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cdb240f3d4
[REUSE] is a specification that aims at making file copyright
information consistent, so that it can be both human and machine
readable. It basically requires that all files have a header containing
copyright and licensing information. When this isn't possible, like
when dealing with binary assets, generated files or embedded third-party
dependencies, it is permitted to insert copyright information in the
`.reuse/dep5` file.
Oh, and it also requires that all the licenses used in the project are
present in the `LICENSES` folder, that's why the diff is so huge.
This can be done automatically with `reuse download --all`.
The `reuse` tool also contains a handy subcommand that analyzes the
project and tells whether or not the project is (still) compliant,
`reuse lint`.
Following REUSE has a few advantages over the current approach:
- Copyright information is easy to access for users / downstream
- Files like `dist/license.md` do not need to exist anymore, as
`.reuse/dep5` is used instead
- `reuse lint` makes it easy to ensure that copyright information of
files like binary assets / images is always accurate and up to date
To add copyright information of files that didn't have it I looked up
who committed what and when, for each file. As yuzu contributors do not
have to sign a CLA or similar I couldn't assume that copyright ownership
was of the "yuzu Emulator Project", so I used the name and/or email of
the commit author instead.
[REUSE]: https://reuse.software
Follow-up to 01cf05bc75
57 lines
2.3 KiB
CMake
57 lines
2.3 KiB
CMake
# SPDX-FileCopyrightText: 2018 tech4me <guiwanglong@gmail.com>
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# SPDX-License-Identifier: GPL-2.0-or-later
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set(MINGW_PREFIX /usr/x86_64-w64-mingw32/)
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set(CMAKE_SYSTEM_NAME Windows)
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set(CMAKE_SYSTEM_PROCESSOR x86_64)
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# Actually a hack, w/o this will cause some strange errors
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set(CMAKE_HOST_WIN32 TRUE)
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set(CMAKE_FIND_ROOT_PATH ${MINGW_PREFIX})
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set(SDL2_PATH ${MINGW_PREFIX})
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set(MINGW_TOOL_PREFIX ${CMAKE_SYSTEM_PROCESSOR}-w64-mingw32-)
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# Specify the cross compiler
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set(CMAKE_C_COMPILER ${MINGW_TOOL_PREFIX}gcc)
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set(CMAKE_CXX_COMPILER ${MINGW_TOOL_PREFIX}g++)
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set(CMAKE_RC_COMPILER ${MINGW_TOOL_PREFIX}windres)
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# Mingw tools
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set(STRIP ${MINGW_TOOL_PREFIX}strip)
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set(WINDRES ${MINGW_TOOL_PREFIX}windres)
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set(ENV{PKG_CONFIG} ${MINGW_TOOL_PREFIX}pkg-config)
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# ccache wrapper
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option(USE_CCACHE "Use ccache for compilation" OFF)
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if(USE_CCACHE)
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find_program(CCACHE ccache)
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if(CCACHE)
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message(STATUS "Using ccache found in PATH")
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set_property(GLOBAL PROPERTY RULE_LAUNCH_COMPILE ${CCACHE})
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set_property(GLOBAL PROPERTY RULE_LAUNCH_LINK ${CCACHE})
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else(CCACHE)
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message(WARNING "USE_CCACHE enabled, but no ccache found")
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endif(CCACHE)
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endif(USE_CCACHE)
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# Search for programs in the build host directories
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set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
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# Echo modified cmake vars to screen for debugging purposes
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if(NOT DEFINED ENV{MINGW_DEBUG_INFO})
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message("")
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message("Custom cmake vars: (blank = system default)")
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message("-----------------------------------------")
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message("* CMAKE_C_COMPILER : ${CMAKE_C_COMPILER}")
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message("* CMAKE_CXX_COMPILER : ${CMAKE_CXX_COMPILER}")
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message("* CMAKE_RC_COMPILER : ${CMAKE_RC_COMPILER}")
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message("* WINDRES : ${WINDRES}")
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message("* ENV{PKG_CONFIG} : $ENV{PKG_CONFIG}")
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message("* STRIP : ${STRIP}")
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message("* USE_CCACHE : ${USE_CCACHE}")
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message("")
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# So that the debug info only appears once
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set(ENV{MINGW_DEBUG_INFO} SHOWN)
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endif()
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