suyu/src/yuzu/configuration/configure_general.cpp
lat9nq 7a8de138df yuzu qt: Make most UISettings a BasicSetting
For simple primitive settings, moves their defaults and labels to
definition time.

Also fixes typo and clang-format

yuzu qt: config: Fix rng_seed
2021-06-28 19:13:53 -04:00

147 lines
5.9 KiB
C++

// Copyright 2016 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <functional>
#include <utility>
#include <QCheckBox>
#include <QMessageBox>
#include <QSpinBox>
#include "common/settings.h"
#include "core/core.h"
#include "ui_configure_general.h"
#include "yuzu/configuration/config.h"
#include "yuzu/configuration/configuration_shared.h"
#include "yuzu/configuration/configure_general.h"
#include "yuzu/uisettings.h"
ConfigureGeneral::ConfigureGeneral(QWidget* parent)
: QWidget(parent), ui(new Ui::ConfigureGeneral) {
ui->setupUi(this);
SetupPerGameUI();
SetConfiguration();
if (Settings::IsConfiguringGlobal()) {
connect(ui->toggle_frame_limit, &QCheckBox::clicked, ui->frame_limit,
[this]() { ui->frame_limit->setEnabled(ui->toggle_frame_limit->isChecked()); });
}
connect(ui->button_reset_defaults, &QPushButton::clicked, this,
&ConfigureGeneral::ResetDefaults);
}
ConfigureGeneral::~ConfigureGeneral() = default;
void ConfigureGeneral::SetConfiguration() {
const bool runtime_lock = !Core::System::GetInstance().IsPoweredOn();
ui->use_multi_core->setEnabled(runtime_lock);
ui->use_multi_core->setChecked(Settings::values.use_multi_core.GetValue());
ui->toggle_check_exit->setChecked(UISettings::values.confirm_before_closing.GetValue());
ui->toggle_user_on_boot->setChecked(UISettings::values.select_user_on_boot.GetValue());
ui->toggle_background_pause->setChecked(UISettings::values.pause_when_in_background.GetValue());
ui->toggle_hide_mouse->setChecked(UISettings::values.hide_mouse.GetValue());
ui->toggle_frame_limit->setChecked(Settings::values.use_frame_limit.GetValue());
ui->frame_limit->setValue(Settings::values.frame_limit.GetValue());
ui->button_reset_defaults->setEnabled(runtime_lock);
if (Settings::IsConfiguringGlobal()) {
ui->frame_limit->setEnabled(Settings::values.use_frame_limit.GetValue());
} else {
ui->frame_limit->setEnabled(Settings::values.use_frame_limit.GetValue() &&
use_frame_limit != ConfigurationShared::CheckState::Global);
}
}
// Called to set the callback when resetting settings to defaults
void ConfigureGeneral::SetResetCallback(std::function<void()> callback) {
reset_callback = std::move(callback);
}
void ConfigureGeneral::ResetDefaults() {
QMessageBox::StandardButton answer = QMessageBox::question(
this, tr("yuzu"),
tr("This reset all settings and remove all per-game configurations. This will not delete "
"game directories, profiles, or input profiles. Proceed?"),
QMessageBox::Yes | QMessageBox::No, QMessageBox::No);
if (answer == QMessageBox::No) {
return;
}
UISettings::values.reset_to_defaults = true;
UISettings::values.is_game_list_reload_pending.exchange(true);
reset_callback();
}
void ConfigureGeneral::ApplyConfiguration() {
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_multi_core, ui->use_multi_core,
use_multi_core);
if (Settings::IsConfiguringGlobal()) {
UISettings::values.confirm_before_closing = ui->toggle_check_exit->isChecked();
UISettings::values.select_user_on_boot = ui->toggle_user_on_boot->isChecked();
UISettings::values.pause_when_in_background = ui->toggle_background_pause->isChecked();
UISettings::values.hide_mouse = ui->toggle_hide_mouse->isChecked();
// Guard if during game and set to game-specific value
if (Settings::values.use_frame_limit.UsingGlobal()) {
Settings::values.use_frame_limit.SetValue(ui->toggle_frame_limit->checkState() ==
Qt::Checked);
Settings::values.frame_limit.SetValue(ui->frame_limit->value());
}
} else {
bool global_frame_limit = use_frame_limit == ConfigurationShared::CheckState::Global;
Settings::values.use_frame_limit.SetGlobal(global_frame_limit);
Settings::values.frame_limit.SetGlobal(global_frame_limit);
if (!global_frame_limit) {
Settings::values.use_frame_limit.SetValue(ui->toggle_frame_limit->checkState() ==
Qt::Checked);
Settings::values.frame_limit.SetValue(ui->frame_limit->value());
}
}
}
void ConfigureGeneral::changeEvent(QEvent* event) {
if (event->type() == QEvent::LanguageChange) {
RetranslateUI();
}
QWidget::changeEvent(event);
}
void ConfigureGeneral::RetranslateUI() {
ui->retranslateUi(this);
}
void ConfigureGeneral::SetupPerGameUI() {
if (Settings::IsConfiguringGlobal()) {
// Disables each setting if:
// - A game is running (thus settings in use), and
// - A non-global setting is applied.
ui->toggle_frame_limit->setEnabled(Settings::values.use_frame_limit.UsingGlobal());
ui->frame_limit->setEnabled(Settings::values.frame_limit.UsingGlobal());
return;
}
ui->toggle_check_exit->setVisible(false);
ui->toggle_user_on_boot->setVisible(false);
ui->toggle_background_pause->setVisible(false);
ui->toggle_hide_mouse->setVisible(false);
ui->button_reset_defaults->setVisible(false);
ConfigurationShared::SetColoredTristate(ui->toggle_frame_limit,
Settings::values.use_frame_limit, use_frame_limit);
ConfigurationShared::SetColoredTristate(ui->use_multi_core, Settings::values.use_multi_core,
use_multi_core);
connect(ui->toggle_frame_limit, &QCheckBox::clicked, ui->frame_limit, [this]() {
ui->frame_limit->setEnabled(ui->toggle_frame_limit->isChecked() &&
(use_frame_limit != ConfigurationShared::CheckState::Global));
});
}