mirror of
https://git.suyu.dev/suyu/suyu
synced 2024-12-27 11:52:31 -06:00
173 lines
5.5 KiB
C++
173 lines
5.5 KiB
C++
// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
|
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
|
|
|
#pragma once
|
|
|
|
#include <algorithm>
|
|
#include <cstring>
|
|
#include <deque>
|
|
#include <functional>
|
|
#include <memory>
|
|
#include <queue>
|
|
|
|
#include "common/common_types.h"
|
|
#include "video_core/delayed_destruction_ring.h"
|
|
#include "video_core/gpu.h"
|
|
#include "video_core/host1x/host1x.h"
|
|
#include "video_core/host1x/syncpoint_manager.h"
|
|
#include "video_core/rasterizer_interface.h"
|
|
|
|
namespace VideoCommon {
|
|
|
|
class FenceBase {
|
|
public:
|
|
explicit FenceBase(bool is_stubbed_) : is_stubbed{is_stubbed_} {}
|
|
|
|
protected:
|
|
bool is_stubbed;
|
|
};
|
|
|
|
template <typename TFence, typename TTextureCache, typename TTBufferCache, typename TQueryCache>
|
|
class FenceManager {
|
|
public:
|
|
/// Notify the fence manager about a new frame
|
|
void TickFrame() {
|
|
delayed_destruction_ring.Tick();
|
|
}
|
|
|
|
// Unlike other fences, this one doesn't
|
|
void SignalOrdering() {
|
|
std::scoped_lock lock{buffer_cache.mutex};
|
|
buffer_cache.AccumulateFlushes();
|
|
}
|
|
|
|
void SyncOperation(std::function<void()>&& func) {
|
|
uncommitted_operations.emplace_back(std::move(func));
|
|
}
|
|
|
|
void SignalFence(std::function<void()>&& func) {
|
|
TryReleasePendingFences();
|
|
const bool should_flush = ShouldFlush();
|
|
CommitAsyncFlushes();
|
|
uncommitted_operations.emplace_back(std::move(func));
|
|
CommitOperations();
|
|
TFence new_fence = CreateFence(!should_flush);
|
|
fences.push(new_fence);
|
|
QueueFence(new_fence);
|
|
if (should_flush) {
|
|
rasterizer.FlushCommands();
|
|
}
|
|
}
|
|
|
|
void SignalSyncPoint(u32 value) {
|
|
syncpoint_manager.IncrementGuest(value);
|
|
std::function<void()> func([this, value] { syncpoint_manager.IncrementHost(value); });
|
|
SignalFence(std::move(func));
|
|
}
|
|
|
|
void WaitPendingFences() {
|
|
while (!fences.empty()) {
|
|
TFence& current_fence = fences.front();
|
|
if (ShouldWait()) {
|
|
WaitFence(current_fence);
|
|
}
|
|
PopAsyncFlushes();
|
|
auto operations = std::move(pending_operations.front());
|
|
pending_operations.pop_front();
|
|
for (auto& operation : operations) {
|
|
operation();
|
|
}
|
|
PopFence();
|
|
}
|
|
}
|
|
|
|
protected:
|
|
explicit FenceManager(VideoCore::RasterizerInterface& rasterizer_, Tegra::GPU& gpu_,
|
|
TTextureCache& texture_cache_, TTBufferCache& buffer_cache_,
|
|
TQueryCache& query_cache_)
|
|
: rasterizer{rasterizer_}, gpu{gpu_}, syncpoint_manager{gpu.Host1x().GetSyncpointManager()},
|
|
texture_cache{texture_cache_}, buffer_cache{buffer_cache_}, query_cache{query_cache_} {}
|
|
|
|
virtual ~FenceManager() = default;
|
|
|
|
/// Creates a Fence Interface, does not create a backend fence if 'is_stubbed' is
|
|
/// true
|
|
virtual TFence CreateFence(bool is_stubbed) = 0;
|
|
/// Queues a fence into the backend if the fence isn't stubbed.
|
|
virtual void QueueFence(TFence& fence) = 0;
|
|
/// Notifies that the backend fence has been signaled/reached in host GPU.
|
|
virtual bool IsFenceSignaled(TFence& fence) const = 0;
|
|
/// Waits until a fence has been signalled by the host GPU.
|
|
virtual void WaitFence(TFence& fence) = 0;
|
|
|
|
VideoCore::RasterizerInterface& rasterizer;
|
|
Tegra::GPU& gpu;
|
|
Tegra::Host1x::SyncpointManager& syncpoint_manager;
|
|
TTextureCache& texture_cache;
|
|
TTBufferCache& buffer_cache;
|
|
TQueryCache& query_cache;
|
|
|
|
private:
|
|
void TryReleasePendingFences() {
|
|
while (!fences.empty()) {
|
|
TFence& current_fence = fences.front();
|
|
if (ShouldWait() && !IsFenceSignaled(current_fence)) {
|
|
return;
|
|
}
|
|
PopAsyncFlushes();
|
|
auto operations = std::move(pending_operations.front());
|
|
pending_operations.pop_front();
|
|
for (auto& operation : operations) {
|
|
operation();
|
|
}
|
|
PopFence();
|
|
}
|
|
}
|
|
|
|
bool ShouldWait() const {
|
|
std::scoped_lock lock{buffer_cache.mutex, texture_cache.mutex};
|
|
return texture_cache.ShouldWaitAsyncFlushes() || buffer_cache.ShouldWaitAsyncFlushes() ||
|
|
query_cache.ShouldWaitAsyncFlushes();
|
|
}
|
|
|
|
bool ShouldFlush() const {
|
|
std::scoped_lock lock{buffer_cache.mutex, texture_cache.mutex};
|
|
return texture_cache.HasUncommittedFlushes() || buffer_cache.HasUncommittedFlushes() ||
|
|
query_cache.HasUncommittedFlushes();
|
|
}
|
|
|
|
void PopAsyncFlushes() {
|
|
{
|
|
std::scoped_lock lock{buffer_cache.mutex, texture_cache.mutex};
|
|
texture_cache.PopAsyncFlushes();
|
|
buffer_cache.PopAsyncFlushes();
|
|
}
|
|
query_cache.PopAsyncFlushes();
|
|
}
|
|
|
|
void CommitAsyncFlushes() {
|
|
{
|
|
std::scoped_lock lock{buffer_cache.mutex, texture_cache.mutex};
|
|
texture_cache.CommitAsyncFlushes();
|
|
buffer_cache.CommitAsyncFlushes();
|
|
}
|
|
query_cache.CommitAsyncFlushes();
|
|
}
|
|
|
|
void PopFence() {
|
|
delayed_destruction_ring.Push(std::move(fences.front()));
|
|
fences.pop();
|
|
}
|
|
|
|
void CommitOperations() {
|
|
pending_operations.emplace_back(std::move(uncommitted_operations));
|
|
}
|
|
|
|
std::queue<TFence> fences;
|
|
std::deque<std::function<void()>> uncommitted_operations;
|
|
std::deque<std::deque<std::function<void()>>> pending_operations;
|
|
|
|
DelayedDestructionRing<TFence, 6> delayed_destruction_ring;
|
|
};
|
|
|
|
} // namespace VideoCommon
|