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Instead of storing all block width, height and depths in their shifted form: block_width = 1U << block_shift; Store them like they are provided by the emulated hardware (their block_shift form). This way we can avoid doing the costly Common::AlignUp operation to align texture sizes and drop CPU integer divisions with bitwise logic (defined in Common::AlignBits). |
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.. | ||
const_buffer_info.h | ||
engine_upload.cpp | ||
engine_upload.h | ||
fermi_2d.cpp | ||
fermi_2d.h | ||
kepler_compute.cpp | ||
kepler_compute.h | ||
kepler_memory.cpp | ||
kepler_memory.h | ||
maxwell_3d.cpp | ||
maxwell_3d.h | ||
maxwell_dma.cpp | ||
maxwell_dma.h | ||
shader_bytecode.h | ||
shader_header.h |