
|
|
if (config.trigger & 1)
|
|
{
|
|
u32* buffer = (u32*)Memory::GetPointer(Memory::PhysicalToVirtualAddress(config.GetPhysicalAddress()));
|
|
u32 size = config.size << 3;
|
|
Pica::CommandProcessor::ProcessCommandList(buffer, size);
|
|
}
|
|
break;
|
|
}
|
|
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Explicitly instantiate template functions because we aren't defining this in the header:
|
|
|
|
template void Read<u64>(u64 &var, const u32 addr);
|
|
template void Read<u32>(u32 &var, const u32 addr);
|
|
template void Read<u16>(u16 &var, const u32 addr);
|
|
template void Read<u8>(u8 &var, const u32 addr);
|
|
|
|
template void Write<u64>(u32 addr, const u64 data);
|
|
template void Write<u32>(u32 addr, const u32 data);
|
|
template void Write<u16>(u32 addr, const u16 data);
|
|
template void Write<u8>(u32 addr, const u8 data);
|
|
|
|
/// Update hardware
|
|
void Update() {
|
|
auto& framebuffer_top = g_regs.framebuffer_config[0];
|
|
u64 current_ticks = Core::g_app_core->GetTicks();
|
|
|
|
// Update the frame after a certain number of CPU ticks have elapsed. This assumes that the
|
|
// active frame in memory is always complete to render. There also may be issues with this
|
|
// becoming out-of-synch with GSP synchrinization code (as follows). At this time, this seems to
|
|
// be the most effective solution for both homebrew and retail applications. With retail, this
|
|
// could be moved below (and probably would guarantee more accurate synchronization). However,
|
|
// primitive homebrew relies on a vertical blank interrupt to happen inevitably (regardless of a
|
|
// threading reschedule).
|
|
|
|
if ((current_ticks - g_last_frame_ticks) > GPU::kFrameTicks) {
|
|
VideoCore::g_renderer->SwapBuffers();
|
|
g_last_frame_ticks = current_ticks;
|
|
}
|
|
|
|
// Synchronize GPU on a thread reschedule: Because we cannot accurately predict a vertical
|
|
// blank, we need to simulate it. Based on testing, it seems that retail applications work more
|
|
// accurately when this is signalled between thread switches.
|
|
|
|
if (HLE::g_reschedule) {
|
|
|
|
// Synchronize line...
|
|
if ((current_ticks - g_last_line_ticks) >= GPU::kFrameTicks / framebuffer_top.height) {
|
|
GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PDC0);
|
|
g_cur_line++;
|
|
g_last_line_ticks = current_ticks;
|
|
}
|
|
|
|
// Synchronize frame...
|
|
if (g_cur_line >= framebuffer_top.height) {
|
|
g_cur_line = 0;
|
|
GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PDC1);
|
|
}
|
|
}
|
|
}
|
|
|
|
/// Initialize hardware
|
|
void Init() {
|
|
switch (Settings::values.cpu_core) {
|
|
case Core::CPU_FastInterpreter:
|
|
kFrameCycles = 268123480 / 2048;
|
|
break;
|
|
case Core::CPU_Interpreter:
|
|
default:
|
|
kFrameCycles = 268123480 / 60;
|
|
break;
|
|
}
|
|
|
|
kFrameTicks = kFrameCycles / 3;
|
|
|
|
g_cur_line = 0;
|
|
g_last_frame_ticks = g_last_line_ticks = Core::g_app_core->GetTicks();
|
|
|
|
auto& framebuffer_top = g_regs.framebuffer_config[0];
|
|
auto& framebuffer_sub = g_regs.framebuffer_config[1];
|
|
|
|
// Setup default framebuffer addresses (located in VRAM)
|
|
// .. or at least these are the ones used by system applets.
|
|
// There's probably a smarter way to come up with addresses
|
|
// like this which does not require hardcoding.
|
|
framebuffer_top.address_left1 = 0x181E6000;
|
|
framebuffer_top.address_left2 = 0x1822C800;
|
|
framebuffer_top.address_right1 = 0x18273000;
|
|
framebuffer_top.address_right2 = 0x182B9800;
|
|
framebuffer_sub.address_left1 = 0x1848F000;
|
|
//framebuffer_sub.address_left2 = unknown;
|
|
framebuffer_sub.address_right1 = 0x184C7800;
|
|
//framebuffer_sub.address_right2 = unknown;
|
|
|
|
framebuffer_top.width = 240;
|
|
framebuffer_top.height = 400;
|
|
framebuffer_top.stride = 3 * 240;
|
|
framebuffer_top.color_format = Regs::PixelFormat::RGB8;
|
|
framebuffer_top.active_fb = 0;
|
|
|
|
framebuffer_sub.width = 240;
|
|
framebuffer_sub.height = 320;
|
|
framebuffer_sub.stride = 3 * 240;
|
|
framebuffer_sub.color_format = Regs::PixelFormat::RGB8;
|
|
framebuffer_sub.active_fb = 0;
|
|
|
|
NOTICE_LOG(GPU, "initialized OK");
|
|
}
|
|
|
|
/// Shutdown hardware
|
|
void Shutdown() {
|
|
NOTICE_LOG(GPU, "shutdown OK");
|
|
}
|
|
|
|
} // namespace
|