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https://git.suyu.dev/suyu/suyu
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f71c598907
We really don't need to pull in several headers of boost related machinery just to perform the erase-remove idiom (particularly with C++20 around the corner, which adds universal container std::erase and std::erase_if, which we can just use instead). With this, we don't need to link in anything boost-related into common.
177 lines
4.7 KiB
C++
177 lines
4.7 KiB
C++
// Copyright 2014 Citra Emulator Project / PPSSPP Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <array>
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#include <deque>
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namespace Common {
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template <class T, unsigned int N>
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struct ThreadQueueList {
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// TODO(yuriks): If performance proves to be a problem, the std::deques can be replaced with
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// (dynamically resizable) circular buffers to remove their overhead when
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// inserting and popping.
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using Priority = unsigned int;
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// Number of priority levels. (Valid levels are [0..NUM_QUEUES).)
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static const Priority NUM_QUEUES = N;
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ThreadQueueList() {
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first = nullptr;
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}
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// Only for debugging, returns priority level.
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Priority contains(const T& uid) const {
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for (Priority i = 0; i < NUM_QUEUES; ++i) {
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const Queue& cur = queues[i];
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if (std::find(cur.data.cbegin(), cur.data.cend(), uid) != cur.data.cend()) {
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return i;
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}
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}
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return -1;
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}
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T get_first() const {
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const Queue* cur = first;
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while (cur != nullptr) {
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if (!cur->data.empty()) {
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return cur->data.front();
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}
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cur = cur->next_nonempty;
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}
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return T();
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}
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template <typename UnaryPredicate>
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T get_first_filter(UnaryPredicate filter) const {
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const Queue* cur = first;
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while (cur != nullptr) {
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if (!cur->data.empty()) {
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for (const auto& item : cur->data) {
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if (filter(item))
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return item;
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}
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}
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cur = cur->next_nonempty;
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}
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return T();
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}
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T pop_first() {
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Queue* cur = first;
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while (cur != nullptr) {
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if (!cur->data.empty()) {
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auto tmp = std::move(cur->data.front());
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cur->data.pop_front();
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return tmp;
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}
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cur = cur->next_nonempty;
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}
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return T();
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}
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T pop_first_better(Priority priority) {
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Queue* cur = first;
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Queue* stop = &queues[priority];
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while (cur < stop) {
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if (!cur->data.empty()) {
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auto tmp = std::move(cur->data.front());
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cur->data.pop_front();
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return tmp;
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}
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cur = cur->next_nonempty;
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}
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return T();
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}
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void push_front(Priority priority, const T& thread_id) {
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Queue* cur = &queues[priority];
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cur->data.push_front(thread_id);
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}
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void push_back(Priority priority, const T& thread_id) {
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Queue* cur = &queues[priority];
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cur->data.push_back(thread_id);
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}
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void move(const T& thread_id, Priority old_priority, Priority new_priority) {
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remove(old_priority, thread_id);
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prepare(new_priority);
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push_back(new_priority, thread_id);
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}
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void remove(Priority priority, const T& thread_id) {
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Queue* const cur = &queues[priority];
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const auto iter = std::remove(cur->data.begin(), cur->data.end(), thread_id);
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cur->data.erase(iter, cur->data.end());
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}
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void rotate(Priority priority) {
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Queue* cur = &queues[priority];
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if (cur->data.size() > 1) {
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cur->data.push_back(std::move(cur->data.front()));
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cur->data.pop_front();
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}
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}
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void clear() {
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queues.fill(Queue());
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first = nullptr;
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}
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bool empty(Priority priority) const {
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const Queue* cur = &queues[priority];
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return cur->data.empty();
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}
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void prepare(Priority priority) {
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Queue* cur = &queues[priority];
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if (cur->next_nonempty == UnlinkedTag())
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link(priority);
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}
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private:
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struct Queue {
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// Points to the next active priority, skipping over ones that have never been used.
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Queue* next_nonempty = UnlinkedTag();
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// Double-ended queue of threads in this priority level
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std::deque<T> data;
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};
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/// Special tag used to mark priority levels that have never been used.
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static Queue* UnlinkedTag() {
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return reinterpret_cast<Queue*>(1);
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}
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void link(Priority priority) {
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Queue* cur = &queues[priority];
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for (int i = priority - 1; i >= 0; --i) {
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if (queues[i].next_nonempty != UnlinkedTag()) {
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cur->next_nonempty = queues[i].next_nonempty;
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queues[i].next_nonempty = cur;
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return;
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}
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}
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cur->next_nonempty = first;
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first = cur;
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}
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// The first queue that's ever been used.
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Queue* first;
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// The priority level queues of thread ids.
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std::array<Queue, NUM_QUEUES> queues;
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};
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} // namespace Common
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