mirror of
https://git.suyu.dev/suyu/suyu
synced 2024-11-02 13:27:52 +00:00
2d8eba5baf
Ported from https://github.com/citra-emu/citra/pull/3617.
312 lines
11 KiB
C++
312 lines
11 KiB
C++
// Copyright 2015 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <array>
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#include <map>
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#include <string>
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#include <utility>
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#include <QCoreApplication>
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#include <QFileInfo>
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#include <QImage>
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#include <QObject>
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#include <QStandardItem>
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#include <QString>
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#include <QWidget>
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#include "common/common_types.h"
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#include "common/logging/log.h"
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#include "common/string_util.h"
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#include "yuzu/uisettings.h"
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#include "yuzu/util/util.h"
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enum class GameListItemType {
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Game = QStandardItem::UserType + 1,
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CustomDir = QStandardItem::UserType + 2,
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InstalledDir = QStandardItem::UserType + 3,
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SystemDir = QStandardItem::UserType + 4,
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AddDir = QStandardItem::UserType + 5
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};
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Q_DECLARE_METATYPE(GameListItemType);
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/**
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* Gets the default icon (for games without valid title metadata)
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* @param size The desired width and height of the default icon.
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* @return QPixmap default icon
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*/
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static QPixmap GetDefaultIcon(u32 size) {
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QPixmap icon(size, size);
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icon.fill(Qt::transparent);
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return icon;
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}
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class GameListItem : public QStandardItem {
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public:
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// used to access type from item index
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static const int TypeRole = Qt::UserRole + 1;
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static const int SortRole = Qt::UserRole + 2;
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GameListItem() = default;
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GameListItem(const QString& string) : QStandardItem(string) {
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setData(string, SortRole);
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}
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};
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/**
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* A specialization of GameListItem for path values.
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* This class ensures that for every full path value it holds, a correct string representation
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* of just the filename (with no extension) will be displayed to the user.
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* If this class receives valid title metadata, it will also display game icons and titles.
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*/
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class GameListItemPath : public GameListItem {
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public:
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static const int TitleRole = SortRole;
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static const int FullPathRole = SortRole + 1;
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static const int ProgramIdRole = SortRole + 2;
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static const int FileTypeRole = SortRole + 3;
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GameListItemPath() = default;
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GameListItemPath(const QString& game_path, const std::vector<u8>& picture_data,
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const QString& game_name, const QString& game_type, u64 program_id) {
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setData(type(), TypeRole);
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setData(game_path, FullPathRole);
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setData(game_name, TitleRole);
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setData(qulonglong(program_id), ProgramIdRole);
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setData(game_type, FileTypeRole);
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const u32 size = UISettings::values.icon_size;
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QPixmap picture;
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if (!picture.loadFromData(picture_data.data(), static_cast<u32>(picture_data.size()))) {
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picture = GetDefaultIcon(size);
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}
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picture = picture.scaled(size, size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation);
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setData(picture, Qt::DecorationRole);
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}
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int type() const override {
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return static_cast<int>(GameListItemType::Game);
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}
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QVariant data(int role) const override {
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if (role == Qt::DisplayRole) {
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std::string filename;
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Common::SplitPath(data(FullPathRole).toString().toStdString(), nullptr, &filename,
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nullptr);
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const std::array<QString, 4> row_data{{
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QString::fromStdString(filename),
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data(FileTypeRole).toString(),
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QString::fromStdString(fmt::format("0x{:016X}", data(ProgramIdRole).toULongLong())),
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data(TitleRole).toString(),
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}};
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const auto& row1 = row_data.at(UISettings::values.row_1_text_id);
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const auto& row2 = row_data.at(UISettings::values.row_2_text_id);
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if (row1.isEmpty() || row1 == row2)
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return row2;
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if (row2.isEmpty())
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return row1;
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return QString(row1 + QStringLiteral("\n ") + row2);
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}
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return GameListItem::data(role);
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}
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};
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class GameListItemCompat : public GameListItem {
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Q_DECLARE_TR_FUNCTIONS(GameListItemCompat)
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public:
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static const int CompatNumberRole = SortRole;
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GameListItemCompat() = default;
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explicit GameListItemCompat(const QString& compatibility) {
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setData(type(), TypeRole);
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struct CompatStatus {
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QString color;
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const char* text;
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const char* tooltip;
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};
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// clang-format off
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static const std::map<QString, CompatStatus> status_data = {
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{QStringLiteral("0"), {QStringLiteral("#5c93ed"), QT_TR_NOOP("Perfect"), QT_TR_NOOP("Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without\nany workarounds needed.")}},
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{QStringLiteral("1"), {QStringLiteral("#47d35c"), QT_TR_NOOP("Great"), QT_TR_NOOP("Game functions with minor graphical or audio glitches and is playable from start to finish. May require some\nworkarounds.")}},
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{QStringLiteral("2"), {QStringLiteral("#94b242"), QT_TR_NOOP("Okay"), QT_TR_NOOP("Game functions with major graphical or audio glitches, but game is playable from start to finish with\nworkarounds.")}},
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{QStringLiteral("3"), {QStringLiteral("#f2d624"), QT_TR_NOOP("Bad"), QT_TR_NOOP("Game functions, but with major graphical or audio glitches. Unable to progress in specific areas due to glitches\neven with workarounds.")}},
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{QStringLiteral("4"), {QStringLiteral("#FF0000"), QT_TR_NOOP("Intro/Menu"), QT_TR_NOOP("Game is completely unplayable due to major graphical or audio glitches. Unable to progress past the Start\nScreen.")}},
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{QStringLiteral("5"), {QStringLiteral("#828282"), QT_TR_NOOP("Won't Boot"), QT_TR_NOOP("The game crashes when attempting to startup.")}},
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{QStringLiteral("99"), {QStringLiteral("#000000"), QT_TR_NOOP("Not Tested"), QT_TR_NOOP("The game has not yet been tested.")}},
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};
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// clang-format on
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auto iterator = status_data.find(compatibility);
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if (iterator == status_data.end()) {
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LOG_WARNING(Frontend, "Invalid compatibility number {}", compatibility.toStdString());
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return;
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}
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const CompatStatus& status = iterator->second;
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setData(compatibility, CompatNumberRole);
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setText(QObject::tr(status.text));
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setToolTip(QObject::tr(status.tooltip));
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setData(CreateCirclePixmapFromColor(status.color), Qt::DecorationRole);
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}
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int type() const override {
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return static_cast<int>(GameListItemType::Game);
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}
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bool operator<(const QStandardItem& other) const override {
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return data(CompatNumberRole) < other.data(CompatNumberRole);
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}
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};
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/**
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* A specialization of GameListItem for size values.
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* This class ensures that for every numerical size value it holds (in bytes), a correct
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* human-readable string representation will be displayed to the user.
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*/
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class GameListItemSize : public GameListItem {
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public:
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static const int SizeRole = SortRole;
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GameListItemSize() = default;
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explicit GameListItemSize(const qulonglong size_bytes) {
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setData(type(), TypeRole);
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setData(size_bytes, SizeRole);
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}
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void setData(const QVariant& value, int role) override {
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// By specializing setData for SizeRole, we can ensure that the numerical and string
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// representations of the data are always accurate and in the correct format.
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if (role == SizeRole) {
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qulonglong size_bytes = value.toULongLong();
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GameListItem::setData(ReadableByteSize(size_bytes), Qt::DisplayRole);
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GameListItem::setData(value, SizeRole);
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} else {
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GameListItem::setData(value, role);
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}
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}
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int type() const override {
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return static_cast<int>(GameListItemType::Game);
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}
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/**
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* This operator is, in practice, only used by the TreeView sorting systems.
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* Override it so that it will correctly sort by numerical value instead of by string
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* representation.
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*/
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bool operator<(const QStandardItem& other) const override {
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return data(SizeRole).toULongLong() < other.data(SizeRole).toULongLong();
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}
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};
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class GameListDir : public GameListItem {
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public:
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static const int GameDirRole = Qt::UserRole + 2;
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explicit GameListDir(UISettings::GameDir& directory,
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GameListItemType dir_type = GameListItemType::CustomDir)
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: dir_type{dir_type} {
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setData(type(), TypeRole);
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UISettings::GameDir* game_dir = &directory;
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setData(QVariant::fromValue(game_dir), GameDirRole);
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int icon_size = UISettings::values.icon_size;
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switch (dir_type) {
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case GameListItemType::InstalledDir:
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setData(QIcon::fromTheme("sd_card").pixmap(icon_size).scaled(
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icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),
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Qt::DecorationRole);
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setData("Installed Titles", Qt::DisplayRole);
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break;
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case GameListItemType::SystemDir:
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setData(QIcon::fromTheme("chip").pixmap(icon_size).scaled(
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icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),
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Qt::DecorationRole);
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setData("System Titles", Qt::DisplayRole);
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break;
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case GameListItemType::CustomDir:
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QString icon_name = QFileInfo::exists(game_dir->path) ? "folder" : "bad_folder";
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setData(QIcon::fromTheme(icon_name).pixmap(icon_size).scaled(
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icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),
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Qt::DecorationRole);
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setData(game_dir->path, Qt::DisplayRole);
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break;
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};
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};
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int type() const override {
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return static_cast<int>(dir_type);
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}
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private:
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GameListItemType dir_type;
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};
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class GameListAddDir : public GameListItem {
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public:
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explicit GameListAddDir() {
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setData(type(), TypeRole);
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int icon_size = UISettings::values.icon_size;
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setData(QIcon::fromTheme("plus").pixmap(icon_size).scaled(
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icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),
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Qt::DecorationRole);
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setData("Add New Game Directory", Qt::DisplayRole);
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}
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int type() const override {
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return static_cast<int>(GameListItemType::AddDir);
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}
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};
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class GameList;
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class QHBoxLayout;
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class QTreeView;
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class QLabel;
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class QLineEdit;
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class QToolButton;
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class GameListSearchField : public QWidget {
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Q_OBJECT
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public:
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explicit GameListSearchField(GameList* parent = nullptr);
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void setFilterResult(int visible, int total);
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void clear();
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void setFocus();
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int visible;
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int total;
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private:
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class KeyReleaseEater : public QObject {
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public:
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explicit KeyReleaseEater(GameList* gamelist);
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private:
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GameList* gamelist = nullptr;
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QString edit_filter_text_old;
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protected:
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// EventFilter in order to process systemkeys while editing the searchfield
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bool eventFilter(QObject* obj, QEvent* event) override;
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};
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QHBoxLayout* layout_filter = nullptr;
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QTreeView* tree_view = nullptr;
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QLabel* label_filter = nullptr;
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QLineEdit* edit_filter = nullptr;
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QLabel* label_filter_result = nullptr;
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QToolButton* button_filter_close = nullptr;
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};
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