suyu/src/core/hle/service/am/applets
Zach Hilman 0d2ba2ca4c applets: Correct usage of SignalStateChanged event
This was causing some games (most notably Pokemon Quest) to softlock due to an event being fired when not supposed to. This also removes a hack wherein we were firing the state changed event when the game retrieves it, which is incorrect.
2018-12-09 19:46:15 -05:00
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applets.cpp applets: Correct usage of SignalStateChanged event 2018-12-09 19:46:15 -05:00
applets.h hle_ipc: Refactor SleepClientThread to avoid ReadableEvent 2018-11-29 09:14:20 -05:00
software_keyboard.cpp applets: Correct usage of SignalStateChanged event 2018-12-09 19:46:15 -05:00
software_keyboard.h am/applets: Make the applet data broker part of the applet itself. 2018-11-20 12:36:33 -05:00
stub_applet.cpp am: Return StubApplet instead of nullptr when AppletId not found 2018-11-22 15:58:11 -05:00
stub_applet.h am: Return StubApplet instead of nullptr when AppletId not found 2018-11-22 15:58:11 -05:00