suyu/src/yuzu/multiplayer/client_room.cpp
2022-09-10 19:39:25 +02:00

115 lines
4.2 KiB
C++

// SPDX-FileCopyrightText: Copyright 2017 Citra Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <future>
#include <QColor>
#include <QImage>
#include <QList>
#include <QLocale>
#include <QMetaType>
#include <QTime>
#include <QtConcurrent/QtConcurrentRun>
#include "common/logging/log.h"
#include "network/announce_multiplayer_session.h"
#include "ui_client_room.h"
#include "yuzu/game_list_p.h"
#include "yuzu/multiplayer/client_room.h"
#include "yuzu/multiplayer/message.h"
#include "yuzu/multiplayer/moderation_dialog.h"
#include "yuzu/multiplayer/state.h"
ClientRoomWindow::ClientRoomWindow(QWidget* parent, Network::RoomNetwork& room_network_)
: QDialog(parent, Qt::WindowTitleHint | Qt::WindowCloseButtonHint | Qt::WindowSystemMenuHint),
ui(std::make_unique<Ui::ClientRoom>()), room_network{room_network_} {
ui->setupUi(this);
ui->chat->Initialize(&room_network);
// setup the callbacks for network updates
if (auto member = room_network.GetRoomMember().lock()) {
member->BindOnRoomInformationChanged(
[this](const Network::RoomInformation& info) { emit RoomInformationChanged(info); });
member->BindOnStateChanged(
[this](const Network::RoomMember::State& state) { emit StateChanged(state); });
connect(this, &ClientRoomWindow::RoomInformationChanged, this,
&ClientRoomWindow::OnRoomUpdate);
connect(this, &ClientRoomWindow::StateChanged, this, &::ClientRoomWindow::OnStateChange);
// Update the state
OnStateChange(member->GetState());
} else {
// TODO (jroweboy) network was not initialized?
}
connect(ui->disconnect, &QPushButton::clicked, this, &ClientRoomWindow::Disconnect);
ui->disconnect->setDefault(false);
ui->disconnect->setAutoDefault(false);
connect(ui->moderation, &QPushButton::clicked, [this] {
ModerationDialog dialog(room_network, this);
dialog.exec();
});
ui->moderation->setDefault(false);
ui->moderation->setAutoDefault(false);
connect(ui->chat, &ChatRoom::UserPinged, this, &ClientRoomWindow::ShowNotification);
UpdateView();
}
ClientRoomWindow::~ClientRoomWindow() = default;
void ClientRoomWindow::SetModPerms(bool is_mod) {
ui->chat->SetModPerms(is_mod);
ui->moderation->setVisible(is_mod);
ui->moderation->setDefault(false);
ui->moderation->setAutoDefault(false);
}
void ClientRoomWindow::RetranslateUi() {
ui->retranslateUi(this);
ui->chat->RetranslateUi();
}
void ClientRoomWindow::OnRoomUpdate(const Network::RoomInformation& info) {
UpdateView();
}
void ClientRoomWindow::OnStateChange(const Network::RoomMember::State& state) {
if (state == Network::RoomMember::State::Joined ||
state == Network::RoomMember::State::Moderator) {
ui->chat->Clear();
ui->chat->AppendStatusMessage(tr("Connected"));
SetModPerms(state == Network::RoomMember::State::Moderator);
}
UpdateView();
}
void ClientRoomWindow::Disconnect() {
auto parent = static_cast<MultiplayerState*>(parentWidget());
if (parent->OnCloseRoom()) {
ui->chat->AppendStatusMessage(tr("Disconnected"));
close();
}
}
void ClientRoomWindow::UpdateView() {
if (auto member = room_network.GetRoomMember().lock()) {
if (member->IsConnected()) {
ui->chat->Enable();
ui->disconnect->setEnabled(true);
auto memberlist = member->GetMemberInformation();
ui->chat->SetPlayerList(memberlist);
const auto information = member->GetRoomInformation();
setWindowTitle(QString(tr("%1 - %2 (%3/%4 members) - connected"))
.arg(QString::fromStdString(information.name))
.arg(QString::fromStdString(information.preferred_game.name))
.arg(memberlist.size())
.arg(information.member_slots));
ui->description->setText(QString::fromStdString(information.description));
return;
}
}
// TODO(B3N30): can't get RoomMember*, show error and close window
close();
}
void ClientRoomWindow::UpdateIconDisplay() {
ui->chat->UpdateIconDisplay();
}