mirror of
https://git.suyu.dev/suyu/suyu
synced 2024-11-05 06:47:53 +00:00
44d87ff641
Removes unnecessary header dependencies.
366 lines
14 KiB
C++
366 lines
14 KiB
C++
// Copyright 2018 yuzu Emulator Project
|
|
// Licensed under GPLv2 or any later version
|
|
// Refer to the license.txt file included.
|
|
|
|
#pragma once
|
|
|
|
#include <array>
|
|
#include <map>
|
|
#include <optional>
|
|
#include <set>
|
|
#include <tuple>
|
|
#include <vector>
|
|
|
|
#include "common/common_types.h"
|
|
#include "video_core/engines/maxwell_3d.h"
|
|
#include "video_core/engines/shader_bytecode.h"
|
|
#include "video_core/engines/shader_header.h"
|
|
#include "video_core/shader/node.h"
|
|
|
|
namespace VideoCommon::Shader {
|
|
|
|
struct ShaderBlock;
|
|
|
|
using ProgramCode = std::vector<u64>;
|
|
|
|
constexpr u32 MAX_PROGRAM_LENGTH = 0x1000;
|
|
|
|
class ConstBuffer {
|
|
public:
|
|
explicit ConstBuffer(u32 max_offset, bool is_indirect)
|
|
: max_offset{max_offset}, is_indirect{is_indirect} {}
|
|
|
|
ConstBuffer() = default;
|
|
|
|
void MarkAsUsed(u64 offset) {
|
|
max_offset = std::max(max_offset, static_cast<u32>(offset));
|
|
}
|
|
|
|
void MarkAsUsedIndirect() {
|
|
is_indirect = true;
|
|
}
|
|
|
|
bool IsIndirect() const {
|
|
return is_indirect;
|
|
}
|
|
|
|
u32 GetSize() const {
|
|
return max_offset + sizeof(float);
|
|
}
|
|
|
|
u32 GetMaxOffset() const {
|
|
return max_offset;
|
|
}
|
|
|
|
private:
|
|
u32 max_offset{};
|
|
bool is_indirect{};
|
|
};
|
|
|
|
struct GlobalMemoryUsage {
|
|
bool is_read{};
|
|
bool is_written{};
|
|
};
|
|
|
|
class ShaderIR final {
|
|
public:
|
|
explicit ShaderIR(const ProgramCode& program_code, u32 main_offset, std::size_t size);
|
|
~ShaderIR();
|
|
|
|
const std::map<u32, NodeBlock>& GetBasicBlocks() const {
|
|
return basic_blocks;
|
|
}
|
|
|
|
const std::set<u32>& GetRegisters() const {
|
|
return used_registers;
|
|
}
|
|
|
|
const std::set<Tegra::Shader::Pred>& GetPredicates() const {
|
|
return used_predicates;
|
|
}
|
|
|
|
const std::set<Tegra::Shader::Attribute::Index>& GetInputAttributes() const {
|
|
return used_input_attributes;
|
|
}
|
|
|
|
const std::set<Tegra::Shader::Attribute::Index>& GetOutputAttributes() const {
|
|
return used_output_attributes;
|
|
}
|
|
|
|
const std::map<u32, ConstBuffer>& GetConstantBuffers() const {
|
|
return used_cbufs;
|
|
}
|
|
|
|
const std::set<Sampler>& GetSamplers() const {
|
|
return used_samplers;
|
|
}
|
|
|
|
const std::set<Image>& GetImages() const {
|
|
return used_images;
|
|
}
|
|
|
|
const std::array<bool, Tegra::Engines::Maxwell3D::Regs::NumClipDistances>& GetClipDistances()
|
|
const {
|
|
return used_clip_distances;
|
|
}
|
|
|
|
const std::map<GlobalMemoryBase, GlobalMemoryUsage>& GetGlobalMemory() const {
|
|
return used_global_memory;
|
|
}
|
|
|
|
std::size_t GetLength() const {
|
|
return static_cast<std::size_t>(coverage_end * sizeof(u64));
|
|
}
|
|
|
|
bool UsesLayer() const {
|
|
return uses_layer;
|
|
}
|
|
|
|
bool UsesViewportIndex() const {
|
|
return uses_viewport_index;
|
|
}
|
|
|
|
bool UsesPointSize() const {
|
|
return uses_point_size;
|
|
}
|
|
|
|
bool HasPhysicalAttributes() const {
|
|
return uses_physical_attributes;
|
|
}
|
|
|
|
const Tegra::Shader::Header& GetHeader() const {
|
|
return header;
|
|
}
|
|
|
|
bool IsFlowStackDisabled() const {
|
|
return disable_flow_stack;
|
|
}
|
|
|
|
u32 ConvertAddressToNvidiaSpace(const u32 address) const {
|
|
return (address - main_offset) * sizeof(Tegra::Shader::Instruction);
|
|
}
|
|
|
|
private:
|
|
void Decode();
|
|
|
|
NodeBlock DecodeRange(u32 begin, u32 end);
|
|
void DecodeRangeInner(NodeBlock& bb, u32 begin, u32 end);
|
|
void InsertControlFlow(NodeBlock& bb, const ShaderBlock& block);
|
|
|
|
/**
|
|
* Decodes a single instruction from Tegra to IR.
|
|
* @param bb Basic block where the nodes will be written to.
|
|
* @param pc Program counter. Offset to decode.
|
|
* @return Next address to decode.
|
|
*/
|
|
u32 DecodeInstr(NodeBlock& bb, u32 pc);
|
|
|
|
u32 DecodeArithmetic(NodeBlock& bb, u32 pc);
|
|
u32 DecodeArithmeticImmediate(NodeBlock& bb, u32 pc);
|
|
u32 DecodeBfe(NodeBlock& bb, u32 pc);
|
|
u32 DecodeBfi(NodeBlock& bb, u32 pc);
|
|
u32 DecodeShift(NodeBlock& bb, u32 pc);
|
|
u32 DecodeArithmeticInteger(NodeBlock& bb, u32 pc);
|
|
u32 DecodeArithmeticIntegerImmediate(NodeBlock& bb, u32 pc);
|
|
u32 DecodeArithmeticHalf(NodeBlock& bb, u32 pc);
|
|
u32 DecodeArithmeticHalfImmediate(NodeBlock& bb, u32 pc);
|
|
u32 DecodeFfma(NodeBlock& bb, u32 pc);
|
|
u32 DecodeHfma2(NodeBlock& bb, u32 pc);
|
|
u32 DecodeConversion(NodeBlock& bb, u32 pc);
|
|
u32 DecodeMemory(NodeBlock& bb, u32 pc);
|
|
u32 DecodeTexture(NodeBlock& bb, u32 pc);
|
|
u32 DecodeImage(NodeBlock& bb, u32 pc);
|
|
u32 DecodeFloatSetPredicate(NodeBlock& bb, u32 pc);
|
|
u32 DecodeIntegerSetPredicate(NodeBlock& bb, u32 pc);
|
|
u32 DecodeHalfSetPredicate(NodeBlock& bb, u32 pc);
|
|
u32 DecodePredicateSetRegister(NodeBlock& bb, u32 pc);
|
|
u32 DecodePredicateSetPredicate(NodeBlock& bb, u32 pc);
|
|
u32 DecodeRegisterSetPredicate(NodeBlock& bb, u32 pc);
|
|
u32 DecodeFloatSet(NodeBlock& bb, u32 pc);
|
|
u32 DecodeIntegerSet(NodeBlock& bb, u32 pc);
|
|
u32 DecodeHalfSet(NodeBlock& bb, u32 pc);
|
|
u32 DecodeVideo(NodeBlock& bb, u32 pc);
|
|
u32 DecodeXmad(NodeBlock& bb, u32 pc);
|
|
u32 DecodeOther(NodeBlock& bb, u32 pc);
|
|
|
|
/// Generates a node for a passed register.
|
|
Node GetRegister(Tegra::Shader::Register reg);
|
|
/// Generates a node representing a 19-bit immediate value
|
|
Node GetImmediate19(Tegra::Shader::Instruction instr);
|
|
/// Generates a node representing a 32-bit immediate value
|
|
Node GetImmediate32(Tegra::Shader::Instruction instr);
|
|
/// Generates a node representing a constant buffer
|
|
Node GetConstBuffer(u64 index, u64 offset);
|
|
/// Generates a node representing a constant buffer with a variadic offset
|
|
Node GetConstBufferIndirect(u64 index, u64 offset, Node node);
|
|
/// Generates a node for a passed predicate. It can be optionally negated
|
|
Node GetPredicate(u64 pred, bool negated = false);
|
|
/// Generates a predicate node for an immediate true or false value
|
|
Node GetPredicate(bool immediate);
|
|
/// Generates a node representing an input attribute. Keeps track of used attributes.
|
|
Node GetInputAttribute(Tegra::Shader::Attribute::Index index, u64 element, Node buffer = {});
|
|
/// Generates a node representing a physical input attribute.
|
|
Node GetPhysicalInputAttribute(Tegra::Shader::Register physical_address, Node buffer = {});
|
|
/// Generates a node representing an output attribute. Keeps track of used attributes.
|
|
Node GetOutputAttribute(Tegra::Shader::Attribute::Index index, u64 element, Node buffer);
|
|
/// Generates a node representing an internal flag
|
|
Node GetInternalFlag(InternalFlag flag, bool negated = false);
|
|
/// Generates a node representing a local memory address
|
|
Node GetLocalMemory(Node address);
|
|
/// Generates a temporal, internally it uses a post-RZ register
|
|
Node GetTemporal(u32 id);
|
|
|
|
/// Sets a register. src value must be a number-evaluated node.
|
|
void SetRegister(NodeBlock& bb, Tegra::Shader::Register dest, Node src);
|
|
/// Sets a predicate. src value must be a bool-evaluated node
|
|
void SetPredicate(NodeBlock& bb, u64 dest, Node src);
|
|
/// Sets an internal flag. src value must be a bool-evaluated node
|
|
void SetInternalFlag(NodeBlock& bb, InternalFlag flag, Node value);
|
|
/// Sets a local memory address. address and value must be a number-evaluated node
|
|
void SetLocalMemory(NodeBlock& bb, Node address, Node value);
|
|
/// Sets a temporal. Internally it uses a post-RZ register
|
|
void SetTemporal(NodeBlock& bb, u32 id, Node value);
|
|
|
|
/// Sets internal flags from a float
|
|
void SetInternalFlagsFromFloat(NodeBlock& bb, Node value, bool sets_cc = true);
|
|
/// Sets internal flags from an integer
|
|
void SetInternalFlagsFromInteger(NodeBlock& bb, Node value, bool sets_cc = true);
|
|
|
|
/// Conditionally absolute/negated float. Absolute is applied first
|
|
Node GetOperandAbsNegFloat(Node value, bool absolute, bool negate);
|
|
/// Conditionally saturates a float
|
|
Node GetSaturatedFloat(Node value, bool saturate = true);
|
|
|
|
/// Converts an integer to different sizes.
|
|
Node ConvertIntegerSize(Node value, Tegra::Shader::Register::Size size, bool is_signed);
|
|
/// Conditionally absolute/negated integer. Absolute is applied first
|
|
Node GetOperandAbsNegInteger(Node value, bool absolute, bool negate, bool is_signed);
|
|
|
|
/// Unpacks a half immediate from an instruction
|
|
Node UnpackHalfImmediate(Tegra::Shader::Instruction instr, bool has_negation);
|
|
/// Unpacks a binary value into a half float pair with a type format
|
|
Node UnpackHalfFloat(Node value, Tegra::Shader::HalfType type);
|
|
/// Merges a half pair into another value
|
|
Node HalfMerge(Node dest, Node src, Tegra::Shader::HalfMerge merge);
|
|
/// Conditionally absolute/negated half float pair. Absolute is applied first
|
|
Node GetOperandAbsNegHalf(Node value, bool absolute, bool negate);
|
|
/// Conditionally saturates a half float pair
|
|
Node GetSaturatedHalfFloat(Node value, bool saturate = true);
|
|
|
|
/// Returns a predicate comparing two floats
|
|
Node GetPredicateComparisonFloat(Tegra::Shader::PredCondition condition, Node op_a, Node op_b);
|
|
/// Returns a predicate comparing two integers
|
|
Node GetPredicateComparisonInteger(Tegra::Shader::PredCondition condition, bool is_signed,
|
|
Node op_a, Node op_b);
|
|
/// Returns a predicate comparing two half floats. meta consumes how both pairs will be compared
|
|
Node GetPredicateComparisonHalf(Tegra::Shader::PredCondition condition, Node op_a, Node op_b);
|
|
|
|
/// Returns a predicate combiner operation
|
|
OperationCode GetPredicateCombiner(Tegra::Shader::PredOperation operation);
|
|
|
|
/// Returns a condition code evaluated from internal flags
|
|
Node GetConditionCode(Tegra::Shader::ConditionCode cc);
|
|
|
|
/// Accesses a texture sampler
|
|
const Sampler& GetSampler(const Tegra::Shader::Sampler& sampler,
|
|
Tegra::Shader::TextureType type, bool is_array, bool is_shadow);
|
|
|
|
// Accesses a texture sampler for a bindless texture.
|
|
const Sampler& GetBindlessSampler(const Tegra::Shader::Register& reg,
|
|
Tegra::Shader::TextureType type, bool is_array,
|
|
bool is_shadow);
|
|
|
|
/// Accesses an image.
|
|
const Image& GetImage(Tegra::Shader::Image image, Tegra::Shader::ImageType type);
|
|
|
|
/// Access a bindless image sampler.
|
|
const Image& GetBindlessImage(Tegra::Shader::Register reg, Tegra::Shader::ImageType type);
|
|
|
|
/// Extracts a sequence of bits from a node
|
|
Node BitfieldExtract(Node value, u32 offset, u32 bits);
|
|
|
|
void WriteTexInstructionFloat(NodeBlock& bb, Tegra::Shader::Instruction instr,
|
|
const Node4& components);
|
|
|
|
void WriteTexsInstructionFloat(NodeBlock& bb, Tegra::Shader::Instruction instr,
|
|
const Node4& components);
|
|
void WriteTexsInstructionHalfFloat(NodeBlock& bb, Tegra::Shader::Instruction instr,
|
|
const Node4& components);
|
|
|
|
Node4 GetTexCode(Tegra::Shader::Instruction instr, Tegra::Shader::TextureType texture_type,
|
|
Tegra::Shader::TextureProcessMode process_mode, bool depth_compare,
|
|
bool is_array, bool is_aoffi,
|
|
std::optional<Tegra::Shader::Register> bindless_reg);
|
|
|
|
Node4 GetTexsCode(Tegra::Shader::Instruction instr, Tegra::Shader::TextureType texture_type,
|
|
Tegra::Shader::TextureProcessMode process_mode, bool depth_compare,
|
|
bool is_array);
|
|
|
|
Node4 GetTld4Code(Tegra::Shader::Instruction instr, Tegra::Shader::TextureType texture_type,
|
|
bool depth_compare, bool is_array, bool is_aoffi);
|
|
|
|
Node4 GetTldCode(Tegra::Shader::Instruction instr);
|
|
|
|
Node4 GetTldsCode(Tegra::Shader::Instruction instr, Tegra::Shader::TextureType texture_type,
|
|
bool is_array);
|
|
|
|
std::tuple<std::size_t, std::size_t> ValidateAndGetCoordinateElement(
|
|
Tegra::Shader::TextureType texture_type, bool depth_compare, bool is_array,
|
|
bool lod_bias_enabled, std::size_t max_coords, std::size_t max_inputs);
|
|
|
|
std::vector<Node> GetAoffiCoordinates(Node aoffi_reg, std::size_t coord_count, bool is_tld4);
|
|
|
|
Node4 GetTextureCode(Tegra::Shader::Instruction instr, Tegra::Shader::TextureType texture_type,
|
|
Tegra::Shader::TextureProcessMode process_mode, std::vector<Node> coords,
|
|
Node array, Node depth_compare, u32 bias_offset, std::vector<Node> aoffi,
|
|
std::optional<Tegra::Shader::Register> bindless_reg);
|
|
|
|
Node GetVideoOperand(Node op, bool is_chunk, bool is_signed, Tegra::Shader::VideoType type,
|
|
u64 byte_height);
|
|
|
|
void WriteLogicOperation(NodeBlock& bb, Tegra::Shader::Register dest,
|
|
Tegra::Shader::LogicOperation logic_op, Node op_a, Node op_b,
|
|
Tegra::Shader::PredicateResultMode predicate_mode,
|
|
Tegra::Shader::Pred predicate, bool sets_cc);
|
|
void WriteLop3Instruction(NodeBlock& bb, Tegra::Shader::Register dest, Node op_a, Node op_b,
|
|
Node op_c, Node imm_lut, bool sets_cc);
|
|
|
|
std::tuple<Node, u32, u32> TrackCbuf(Node tracked, const NodeBlock& code, s64 cursor) const;
|
|
|
|
std::optional<u32> TrackImmediate(Node tracked, const NodeBlock& code, s64 cursor) const;
|
|
|
|
std::pair<Node, s64> TrackRegister(const GprNode* tracked, const NodeBlock& code,
|
|
s64 cursor) const;
|
|
|
|
std::tuple<Node, Node, GlobalMemoryBase> TrackAndGetGlobalMemory(
|
|
NodeBlock& bb, Tegra::Shader::Instruction instr, bool is_write);
|
|
|
|
const ProgramCode& program_code;
|
|
const u32 main_offset;
|
|
const std::size_t program_size;
|
|
bool disable_flow_stack{};
|
|
|
|
u32 coverage_begin{};
|
|
u32 coverage_end{};
|
|
|
|
std::map<u32, NodeBlock> basic_blocks;
|
|
NodeBlock global_code;
|
|
|
|
std::set<u32> used_registers;
|
|
std::set<Tegra::Shader::Pred> used_predicates;
|
|
std::set<Tegra::Shader::Attribute::Index> used_input_attributes;
|
|
std::set<Tegra::Shader::Attribute::Index> used_output_attributes;
|
|
std::map<u32, ConstBuffer> used_cbufs;
|
|
std::set<Sampler> used_samplers;
|
|
std::set<Image> used_images;
|
|
std::array<bool, Tegra::Engines::Maxwell3D::Regs::NumClipDistances> used_clip_distances{};
|
|
std::map<GlobalMemoryBase, GlobalMemoryUsage> used_global_memory;
|
|
bool uses_layer{};
|
|
bool uses_viewport_index{};
|
|
bool uses_point_size{};
|
|
bool uses_physical_attributes{}; // Shader uses AL2P or physical attribute read/writes
|
|
|
|
Tegra::Shader::Header header;
|
|
};
|
|
|
|
} // namespace VideoCommon::Shader
|