mirror of
https://git.suyu.dev/suyu/suyu
synced 2024-11-05 06:47:53 +00:00
1ec8d2123d
The Ryujinx macro interpreter and envydis were used as reference. Macros are programs that are uploaded by the games during boot and can later be called by writing to their method id in a GPU command buffer.
50 lines
1.4 KiB
CMake
50 lines
1.4 KiB
CMake
add_library(video_core STATIC
|
|
command_processor.cpp
|
|
command_processor.h
|
|
debug_utils/debug_utils.cpp
|
|
debug_utils/debug_utils.h
|
|
engines/fermi_2d.cpp
|
|
engines/fermi_2d.h
|
|
engines/maxwell_3d.cpp
|
|
engines/maxwell_3d.h
|
|
engines/maxwell_compute.cpp
|
|
engines/maxwell_compute.h
|
|
gpu.cpp
|
|
gpu.h
|
|
macro_interpreter.cpp
|
|
macro_interpreter.h
|
|
memory_manager.cpp
|
|
memory_manager.h
|
|
rasterizer_interface.h
|
|
renderer_base.cpp
|
|
renderer_base.h
|
|
renderer_opengl/gl_rasterizer.cpp
|
|
renderer_opengl/gl_rasterizer.h
|
|
renderer_opengl/gl_rasterizer_cache.cpp
|
|
renderer_opengl/gl_rasterizer_cache.h
|
|
renderer_opengl/gl_resource_manager.h
|
|
renderer_opengl/gl_shader_decompiler.cpp
|
|
renderer_opengl/gl_shader_decompiler.h
|
|
renderer_opengl/gl_shader_gen.cpp
|
|
renderer_opengl/gl_shader_gen.h
|
|
renderer_opengl/gl_shader_util.cpp
|
|
renderer_opengl/gl_shader_util.h
|
|
renderer_opengl/gl_state.cpp
|
|
renderer_opengl/gl_state.h
|
|
renderer_opengl/gl_stream_buffer.cpp
|
|
renderer_opengl/gl_stream_buffer.h
|
|
renderer_opengl/maxwell_to_gl.h
|
|
renderer_opengl/renderer_opengl.cpp
|
|
renderer_opengl/renderer_opengl.h
|
|
textures/decoders.cpp
|
|
textures/decoders.h
|
|
textures/texture.h
|
|
utils.h
|
|
video_core.cpp
|
|
video_core.h
|
|
)
|
|
|
|
create_target_directory_groups(video_core)
|
|
|
|
target_link_libraries(video_core PUBLIC common core)
|
|
target_link_libraries(video_core PRIVATE glad)
|