suyu/src/yuzu/configuration/input_profiles.cpp
Morph 065867e2c2
common: fs: Rework the Common Filesystem interface to make use of std::filesystem (#6270)
* common: fs: fs_types: Create filesystem types

Contains various filesystem types used by the Common::FS library

* common: fs: fs_util: Add std::string to std::u8string conversion utility

* common: fs: path_util: Add utlity functions for paths

Contains various utility functions for getting or manipulating filesystem paths used by the Common::FS library

* common: fs: file: Rewrite the IOFile implementation

* common: fs: Reimplement Common::FS library using std::filesystem

* common: fs: fs_paths: Add fs_paths to replace common_paths

* common: fs: path_util: Add the rest of the path functions

* common: Remove the previous Common::FS implementation

* general: Remove unused fs includes

* string_util: Remove unused function and include

* nvidia_flags: Migrate to the new Common::FS library

* settings: Migrate to the new Common::FS library

* logging: backend: Migrate to the new Common::FS library

* core: Migrate to the new Common::FS library

* perf_stats: Migrate to the new Common::FS library

* reporter: Migrate to the new Common::FS library

* telemetry_session: Migrate to the new Common::FS library

* key_manager: Migrate to the new Common::FS library

* bis_factory: Migrate to the new Common::FS library

* registered_cache: Migrate to the new Common::FS library

* xts_archive: Migrate to the new Common::FS library

* service: acc: Migrate to the new Common::FS library

* applets/profile: Migrate to the new Common::FS library

* applets/web: Migrate to the new Common::FS library

* service: filesystem: Migrate to the new Common::FS library

* loader: Migrate to the new Common::FS library

* gl_shader_disk_cache: Migrate to the new Common::FS library

* nsight_aftermath_tracker: Migrate to the new Common::FS library

* vulkan_library: Migrate to the new Common::FS library

* configure_debug: Migrate to the new Common::FS library

* game_list_worker: Migrate to the new Common::FS library

* config: Migrate to the new Common::FS library

* configure_filesystem: Migrate to the new Common::FS library

* configure_per_game_addons: Migrate to the new Common::FS library

* configure_profile_manager: Migrate to the new Common::FS library

* configure_ui: Migrate to the new Common::FS library

* input_profiles: Migrate to the new Common::FS library

* yuzu_cmd: config: Migrate to the new Common::FS library

* yuzu_cmd: Migrate to the new Common::FS library

* vfs_real: Migrate to the new Common::FS library

* vfs: Migrate to the new Common::FS library

* vfs_libzip: Migrate to the new Common::FS library

* service: bcat: Migrate to the new Common::FS library

* yuzu: main: Migrate to the new Common::FS library

* vfs_real: Delete the contents of an existing file in CreateFile

Current usages of CreateFile expect to delete the contents of an existing file, retain this behavior for now.

* input_profiles: Don't iterate the input profile dir if it does not exist

Silences an error produced in the log if the directory does not exist.

* game_list_worker: Skip parsing file if the returned VfsFile is nullptr

Prevents crashes in GetLoader when the virtual file is nullptr

* common: fs: Validate paths for path length

* service: filesystem: Open the mod load directory as read only
2021-05-25 19:32:56 -04:00

127 lines
3.7 KiB
C++

// Copyright 2020 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <fmt/format.h>
#include "common/fs/fs.h"
#include "common/fs/path_util.h"
#include "yuzu/configuration/config.h"
#include "yuzu/configuration/input_profiles.h"
namespace FS = Common::FS;
namespace {
bool ProfileExistsInFilesystem(std::string_view profile_name) {
return FS::Exists(FS::GetYuzuPath(FS::YuzuPath::ConfigDir) / "input" /
fmt::format("{}.ini", profile_name));
}
bool IsINI(const std::filesystem::path& filename) {
return filename.extension() == ".ini";
}
std::filesystem::path GetNameWithoutExtension(std::filesystem::path filename) {
return filename.replace_extension();
}
} // namespace
InputProfiles::InputProfiles() {
const auto input_profile_loc = FS::GetYuzuPath(FS::YuzuPath::ConfigDir) / "input";
if (!FS::IsDir(input_profile_loc)) {
return;
}
FS::IterateDirEntries(
input_profile_loc,
[this](const std::filesystem::path& full_path) {
const auto filename = full_path.filename();
const auto name_without_ext =
Common::FS::PathToUTF8String(GetNameWithoutExtension(filename));
if (IsINI(filename) && IsProfileNameValid(name_without_ext)) {
map_profiles.insert_or_assign(
name_without_ext,
std::make_unique<Config>(name_without_ext, Config::ConfigType::InputProfile));
}
return true;
},
FS::DirEntryFilter::File);
}
InputProfiles::~InputProfiles() = default;
std::vector<std::string> InputProfiles::GetInputProfileNames() {
std::vector<std::string> profile_names;
profile_names.reserve(map_profiles.size());
for (const auto& [profile_name, config] : map_profiles) {
if (!ProfileExistsInFilesystem(profile_name)) {
DeleteProfile(profile_name);
continue;
}
profile_names.push_back(profile_name);
}
return profile_names;
}
bool InputProfiles::IsProfileNameValid(std::string_view profile_name) {
return profile_name.find_first_of("<>:;\"/\\|,.!?*") == std::string::npos;
}
bool InputProfiles::CreateProfile(const std::string& profile_name, std::size_t player_index) {
if (ProfileExistsInMap(profile_name)) {
return false;
}
map_profiles.insert_or_assign(
profile_name, std::make_unique<Config>(profile_name, Config::ConfigType::InputProfile));
return SaveProfile(profile_name, player_index);
}
bool InputProfiles::DeleteProfile(const std::string& profile_name) {
if (!ProfileExistsInMap(profile_name)) {
return false;
}
if (!ProfileExistsInFilesystem(profile_name) ||
FS::RemoveFile(map_profiles[profile_name]->GetConfigFilePath())) {
map_profiles.erase(profile_name);
}
return !ProfileExistsInMap(profile_name) && !ProfileExistsInFilesystem(profile_name);
}
bool InputProfiles::LoadProfile(const std::string& profile_name, std::size_t player_index) {
if (!ProfileExistsInMap(profile_name)) {
return false;
}
if (!ProfileExistsInFilesystem(profile_name)) {
map_profiles.erase(profile_name);
return false;
}
map_profiles[profile_name]->ReadControlPlayerValue(player_index);
return true;
}
bool InputProfiles::SaveProfile(const std::string& profile_name, std::size_t player_index) {
if (!ProfileExistsInMap(profile_name)) {
return false;
}
map_profiles[profile_name]->SaveControlPlayerValue(player_index);
return true;
}
bool InputProfiles::ProfileExistsInMap(const std::string& profile_name) const {
return map_profiles.find(profile_name) != map_profiles.end();
}