suyu/src/yuzu/configuration/qt_config.cpp

550 lines
19 KiB
C++

// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "input_common/main.h"
#include "qt_config.h"
#include "uisettings.h"
const std::array<int, Settings::NativeButton::NumButtons> QtConfig::default_buttons = {
Qt::Key_C, Qt::Key_X, Qt::Key_V, Qt::Key_Z, Qt::Key_F,
Qt::Key_G, Qt::Key_Q, Qt::Key_E, Qt::Key_R, Qt::Key_T,
Qt::Key_M, Qt::Key_N, Qt::Key_Left, Qt::Key_Up, Qt::Key_Right,
Qt::Key_Down, Qt::Key_Q, Qt::Key_E, 0, 0,
Qt::Key_Q, Qt::Key_E,
};
const std::array<int, Settings::NativeMotion::NumMotions> QtConfig::default_motions = {
Qt::Key_7,
Qt::Key_8,
};
const std::array<std::array<int, 4>, Settings::NativeAnalog::NumAnalogs> QtConfig::default_analogs{{
{
Qt::Key_W,
Qt::Key_S,
Qt::Key_A,
Qt::Key_D,
},
{
Qt::Key_I,
Qt::Key_K,
Qt::Key_J,
Qt::Key_L,
},
}};
const std::array<int, 2> QtConfig::default_stick_mod = {
Qt::Key_Shift,
0,
};
const std::array<int, 2> QtConfig::default_ringcon_analogs{{
Qt::Key_A,
Qt::Key_D,
}};
QtConfig::QtConfig(const std::string& config_name, const ConfigType config_type)
: Config(config_type) {
Initialize(config_name);
if (config_type != ConfigType::InputProfile) {
ReadQtValues();
SaveQtValues();
}
}
QtConfig::~QtConfig() {
if (global) {
QtConfig::SaveAllValues();
}
}
void QtConfig::ReloadAllValues() {
Reload();
ReadQtValues();
SaveQtValues();
}
void QtConfig::SaveAllValues() {
Save();
SaveQtValues();
}
void QtConfig::ReadQtValues() {
if (global) {
ReadUIValues();
}
ReadQtControlValues();
}
void QtConfig::ReadQtPlayerValues(const std::size_t player_index) {
std::string player_prefix;
if (type != ConfigType::InputProfile) {
player_prefix.append("player_").append(ToString(player_index)).append("_");
}
auto& player = Settings::values.players.GetValue()[player_index];
if (IsCustomConfig()) {
const auto profile_name =
ReadStringSetting(std::string(player_prefix).append("profile_name"));
if (profile_name.empty()) {
// Use the global input config
player = Settings::values.players.GetValue(true)[player_index];
return;
}
}
for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
const std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
auto& player_buttons = player.buttons[i];
player_buttons = ReadStringSetting(
std::string(player_prefix).append(Settings::NativeButton::mapping[i]), default_param);
if (player_buttons.empty()) {
player_buttons = default_param;
}
}
for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
const std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
default_analogs[i][0], default_analogs[i][1], default_analogs[i][2],
default_analogs[i][3], default_stick_mod[i], 0.5f);
auto& player_analogs = player.analogs[i];
player_analogs = ReadStringSetting(
std::string(player_prefix).append(Settings::NativeAnalog::mapping[i]), default_param);
if (player_analogs.empty()) {
player_analogs = default_param;
}
}
for (int i = 0; i < Settings::NativeMotion::NumMotions; ++i) {
const std::string default_param = InputCommon::GenerateKeyboardParam(default_motions[i]);
auto& player_motions = player.motions[i];
player_motions = ReadStringSetting(
std::string(player_prefix).append(Settings::NativeMotion::mapping[i]), default_param);
if (player_motions.empty()) {
player_motions = default_param;
}
}
}
void QtConfig::ReadHidbusValues() {
const std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
0, 0, default_ringcon_analogs[0], default_ringcon_analogs[1], 0, 0.05f);
auto& ringcon_analogs = Settings::values.ringcon_analogs;
ringcon_analogs = ReadStringSetting(std::string("ring_controller"), default_param);
if (ringcon_analogs.empty()) {
ringcon_analogs = default_param;
}
}
void QtConfig::ReadDebugControlValues() {
for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
const std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
auto& debug_pad_buttons = Settings::values.debug_pad_buttons[i];
debug_pad_buttons = ReadStringSetting(
std::string("debug_pad_").append(Settings::NativeButton::mapping[i]), default_param);
if (debug_pad_buttons.empty()) {
debug_pad_buttons = default_param;
}
}
for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
const std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
default_analogs[i][0], default_analogs[i][1], default_analogs[i][2],
default_analogs[i][3], default_stick_mod[i], 0.5f);
auto& debug_pad_analogs = Settings::values.debug_pad_analogs[i];
debug_pad_analogs = ReadStringSetting(
std::string("debug_pad_").append(Settings::NativeAnalog::mapping[i]), default_param);
if (debug_pad_analogs.empty()) {
debug_pad_analogs = default_param;
}
}
}
void QtConfig::ReadQtControlValues() {
BeginGroup(Settings::TranslateCategory(Settings::Category::Controls));
Settings::values.players.SetGlobal(!IsCustomConfig());
for (std::size_t p = 0; p < Settings::values.players.GetValue().size(); ++p) {
ReadQtPlayerValues(p);
}
if (IsCustomConfig()) {
EndGroup();
return;
}
ReadDebugControlValues();
ReadHidbusValues();
EndGroup();
}
void QtConfig::ReadPathValues() {
BeginGroup(Settings::TranslateCategory(Settings::Category::Paths));
UISettings::values.roms_path = ReadStringSetting(std::string("romsPath"));
UISettings::values.symbols_path = ReadStringSetting(std::string("symbolsPath"));
UISettings::values.game_dir_deprecated =
ReadStringSetting(std::string("gameListRootDir"), std::string("."));
UISettings::values.game_dir_deprecated_deepscan =
ReadBooleanSetting(std::string("gameListDeepScan"), std::make_optional(false));
const int gamedirs_size = BeginArray(std::string("gamedirs"));
for (int i = 0; i < gamedirs_size; ++i) {
SetArrayIndex(i);
UISettings::GameDir game_dir;
game_dir.path = ReadStringSetting(std::string("path"));
game_dir.deep_scan =
ReadBooleanSetting(std::string("deep_scan"), std::make_optional(false));
game_dir.expanded = ReadBooleanSetting(std::string("expanded"), std::make_optional(true));
UISettings::values.game_dirs.append(game_dir);
}
EndArray();
// Create NAND and SD card directories if empty, these are not removable through the UI,
// also carries over old game list settings if present
if (UISettings::values.game_dirs.empty()) {
UISettings::GameDir game_dir;
game_dir.path = std::string("SDMC");
game_dir.expanded = true;
UISettings::values.game_dirs.append(game_dir);
game_dir.path = std::string("UserNAND");
UISettings::values.game_dirs.append(game_dir);
game_dir.path = std::string("SysNAND");
UISettings::values.game_dirs.append(game_dir);
if (UISettings::values.game_dir_deprecated != std::string(".")) {
game_dir.path = UISettings::values.game_dir_deprecated;
game_dir.deep_scan = UISettings::values.game_dir_deprecated_deepscan;
UISettings::values.game_dirs.append(game_dir);
}
}
UISettings::values.recent_files =
QString::fromStdString(ReadStringSetting(std::string("recentFiles")))
.split(QStringLiteral(", "), Qt::SkipEmptyParts, Qt::CaseSensitive);
UISettings::values.language =
ReadStringSetting(std::string("language"), std::make_optional(std::string("")));
EndGroup();
}
void QtConfig::ReadShortcutValues() {
BeginGroup(Settings::TranslateCategory(Settings::Category::Shortcuts));
for (const auto& [name, group, shortcut] : UISettings::default_hotkeys) {
BeginGroup(group);
BeginGroup(name);
// No longer using ReadSetting for shortcut.second as it inaccurately returns a value of 1
// for WidgetWithChildrenShortcut which is a value of 3. Needed to fix shortcuts the open
// a file dialog in windowed mode
UISettings::values.shortcuts.push_back(
{name,
group,
{ReadStringSetting(std::string("KeySeq"), shortcut.keyseq),
ReadStringSetting(std::string("Controller_KeySeq"), shortcut.controller_keyseq),
shortcut.context,
ReadBooleanSetting(std::string("Repeat"), std::optional(shortcut.repeat))}});
EndGroup(); // name
EndGroup(); // group
}
EndGroup();
}
void QtConfig::ReadUIValues() {
BeginGroup(Settings::TranslateCategory(Settings::Category::Ui));
UISettings::values.theme = ReadStringSetting(
std::string("theme"),
std::string(UISettings::themes[static_cast<size_t>(UISettings::default_theme)].second));
ReadUIGamelistValues();
ReadUILayoutValues();
ReadPathValues();
ReadScreenshotValues();
ReadShortcutValues();
ReadMultiplayerValues();
ReadCategory(Settings::Category::Ui);
ReadCategory(Settings::Category::UiGeneral);
EndGroup();
}
void QtConfig::ReadUIGamelistValues() {
BeginGroup(Settings::TranslateCategory(Settings::Category::UiGameList));
ReadCategory(Settings::Category::UiGameList);
const int favorites_size = BeginArray("favorites");
for (int i = 0; i < favorites_size; i++) {
SetArrayIndex(i);
UISettings::values.favorited_ids.append(
ReadUnsignedIntegerSetting(std::string("program_id")));
}
EndArray();
EndGroup();
}
void QtConfig::ReadUILayoutValues() {
BeginGroup(Settings::TranslateCategory(Settings::Category::UiGameList));
ReadCategory(Settings::Category::UiLayout);
EndGroup();
}
void QtConfig::ReadMultiplayerValues() {
BeginGroup(Settings::TranslateCategory(Settings::Category::Multiplayer));
ReadCategory(Settings::Category::Multiplayer);
// Read ban list back
int size = BeginArray(std::string("username_ban_list"));
UISettings::values.multiplayer_ban_list.first.resize(size);
for (int i = 0; i < size; ++i) {
SetArrayIndex(i);
UISettings::values.multiplayer_ban_list.first[i] =
ReadStringSetting(std::string("username"), std::string(""));
}
EndArray();
size = BeginArray(std::string("ip_ban_list"));
UISettings::values.multiplayer_ban_list.second.resize(size);
for (int i = 0; i < size; ++i) {
UISettings::values.multiplayer_ban_list.second[i] =
ReadStringSetting("username", std::string(""));
}
EndArray();
EndGroup();
}
void QtConfig::SaveQtValues() {
if (global) {
SaveUIValues();
}
SaveQtControlValues();
WriteToIni();
}
void QtConfig::SaveQtPlayerValues(const std::size_t player_index) {
std::string player_prefix;
if (type != ConfigType::InputProfile) {
player_prefix = std::string("player_").append(ToString(player_index)).append("_");
}
const auto& player = Settings::values.players.GetValue()[player_index];
if (IsCustomConfig() && player.profile_name.empty()) {
// No custom profile selected
return;
}
for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
const std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
WriteSetting(std::string(player_prefix).append(Settings::NativeButton::mapping[i]),
player.buttons[i], std::make_optional(default_param));
}
for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
const std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
default_analogs[i][0], default_analogs[i][1], default_analogs[i][2],
default_analogs[i][3], default_stick_mod[i], 0.5f);
WriteSetting(std::string(player_prefix).append(Settings::NativeAnalog::mapping[i]),
player.analogs[i], std::make_optional(default_param));
}
for (int i = 0; i < Settings::NativeMotion::NumMotions; ++i) {
const std::string default_param = InputCommon::GenerateKeyboardParam(default_motions[i]);
WriteSetting(std::string(player_prefix).append(Settings::NativeMotion::mapping[i]),
player.motions[i], std::make_optional(default_param));
}
}
void QtConfig::SaveDebugControlValues() {
for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
const std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
WriteSetting(std::string("debug_pad_").append(Settings::NativeButton::mapping[i]),
Settings::values.debug_pad_buttons[i], std::make_optional(default_param));
}
for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
const std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
default_analogs[i][0], default_analogs[i][1], default_analogs[i][2],
default_analogs[i][3], default_stick_mod[i], 0.5f);
WriteSetting(std::string("debug_pad_").append(Settings::NativeAnalog::mapping[i]),
Settings::values.debug_pad_analogs[i], std::make_optional(default_param));
}
}
void QtConfig::SaveHidbusValues() {
const std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
0, 0, default_ringcon_analogs[0], default_ringcon_analogs[1], 0, 0.05f);
WriteSetting(std::string("ring_controller"), Settings::values.ringcon_analogs,
std::make_optional(default_param));
}
void QtConfig::SaveQtControlValues() {
BeginGroup(Settings::TranslateCategory(Settings::Category::Controls));
Settings::values.players.SetGlobal(!IsCustomConfig());
for (std::size_t p = 0; p < Settings::values.players.GetValue().size(); ++p) {
SaveQtPlayerValues(p);
}
if (IsCustomConfig()) {
EndGroup();
return;
}
SaveDebugControlValues();
SaveHidbusValues();
EndGroup();
}
void QtConfig::SavePathValues() {
BeginGroup(Settings::TranslateCategory(Settings::Category::Paths));
WriteSetting(std::string("romsPath"), UISettings::values.roms_path);
WriteSetting(std::string("symbolsPath"), UISettings::values.symbols_path);
BeginArray(std::string("gamedirs"));
for (int i = 0; i < UISettings::values.game_dirs.size(); ++i) {
SetArrayIndex(i);
const auto& game_dir = UISettings::values.game_dirs[i];
WriteSetting(std::string("path"), game_dir.path);
WriteSetting(std::string("deep_scan"), game_dir.deep_scan, std::make_optional(false));
WriteSetting(std::string("expanded"), game_dir.expanded, std::make_optional(true));
}
EndArray();
WriteSetting(std::string("recentFiles"),
UISettings::values.recent_files.join(QStringLiteral(", ")).toStdString());
WriteSetting(std::string("language"), UISettings::values.language);
EndGroup();
}
void QtConfig::SaveShortcutValues() {
BeginGroup(Settings::TranslateCategory(Settings::Category::Shortcuts));
// Lengths of UISettings::values.shortcuts & default_hotkeys are same.
// However, their ordering must also be the same.
for (std::size_t i = 0; i < UISettings::default_hotkeys.size(); i++) {
const auto& [name, group, shortcut] = UISettings::values.shortcuts[i];
const auto& default_hotkey = UISettings::default_hotkeys[i].shortcut;
BeginGroup(group);
BeginGroup(name);
WriteSetting(std::string("KeySeq"), shortcut.keyseq,
std::make_optional(default_hotkey.keyseq));
WriteSetting(std::string("Controller_KeySeq"), shortcut.controller_keyseq,
std::make_optional(default_hotkey.controller_keyseq));
WriteSetting(std::string("Context"), shortcut.context,
std::make_optional(default_hotkey.context));
WriteSetting(std::string("Repeat"), shortcut.repeat,
std::make_optional(default_hotkey.repeat));
EndGroup(); // name
EndGroup(); // group
}
EndGroup();
}
void QtConfig::SaveUIValues() {
BeginGroup(Settings::TranslateCategory(Settings::Category::Ui));
WriteCategory(Settings::Category::Ui);
WriteCategory(Settings::Category::UiGeneral);
WriteSetting(std::string("theme"), UISettings::values.theme,
std::make_optional(std::string(
UISettings::themes[static_cast<size_t>(UISettings::default_theme)].second)));
SaveUIGamelistValues();
SaveUILayoutValues();
SavePathValues();
SaveScreenshotValues();
SaveShortcutValues();
SaveMultiplayerValues();
EndGroup();
}
void QtConfig::SaveUIGamelistValues() {
BeginGroup(Settings::TranslateCategory(Settings::Category::UiGameList));
WriteCategory(Settings::Category::UiGameList);
BeginArray(std::string("favorites"));
for (int i = 0; i < UISettings::values.favorited_ids.size(); i++) {
SetArrayIndex(i);
WriteSetting(std::string("program_id"), UISettings::values.favorited_ids[i]);
}
EndArray(); // favorites
EndGroup();
}
void QtConfig::SaveUILayoutValues() {
BeginGroup(Settings::TranslateCategory(Settings::Category::UiLayout));
WriteCategory(Settings::Category::UiLayout);
EndGroup();
}
void QtConfig::SaveMultiplayerValues() {
BeginGroup(std::string("Multiplayer"));
WriteCategory(Settings::Category::Multiplayer);
// Write ban list
BeginArray(std::string("username_ban_list"));
for (std::size_t i = 0; i < UISettings::values.multiplayer_ban_list.first.size(); ++i) {
SetArrayIndex(static_cast<int>(i));
WriteSetting(std::string("username"), UISettings::values.multiplayer_ban_list.first[i]);
}
EndArray(); // username_ban_list
BeginArray(std::string("ip_ban_list"));
for (std::size_t i = 0; i < UISettings::values.multiplayer_ban_list.second.size(); ++i) {
SetArrayIndex(static_cast<int>(i));
WriteSetting(std::string("ip"), UISettings::values.multiplayer_ban_list.second[i]);
}
EndArray(); // ip_ban_list
EndGroup();
}
std::vector<Settings::BasicSetting*>& QtConfig::FindRelevantList(Settings::Category category) {
auto& map = Settings::values.linkage.by_category;
if (map.contains(category)) {
return Settings::values.linkage.by_category[category];
}
return UISettings::values.linkage.by_category[category];
}
void QtConfig::ReadQtControlPlayerValues(std::size_t player_index) {
BeginGroup(Settings::TranslateCategory(Settings::Category::Controls));
ReadPlayerValues(player_index);
ReadQtPlayerValues(player_index);
EndGroup();
}
void QtConfig::SaveQtControlPlayerValues(std::size_t player_index) {
BeginGroup(Settings::TranslateCategory(Settings::Category::Controls));
SavePlayerValues(player_index);
SaveQtPlayerValues(player_index);
EndGroup();
WriteToIni();
}