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Lioncash 1fd979f50a gl_shader_gen: Use a std::vector to represent program code instead of std::array
While convenient as a std::array, it's also quite a large set of data as
well (32KB). It being an array also means data cannot be std::moved. Any
situation where the code is being set or relocated means that a full
copy of that 32KB data must be done.

If we use a std::vector we do need to allocate on the heap, however, it
does allow us to std::move the data we have within the std::vector into
another std::vector instance, eliminating the need to always copy the
program data (as std::move in this case would just transfer the pointers
and bare necessities over to the new vector instance).
2018-08-22 17:04:44 -04:00
.appveyor Implement Citra pull 3043 2018-02-24 13:08:46 +01:00
.github Minor cleanup 2018-01-13 23:56:18 +00:00
.travis Add ccache support for macOS on Travis 2018-06-07 21:43:33 +02:00
CMakeModules Fix missing qjpeg DLL 2018-08-06 23:06:33 -04:00
dist Port #3769 from Citra: "Update Dark theme to latest version" 2018-07-30 10:11:17 -07:00
externals externals: Update dynarmic to a42f301c. 2018-08-20 19:50:49 -04:00
hooks pre-commit: Change comment from citra to yuzu 2018-03-26 21:34:19 +02:00
src gl_shader_gen: Use a std::vector to represent program code instead of std::array 2018-08-22 17:04:44 -04:00
.gitignore Port #3702 from Citra 2018-07-26 15:35:24 +02:00
.gitmodules Fix merge conflicts with opus and update docs 2018-08-01 00:16:54 -04:00
.travis.yml Cache ccache on Travis 2018-06-07 21:43:33 +02:00
appveyor.yml Revert "Port #3616 from Citra: "appveyor: set jobs to 4 for mingw"" 2018-08-20 20:13:28 -04:00
CMakeLists.txt CMakeLists: Add architecture detection for AArch64 2018-08-14 19:06:55 -04:00
CONTRIBUTING.md Port #3466 from Citra 2018-07-07 14:00:20 +02:00
Doxyfile Minor cleanup 2018-01-13 23:56:18 +00:00
license.txt added license txt file 2014-04-08 19:03:00 -04:00
README.md Technically, yuzu can boot commercial games 2018-04-18 09:18:41 -04:00

yuzu emulator

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yuzu is an experimental open-source emulator for the Nintendo Switch from the creators of Citra.

It is written in C++ with portability in mind, with builds actively maintained for Windows, Linux and macOS. The emulator is currently only useful for homebrew development and research purposes.

yuzu only emulates a subset of Switch hardware and therefore is generally only useful for running/debugging homebrew applications. At this time, yuzu cannot play any commercial games without major problems. yuzu can boot some games, to varying degrees of success, but does not implement any of the necessary GPU features to render 3D graphics.

yuzu is licensed under the GPLv2 (or any later version). Refer to the license.txt file included.

Check out our website!

For development discussion, please join us on Discord.

Development

Most of the development happens on GitHub. It's also where our central repository is hosted.

If you want to contribute please take a look at the Contributor's Guide and Developer Information. You should as well contact any of the developers on Discord in order to know about the current state of the emulator.

Building

Support

We happily accept monetary donations or donated games and hardware. Please see our donations page for more information on how you can contribute to yuzu. Any donations received will go towards things like:

  • Switch consoles to explore and reverse-engineer the hardware
  • Switch games for testing, reverse-engineering, and implementing new features
  • Web hosting and infrastructure setup
  • Software licenses (e.g. Visual Studio, IDA Pro, etc.)
  • Additional hardware (e.g. GPUs as-needed to improve rendering support, other peripherals to add support for, etc.)

We also more than gladly accept used Switch consoles, preferably ones with firmware 3.0.0 or lower! If you would like to give yours away, don't hesitate to join our Discord and talk to bunnei. You may also contact: donations@yuzu-emu.org.