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30 lines
853 B
C++
30 lines
853 B
C++
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <array>
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#include <vector>
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#include "common/common_types.h"
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#include "shader_recompiler/runtime_info.h"
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#include "video_core/engines/maxwell_3d.h"
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namespace VideoCommon {
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struct TransformFeedbackState {
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struct Layout {
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u32 stream;
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u32 varying_count;
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u32 stride;
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};
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std::array<Layout, Tegra::Engines::Maxwell3D::Regs::NumTransformFeedbackBuffers> layouts;
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std::array<std::array<Tegra::Engines::Maxwell3D::Regs::StreamOutLayout, 32>,
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Tegra::Engines::Maxwell3D::Regs::NumTransformFeedbackBuffers>
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varyings;
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};
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std::vector<Shader::TransformFeedbackVarying> MakeTransformFeedbackVaryings(
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const TransformFeedbackState& state);
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} // namespace VideoCommon
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